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Plusw

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About Plusw

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  1. normally I don't plug my music here, but for anyone interested: https://soundcloud.com/pluswplus https://plusw.bandcamp.com/releases Also, thank you all once again for playing Unwelcome! Episode 2 is currently in production and a lot of this feedback will be incorporated. Expect some sort of development thread sooner or later.
  2. I've been pretty busy lately but I missed mapping so I threw together this speedmap. Difficulty is on the easy side. DOWNLOAD
  3. Thank you guys so much for playing Unwelcome! I'm not around of the forums much these days as I'm busy with a non Doom related game project, so it took @galileo31dos01s mention for me to notice this thread. In regards to his post, I was in quite a hurry messing with all of the DEHACKED and general wad editing so I'm not surprised I made some typos... As for the MAP03 sequence break, I believe I know what you're talking about but I'm pretty sure I put in a failsafe at some point. My memory is a little vague however.
  4. Plusw

    [SCENARIO 1231] [UDMF]

    SCENARIO 1231: A standard run of a standard UAC VR training program. Originally made for the 2018 Vinesauce Doom contest. Forgot to release it... whoops. DOWNLOAD Screens:
  5. Plusw

    Repossession (VANILLA)

    Pretty good map. Very satisfying progression and a fun layout. Only major issue is the abundance of hitscanners in open areas, specifically the courtyard and the main area of the base. pretty much every safe area was covered by a chaingunner, it was a lot of trial and error to figure out where i could stand without getting blindsided.
  6. Plusw

    What makes a Good doom wad ?

    memorability and novelty is what I value most in wads. There are so many "good" wads out there these days that I feel like a mappers own unique vision and style is the biggest source of sticking power for a wad.
  7. Hello all. Unfortunately I'm going to have to stop taking submissions at this point in time. I might start doing this regularly again in the future but right now its quite hard to find the time. I'll still be working through the maps that have already been submitted, so odds are if you posted your map here it will be played in the near(ish) future.
  8. I feel like people are taking this complaint a little too personally. It seems every time someone asserts their opinion here people feel the need to break out the "People can do what they want!" and "Stop saying your opinion is fact!" cards. Certainly it goes without saying that some people may disagree with the op, right? There's no need to be so defensive when someone posts something you don't agree with, simply discussing the reasons WHY you agree/disagree is enough.
  9. @Dragonfly Really fun so far! Love the map layouts and architecture.
  10. I'm leaving on a trip tomorrow so the videos will be on a short hiatus. Expect a return to the normal rate in about a week.
  11. @Deadwing Great maps! Can absolutely feel the Plutonia. The chaingunners hurt so good. Sorry about the pace of these videos guys. I got way more maps than I anticipated and I'm trying to work through the backlog. Currently I'm doing a first come first served kind of thing but I may end up skipping a couple of the longer submissions for now to try to catch up. Apologies in advance.
  12. @Lorenz0 Awesome maps. Only got through 5 in the video but I'm absolutely going to play the others!
  13. Thank you for all of the maps guys! I'll try to find some time to record all of these but it may take a bit to get through, apologies.
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