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Everything posted by MasterRhan
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Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Another weapon, question. In smooth Doom there is an option to make the ssg gib enemies. Is there away I can do it for vanilla doom? It's odd that the ssg already doen't gib for zombiemen because of their low health vs. ssg's high damage. Is it because it's a bullet weapon? -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
One issue with the weapon, how do I make bullets hitting the wall leave bullet holes? -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
It works now. Thanks! Sorry to annoy you more now, but how should I start with the color translation thing, I've already used an actor inheriting from the deadmarine, but what next? -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Here you go. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Yeah, the class works now, same with the weapon, but if I've fired the gun I can't switch weapons, if I try to do it I can't fir again and the weapon stops bobbing. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Shit, I forgot that. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Yes. Here's my code for the player replacer. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Still functions as reg pistol. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
I should try it out. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Tried your code, still functions as the pistol. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Ah, OK, but is there a flag that does the thing? -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
Yes, even if I used the noautofire flag you could still hold the button for autofire. -
Some Slade questions for a mod I'm making.
MasterRhan replied to MasterRhan's question in Editing Questions
I tried but it didn't work it still functions like the normal pistol. Her'es th code I tried. -
*** The "ask a miscellaneous editing question" thread ***
MasterRhan replied to baja blast rd.'s topic in Doom Editing
Another question, is there a way to make a burst rifle replacement for the pistol? I knew that there was a wad on moddb that had one but I can't find it anymore. I know how to make a Doomplayer replacement and got the sprites for it, but don't know how to code it to burst-fire.It should be indentical to the pistol but fires in bursts. -
*** The "ask a miscellaneous editing question" thread ***
MasterRhan replied to baja blast rd.'s topic in Doom Editing
Thanks! It works now! -
*** The "ask a miscellaneous editing question" thread ***
MasterRhan replied to baja blast rd.'s topic in Doom Editing
I have a problem with a mod I'm making, I want to make the Chaingunner use the pistol sound when firiing, so I make a new actor replacing him and uses attacksound "DSPISTOL" But now when he fires it's silent? My code: Actor Commando : ChaingunGuy replaces ChaingunGuy { AttackSound "DSPISTOL" } -
The biggest flaws of Heretic (as compared to Doom)
MasterRhan replied to Hisymak's topic in Doom General
Heretic is a gimmicky version of Doom. -
I use the realistic weapons mod, which makes the weapons sound beefier and more realistic in combat, without making them op. Trent Reznor monster sounds. Self-explanatory, took only the monster sounds to avoid interference with the realistic weapons mod. Alpha Shotgun mod. It just looks so much better than the actual one. Having just finished Doom 3 I'm now playing the Event Horizon mod.
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FreeDaemon, although some might confuse it with ZDaemon.
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Resident Abortion 6
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What would you say is your real life S.P.E.C.I.A.L?
MasterRhan replied to Red's topic in Everything Else
S.6. P.6 Tend to notice small things and hear them. E.7 I have a good immune system, also ran my morning jog (around 7km.) without my asthma medicine, my lungs felt like shit but I went on. C.4 I.5 Did an I.Q test got 107. Default as fuck. A.5 L. -9999999999999999999999999999999999999999999999999999999999999999999999 -
Has your personality changed since you've started playing DOOM?
MasterRhan replied to DOOMmarine918's topic in Everything Else
I become really aggresive towards my enemies when I play Doom like games. I grunt when my character takes alot of damage. I basically get too immersed. -
Hi I'm new to the forums and I would like to ask for help with this. When I attempt to play splitscreen, everything is fine, except for one thing. And that is that when one player does something the other also does it. (Example. If player 1 fires a gun/switches weapons player 2 also does it) I'm using the setup up of player 1 using keyboard and mouse and player 2 using a joystick. Is there anyway I could seperate the two player inputs? Thanks!
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Thanks alot! Can you notify me about it later?