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Cheshire Sphinx

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About Cheshire Sphinx

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    Green Marine

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  1. Cheshire Sphinx

    what are you working on? I wanna see your wads.

    Almost finished. . . Almost. Map is for the Verse Hopper project:
  2. Cheshire Sphinx

    Deimos: The Damned Moon

  3. Cheshire Sphinx

    what are you working on? I wanna see your wads.

    So, I made a thing. . . I've been incredibly sick the last few days, but I've always wanted to try and make one of those little scenes I see people make for portfolios and stuff. I hacked together some textures, played around with lightining. .. Total time was something like 5 hours >_> Still, first shot at it. Pretty pleased. I'll probably revisit the brutalist style for a future map, and I like the pallete I wound up working with- they work well together! You can click on the image and get a much bigger one.
  4. /Awesome/ Subbed to the email list. Can't wait! I'd buy a copy of the album but I'm waiting for Smashwords to send my royalties for the month. I will be right on that!
  5. Cheshire Sphinx

    Phobos: The Doomed Moon

    If I can help, let me know! Glad I could make you smile as much as you did me!
  6. You had me at Cyberpunk. But looking at the site, I'm super enthralled now- very BBS/early 90's internet vibe going on. Do you happen to know if it will have linux binaries? (fingers crossed!) Also, "The Rest of Your Life" I can't be the only one who hears floppy drive seek noises in that track, surely. . . :) Thank you for posting this stuff, I'm definitely going to keep an eye out!
  7. Cheshire Sphinx

    PLUTONIA EXPIRIMENT remade in 3D!

    That is really slick. I don't really have anything to say, but good job!
  8. Cheshire Sphinx

    Phobos: The Doomed Moon

    Holy. Crap. It’s been a long time since “Phobos: Nightmare Reborn” when that blend of original E1 style, challenge and quasi-plausibility of a realistic (enough) place just comes together to form a sweet and potent experience. With a sane level of detail and attention to the maps’ layouts to fit their theme and purpose, you did a fantastic job stringing me on try and piece together some of the little stories and explore these places that really felt like they belonged not only in their own place but as part of a larger cohesive base. I go in for hard sci-fi and that claustrophobic tension you gave to the entire map set really fed that part of me that longs for prowling derelict ships and moon bases with a slug thrower. >_> Because I grew up in the 70’s and 80’s with those kind of silly fantasies. :) You say this took you a year, and it really shows; the detail and care you put into crafting the environments and encounters just oozes passion and thoughtfulness with awesome ups and downs in tension and combat edging on the hard side. I played on UV, had a few deaths but nothing that felt unfair or something I didn’t kind of get myself into. A particularly memorable one was going into one of the interconnected paths in M2 I think and the hall lead into another where a shotgunner was behind the door that the branching tunnel lead into and a bunch of zombies in front- I focused on the zombies and got blasted in the back and totally could’ve forseen it had I been paying attention to where I was. I’m one of those weirdos that wishes DooM had an involved story with its own lore and something to sink my teeth into more than ‘blast demons, hit button’ and while I’ll probably never get that I can still find parts of it in map sets like this. The atmosphere, the logical layout and theming that says ‘this is a place that could exist and did have functions’ is there in just about every map. Add to this the general feeling of tension and second-by-second decision making you have to process in some of these places and it’s just just magnificent. Part of me hopes you’ll do an E2 and E3 set, I’d love to play a DooM campaign through your eyes. (Creepy, I know.) The only bug (I’m not sure if it was since I only had it happen the once) I came across was the BFG 9k testing chamber after I went through trying to find all the switches to get to it, the ‘vent’ texture bit that hides the switch that opens it didn’t open. I’ll have another go at it later, I may have done something wrong. So, thanks for sharing this. I had a ton of fun playing through it and thoroughly enjoyed the. . . .four hours I spent with it. This just scratched all the right itches. :) Oh, and that ending. >_> <_< So very fitting.
  9. Cheshire Sphinx

    Developing your Mapping Style

    Tangentially related to https://www.doomworld.com/forum/topic/100733-post-your-mapping-tips/ I was curious how people developed their mapping 'voice'. I'm trying to figure out how I want my maps to come across in general and I know a lot of it is practice, but I figured I'd see if anyone had any wisdom to impart. By 'voice' I mean things like architecture, colors, enemy placement and things like that. The most obvious (if often lambasted) style I can think of would be Terry. You /know/ a Terry style map by looking/hearing about it. What makes a (your user name here) style map, though and how did that come about?
  10. Cheshire Sphinx

    making some weird adlib-y DOS music

    This stuff brings me back, man... Never did get into the music scene, but I used to enjoy these kinds of tracks. I see you have a patreon, but any chance you'd upload your creations to youtube? Twitch doesn't seem to have the older stuff. Thanks for sharing!
  11. Cheshire Sphinx

    Verse' Hopper Prelude

    FDA included. Neat little map, I liked the tiny cyberdemons. Don't really have much to say, honestly. Thanks for posting it! malltfda.lmp.zip
  12. Cheshire Sphinx

    CAMARO.WAD a single map for doom

    Ah! Yeah, I missed that because I left the spider alive >_> Hanging a proverbial lantern on it would make it much easier to find, I think, yeah. :)
  13. Cheshire Sphinx

    CAMARO.WAD a single map for doom

    Just had a play through, had a blast (heh). Very reminiscent of Ultimate Doom and really encapsulates the essence of 90's/Vanilla gameplay in all the best ways. I /loved/ the subtle and overt nods to the original game (including the damned pinkie at the end, it startled me >_>). I don't have a playthrough demo but I killed 215 of 275, and found 5 secrets. Had a lot of fun and left my comments below, thanks for uploading this. :) A couple of minor things: Technical: I had trouble after getting the red key in that I couldn't find a way to double back, the skin door is one way, the lift back down into the area and the red door is past both those issues. Aesthetic/personal preference: Some secrets could stand to be better marked. A lot of it is backtracking and you can pick up on those with audio cues (good work on that btw!) but some of them are just completely incomprehensible unless you're wall humping. The subterranean area with the red stone and soul sphere could use some texture aligning; the red stone and white stone are just repeating across some of the linedefs and it really stands out among an otherwise quality texture job.
  14. Cheshire Sphinx

    Return to Mars Episode for ZDoom

    I actually liked the doom novels, and the idea of making a continually downward spiraling base always held appeal for me. I look forward to seeing what you pull together and seeing how you handle the LOX tank fight. :P
  15. Cheshire Sphinx

    Quake mods which replicate Doom?

    The only mod I know of is one I played quite often back in the day- Your Path of Destruction. Between that, Rocket Arena and Fantasy Quake, it was most of my time. Gonna be honest, though, not terribly great >_>
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