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whatup876

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Everything posted by whatup876

  1. whatup876

    No Traditional Multiplayer

    I just found this and now i wonder if they'll ever put throwback skins in Battlemode, like with Quake Champions for example: https://redd.it/csz4nt Some people need to know that different and new hardware doesn't always mean just more memory space. There's a lot of old games that don't really run well on modern systems, which is one of the reasons why source ports and emulators exist.
  2. whatup876

    Mecha in Doom Eternal

    We know Doom as a series took inspiration from Alien (since the originals) and possibly Pacific Rim, knowing Hugo Martin. But i know for a fact the Doomguy doesn't need one.
  3. whatup876

    Angel name revealed.

    I was thinking of Heaven being applied to old school Doom and thought about remakes of classic episodes with some differences: * E2M1 but the upside down glowing cross path is now a proper cross and it heals you instead of hurting, like that Plutonia cube. * E3M1 but instead of rising up from a hole in the ground, you're in a cloud looking room from a ceiling and press a switch to rise down, as if you were "falling from the heavens". Like, imagine a mod that changes textures and sprites related to Hell to their Heaven equivalent, be it either stuff from Eternal and 2016's Empyrian map or some made up stuff. * Evil eye has a cross hologram. * skull/eye switches could be diamond switches. * Floating rocks with skulls could be golden bells instead or something gold related. * Intestines and flesh could be trees and flowers or something nature related. * Those textures that have a layer of skin in them and one of them shows someone's knee wound could be stained glass windows. * Paintings of naked angels and crosses. * FIREBLU is now GOLDCYAN. * Cloud textures. * Golden gates. * Tech tubes are white and red. * Red trees. * Maybe something to do with rainbows. * Stone portraits of characters like the Kahn Maykr. This is obviously too soon to be thought out but i'm just speculating for the fun of it. I also wonder how they'll justify Heaven having technology but Hell relying on UAC handing them tech.
  4. whatup876

    Angel name revealed.

    A boss maybe but not the "final" one, i expect that role for something more... "Iconic". Speaking of female body builders and girls with abs, i just remembered Crash and someone saying she might have been an inspiration for the Praetor suit. When will she show up in a Doom game? Similar to possessed UAC soldiers, earth people and possibly Night Sentinel people (Marauder) which means even angels aren't safe. I do wonder if Heaven has a variety of species and kinds like Hell.
  5. whatup876

    The Titan

    I just got a bit lazy and used an easier resource, even though it was the same site where someone did those slight changes on Doom sprites for no reason. I guess that just means Titans are a class of demons. Which means the one in 2016 will stay dead.
  6. whatup876

    Angel name revealed.

    Ok, here's an idea: Heaven's own Unmaker: The Maker or "remaker", a heaven themed weapon.
  7. whatup876

    Pinkie case regarding other demons from the game.

    I thought a way to make Spectre more interesting is to capture the idea of him being a "specter" of a Pinky, like being able to go through the player or something like that. Maybe even make it where Spectres can come out from dead pinkies. It'll mean retconning the background of him being a UAC creation but eh.
  8. whatup876

    The Titan

    Probably enough to indicate who it might be.
  9. whatup876

    No Traditional Multiplayer

    Considering the lore focus, they might as well salvage the 2016 MP maps. Guess i'm just now repeating a point i've said already.
  10. whatup876

    Known Bestiary

    I just remembered that Hugo Martin worked on Pacific Rim and considering its roar, you could say the Baalgar might as well be a Kaiju. Also, i thought about how Summoner and Archvile can play differently: If the Arch has to summon/"revive" enemies that were recently killed or even heal them to wash away the visable gore they recieve, the Summoner summons in a different way, being long ranged or through some objects that represent the upcoming summoned demons. (think icon of sin cubes as an example) Like spheres representing portals that float away but you can shoot them down.
  11. whatup876

    Pinkie case regarding other demons from the game.

    Considering how some enemies changed in terms of design even if it's not just 90's throwback stuff (like the revenant with skulls and spikes and the fire baron), i wonder what could the Pinky be like, because i think he's more interesting with yellow eyes than red ones, for the color variety. For a shell-less Pinky to work, tie it into the destructible demons feature where you can destroy their shield and they're just closer to the original versions. While the pinkies did lose a specific role (which could lead into situations of being surrounded by multiple pinkies and dodging their slow bite animation) i still think the greater loss is either a Revenant without a true homing rocket or a Mancubus not shooting two projectiles at the same time with patterns. (there's adding new attacks, then there's taking away the old ones)
  12. whatup876

    Excited For Eternal?

    I said this multiple times: A Heaven in Doom can work if it follows parallels to Hell in the other Doom games. * You think Hell in Doom is both actual Hell and its own thing? So should heaven. * You think it's cool that there's an amount of textures, props, decorations etc to make Hell visually interesting enough for mapping potential? So should Heaven. It's also why i thought Kahn Maykr looked cool because a cyborg angel with an exposed brain goes on pair with a big brain on metal spider legs, except it's from Heaven. We've also seen both ancient looking castles/temples/whatever and a tech Heaven, mirroring stuff like ancient dead castles in Hell and the tech stuff in Hell too. They don't always have to be just 1:1 with Hell, so give them unique props and stuff along with the "parallel" stuff like "what is their version of FIREBLU". I hope this happens, even if Hell in 2016 was 90% floating rocks without the abstract nature of old school Inferno. Like, imagine what Heaven in old school Doom would look like if it was old id behind it.
  13. I wonder if they could make it where if a player hits a limit of lives, the current 1-up pick ups turn into health power ups like megaspheres/megahealth.
  14. whatup876

    New Screenshot (Carcass)

    Also, you know that screenshot that shows a Mancubus and a player with a chaingun inside a "Heaven" like section from that map with a Titan? I was rewatching the Battlemode reveal E3 trailer and...
  15. whatup876

    New Screenshot (Carcass)

    Speaking off possibly unseen screenshots (next to some already seen) there's this Portuguese site that has some of them. I tried making a link through some site archive but it messed up the images, so i might as well link it to the actual site properly. https://www.gamereactor.pt/imagens/?textid=449543&id=2917173 We also get a better view of a selectable enemy in the demons' HUD being a "Maykr drone" and "Marty minimart".
  16. That's another thing to remember: chainsaw's use of fuel depends of the enemy.
  17. whatup876

    Tower of babel artwork

    I wonder what the inside of the tower could look like, because i'm sure we're gonna have to climb it to the top. I expect some non euclidean geometry.
  18. whatup876

    No Traditional Multiplayer

    I said this already and even made a thread in the Doom 2016 forum of this site. (i'll even link it there if anyone cares) But i hope both multiplayer modes of 2016 and Eternal have lasting legacies, since that is what makes Doom special. (and you know, "eternal).
  19. whatup876

    QuakeCon 2019 Demo Speedrun (PC Gameplay)

    I hope Heaven isn't just 100% sci fi and tech pipes. What made Hell in Doom cool (at least in 1 and 2) is that it was a mix of things. Traditional Hell aspects with some "outside" influence and elements. Rocks and fire meet flesh and tech etc. And there was a variety of level props, textures and decoration. I hope Heaven goes for a similar route to feel like it belongs in Doom. They already have the Khan Maykr being a robo angel with an exposed brain. Like, that's a good example, as if it was Heaven's own Spider Matermind. And there's Empyrian from 2016's MP, that could serve as the "ancient castle/fortress" portion of Heaven. I like to imagine Heaven having their own versions of Hell's FIREBLU even.
  20. whatup876

    Slayer's Club giveaways

    I mean, we already have the Gargoyles. You'd also have to think of unique abilities and attributes to them. But as far as i know, Maledict is a singular character (Betruger) i think.
  21. whatup876

    You should DIE if you fall off the world.

    Considering how 1-ups work differently from the Mario type of 1-ups, i expect situations where you lose both a live and some health. Because the entire point of these items is just to reset your health and become invencible for a short while, as you're given another chance to keep fightning.
  22. whatup876

    Excited For Eternal?

    Something i am worried about is one of the pre order bonuses being a campaign or something. I hope it's not anything we've seen in trailers and marketing so far and doesn't feel like it was cut from the main game. And also, if it turns out to be available after release. (i remember when 2016's multiplayer dlc became free after 2 years or something) Like at 7:23 in this video, someone brings up some concept art about a "cultist" base and i hope what we've seen of it is still in the main game. https://www.youtube.com/watch?v=8Gb2lnXiRaE Like if these revealed locations turn out to be something from a preorder bonus and not the main game, that would suck. And it's weirder, when they're already planning on DLC expansions for single player. It is, however, refered as a "master level", making me wonder what that means besides a reference to the master levels for the original Doom 2. I just feel like this deserves a bit more attention than just a weirder looking HUD and 1-ups.
  23. whatup876

    Stream soon.

    Going back to the topic of Doom's different iterations, i wonder if it could be a good idea for id to explore cut content and unused ideas/concepts. I recall there being an Arachnotron/Spider Mastermind for Doom 3 with a skull (and also 6 legs) and wondered if that could work as a type of Arachnotron, since the skull could fit how some demons have skulls placed in certain spots in their designs. Also, i've seen complaints about the player's speed but i guess i wouldn't mind it as long as they fit the gameplay and design of the game. Edit: Speaking of speed, i do hope Haste and speed based upgrades/runes return.
  24. I remember the mod Hellforged having an enemy that attacks the player's health without affecting the armor. Maybe they could make a spirit/ghost enemy like that, one that can even go through the player or even other enemies.
  25. whatup876

    Doom-Slayer HUB ideas

    Probably some easter eggs referencing Doom related stuff. Like a bowl of waffle cereal as a nod to Chex Quest. Or a picture of BJ and Commander Keen. Or a poster of Crash from Quake 3.
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