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whatup876

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Everything posted by whatup876

  1. whatup876

    How To "Fix" The Spider Mastermind?

    But then she wouldn't be a spider. How about have her jump to the ceiling and/or drop spider webs (that can affect movement)?
  2. whatup876

    High-quality scan / PDF of the Doom manual?

    Wanted to post here that the D2 manual link no longer works, so hope somebody preserved/saved it. This link seems fine: https://www.retrogames.cz/manualy/DOS/Doom_2_-_Manual_-_PC.pdf And here's some that hopefully should still work: D64: https://www.retrogames.cz/manualy/N64/Doom_64_-_Nintendo_64_-_Manual.pdf FD: https://archive.org/details/Doom_Manual_Final_Doom/page/n3/mode/2up D1: https://www.retrogames.cz/manualy/DOS/Doom_-_Manual_-_PC.pdf
  3. whatup876

    What do you want to see in the next Doom game?

    Like a lot of stuff, whether it's another Slayer game or a different version of the series. (i even posted some ideas in certain threads) Because the 2016 SMM shoots plasma, i think they'd have to think really hard on making it a super heavy enemy alongside the Arachnotron.
  4. Hello, i apologize if i sound annyoing but how is this MetaDoom project?

    I assumed it'd be released in the anniversary.

    Either way, i was just curious and you obviously have good reasons to not release this any time soon.

     

    1. DrPyspy

      DrPyspy

      Howdy! I do still plan to complete and release this, but I'm currently preoccupied with other projects at this time. I'm glad to hear there's interest in it, though!

    2. whatup876

      whatup876

      Alright.

      Whatever it is that gets released, it's always worth looking into.

  5. whatup876

    Share Your Sprites!

    What project? I like this design.
  6. whatup876

    Share Your Sprites!

    Is this for a cutscene?
  7. I think what an Eternal re-release needs is to not only be "future proof" (offline bot stuff) but also maintain/carry most of its content like skins and all. Because Eternal being a modern game, means it's never "complete". Maybe even add in unreleased stuff like some Master Levels even if too good to be true. There's probably stuff that even if minor can't really be added again but at least i like the option to switch between main menu themes. As for expansions, i'd love to see stuff like new playable characters with their own guns, mobility abilities, power ups, enemies, level hazards, puzzles etc just to explore the formula more. Specially if they're like how Wolf the Old Blood felt more like a "small game" than an "expansion".
  8. whatup876

    What do you want id to do next after Eternal?

    I'd prefer if a remake of OG Doom was just 20 levels where each one was their own take on E1M1/Hangar. Like any possible interpretation or reimagining possible of the level because of how Doom's appeal is how it can be interpretated differently, specially if one version acknowledges the blue carpet floors but another doesn't etc.
  9. Do it like in MGS3 where you press something to view from Doomguy's POV. I can see someone think about 2016 getting a remake and i'm remembered of how its multiplayer may not have had an off-line mode for bots or something. Basically, making a game "future proof" could be a good idea and a priority.
  10. I still think there's a lot of ideas that can be done with this formula, even if through some expansions instead of a full game. But to revisit D3, it needs a seperate mindset from DE/2016. A way to respect the formula but also improve it, while making it a "seperate branch" from the Slayer games.
  11. The game itself is still too modern but even 7th gen games are getting remakes somehow. Even a D3 remake is questionable because the game could instead use a proper re-release that is essentially "what BFG edition and others should have been". And don't get me started on the classic games...
  12. whatup876

    What do you think of midnight

    Midnight might've made videos that instead came in that "SJW'S TRIGGERED BY DOOM ETERNAL" vibe like months after nobody cared about that "mortally challenged" bit anymore. But Gman literally went from reviewing edgy 4chan mods (in a time he could have reviewed more interesting mods, but i guess that's why some of us watch Icarus instead) to making that tweet over someone's GTA clip. I'm sure some of you heard by now about zoomers becoming the next Jack Thompson's and complaining about things nobody really did years ago but it's also weird seeing older nerds/old guard guys doing 180 on stuff that people would agree like "videogames don't make people violent". Is it really a "cool trend" to have moral panics now? Or is it because some people participate in groups that make them drop stances or something? Or is this because videogames being more popular means people have to be "less nerdy" and less likely to defend what they like, only for it to turn out that "outsiders" aren't the ones complaining? Is it an attempt at chasing a new type of audience that might as well be difficult to please? Because this kind of attitude isn't even coming from "outsiders" anymore, it's nerds that you know are into stuff that do this. I'm sure someone will bring up both the pandemic making everyone a little bit more online than they should, combined with subcultures from the internet including a certain website spreading its toxic elements after banning porn as a lazy attempt at taking care of bots. But it also can't really be a "it's this side, actually" thing when both sides get their own reasons to ban/erase something and only few actually want to save the things they like. Going back to Gman, you can also say his content stagnated because of what happens when Youtube reviewers replace game journos to the point they get even the bad parts.
  13. whatup876

    What do you think of midnight

    Jeff the Killer was always weird because the actual meme photo doesn't even look like it could've been portrayed as this twink people see him as. So when someone made a rumor that the photo was edited from a fat girl, i thought it should've been expected lol.
  14. whatup876

    bobby prince return for new doom game?

    I mean, he probably copied other music for the same reason why id copied a DnD design for the Caco. Game dev wasn't as "professional" as it is nowadays and that's probably why people look up to indie games. Perhaps another arguement for not bringing back Bobby is the limits of how many things with can bring back in an age of older media being rebooted or never leaving. I've seen the term "stuck culture" used to describe Jaleel White being brought back to play Urkel despite hating that role.
  15. whatup876

    bobby prince return for new doom game?

    What could we get from Bobby? For MIDI tracks, we've got a lot of composers that made stuff for wads and maps. For the actual genres in old Doom music, there's heavy metal and suspense tracks and even stuff that sounds like jazz. We also got stuff like "remasters" of Doom's music: Hulshult got to work with id, wonder if his IDKFA tracks could eventually "be canonized" or something. This also depends if id were to "return to the classic formula for real" when the old games have a creative and expanded modding scene, while the new official games will always be their own thing. Maybe depending on fanservice related projects, id could always check a community that always had "hire this man" energy. I also still remember Bobby having a battle with cancer. Does anyone remember Tom Hall saying something about wanting to make a wad too, like Romero?
  16. whatup876

    Next doom game won't have mick. Is doom, doomed!?

    Some would say it's like "cuck" but from the "other side", followed with "jealous that they didn't get to claim the word cuck first". Like the internet equivalent of someone making up words to insult others because they're afraid to say bad words and get in trouble over it. Originally, it was used as a sincere insult by some people but it's now used ironically with goofy phrases like "is it over for us X chuds" and that one wojak "billions must die" meme. So that phrase has to be ironic or nathanB404 just picked it up from like a 4chan thread without knowing it was probably ironic in that context. Then again, so much if internet culture is made up language and people picking it up without question.
  17. whatup876

    Next doom game won't have mick. Is doom, doomed!?

    What happened to Mick sucks but this series has had music from other composers and it's one that also went through different iterations. Whether the next Doom could still be part of the same formula or a different one, we also got new composers to prove that the games can still work with a different music style. With Bobby Prince, classic Doom music also felt different enough that one track or two sounded like jazz: There's a certain variety that feels lost when someone makes those "heavy metal" remasters of the music. Let's just hope id treats composers better next time. I still go with the theory (someone else technically came up with it first) that id didn't like how a name was attached to the games that wasn't the actual director. And this is because AAA games don't feel like they have "authorship", so modern Doom was an exception.
  18. whatup876

    What do you think of midnight

    As bad as Midnight is, that video doesn't seem any better because of the use of literal memes and clickbait nature. Goes to show that you can in fact hate someone the wrong way, if you're still technically part of that subculture. It's as if people barely pay attention to "web subcultures", when at some point, you had people that used to hate rage comics and they came from more specific areas like Newgrounds culture. (but now, Oney does let's plays and his audience overlaps with that of Markiplier and his videos include memes you see on Twitter at times) There was that one meme account called Luulubuu that people realized was actually a bit of a farce, but the literal basic memes should have been a clear sign. Maybe people nowadays have a more limited frame of reference and don't really question/break out of it. There has to be a reason why most people on the internet reply with a variation of "umm... WHAT HUH *consufed emoji*" and it's probably not to sound funny if it happens too often.
  19. whatup876

    What do you think of midnight

    I think besides the obvious unformfortable parts of it, another reason to dislike Columbine being brought up in Doom discussion is because it's seen as a "low level reference". What do i mean? it's the difference how the general public looks at something vs how a fanbase discusses it. Kinda like when channels like WatchMojo, Dorkly, Honest Trailers etc do the same jokes or even prespectives on certain games and it's different from actual fanbase stuff. Not that "true fans" of stuff can't still have weird opinions or get stuff wrong. I remember the term "anglicised canon" used to describe anime/manga being full of misinformation because of old guard guys in forums and sites whose opinions still persist to this day. But it's also because Doom's own fanbase has its own "lore" and layers of it, so you can tell someone isn't as "deep into it" as others. (but it can go beyond that) So Midnight's videos don't feel any different from the game journos people supposedly hate because of the references themselves, when all he could've done he look into specific Doom creators and do something more interesting. (people give Gmanlives shit but at least he covered obscure FPS games and he's also the kind of guy that is okay with D3 instead of calling it "the black sheep of the franchise") Unless the basic entry level references is part of it. Maybe Midnight knew deep down the material is surface level and went that way because he assumed it'd be easier and get him to higher places than the likes of IcarusLives, Civvie or Decino. As in "doesn't matter if i look like a poser, it's easier than actual engagement with something lol". But that also can lead to a point where someone trying to exploit the masses becomes as basic as them. Which is also another reason to support more interesting people making more interesting stuff. It's probably why i hate those "self aware" memes with Family Guy and Skibidi: they're supposed to be a jab at how weird zoomers are but at that point, you're technically being part of that subculture. Just make something more unique instead of technically being part of a basic level "but ironically". I think another weird thing about Youtubers making edgy content is that they still have to submit to certain rules like censoring certain words because of YT's policies and weird algorithm. Plus and whether or not most people genuinely watch this stuff, because you'll also hear stories of zoomers being a lot more averse to certain things in fiction that they essentially become their own Jack Thompson's. But i guess some people will always have a morbid curiousity and interesting in stuff even if they claim to dislike it.
  20. whatup876

    Which monsters do you prefer as they were in their concept art?

    That's a cool design, what post by Revenant100 was it? But i wonder also about that info of him being a potential final boss.
  21. whatup876

    What do you want id to do next after Eternal?

    Does Raven even have the same people anymore? With Doom, most people like the new direction, but a lot of these modern FPS games sort of borrow elements from each others' franchises. Because a lot of these games were originally defined by specific gameplay and engine features. Which is why some people think that a new Quake SP game could have its chances hindered by the existence of the new Doom's. Because there's also elements from old games not in the new ones, so maybe a new Quake could have an enemy functioning like the classic Arch-vile just because Eternal didn't have one. There's also the matter of whether or not adding certain RPG elements to the Serpent Riders series affects its identity, if one were to compare it to other games. Another thing is aesthetics and themes, since again, Doom went through different art styles and even with occasional throwbacks, there's some stuff not back. Because i remember seeing someone's redesigns of Hexen enemies that looked cool but people would obviously call it "trendy" even if the designs are still recognizeable. With that in mind, i always thought it was safer to make Doom "tribute" those games by having mechanical references (as in, taking their features) instead of bringing back those franchises. I also recall something about Romero wanting to do a third series like Hectic or Hecatomb?
  22. whatup876

    What do you want id to do next after Eternal?

    I always wondered if people had more to say but had a weak vocabolary/point of reference or just had basic observations when it comes to discussing Eternal like that. Because when 2016 came out, people already said the demons looked like "Dota 2" and Doomguy looked like Master Chief. You can even say that Eternal is not cartoony enough because the art style is still detailed and professional while classic Doom was id taking photos of toys. To me, "horror in Doom" is less about pitch black darkness or scare jumps and more about interesting art direction, specially because Doom's Hell was always unique and has potential to be more. It's why some of D3 designs will grow on you when you consider their weirdness like the Bruiser. 2016 sort of had a limited Hell and put a rather "shared biology" assthetic with the chitin focus, then had lore explaining demons like how the UAC studied them and even created/modified some. Immora had "Hell tech" but for the sake of a civilization instead of the weird stuff in D1/2 or even borrowing something from Cultist Hell. I can see that sort of limiting Hell, specially in the games about how powerfull the protagonist is. It's part of how you'll find centuries old illustrations of demons and Hell with interesting designs. It even makes me think Doom can be easier for horror than Quake because Hell can be seen as a concept "that knows it's evil" while Quake being about Lovecraft means some people want more than just tentacles or eyes. (at least if the tentacles don't resemble those of real life animals). Part of why people even argue about "what is Doom" is because the creators, by not caring much about story or lore at the time, ended up creating a weird presentation. You can cherrypick specific parts of the game and think it's the main thing or something. Because one thing is most people ignoring the story or setting, another is looking at things and realizing it's a mess because the actual creators didn't took it seriously. But that also leads to creativity and fun stuff, making Doom more versatile.
  23. whatup876

    What do you want id to do next after Eternal?

    Something i once said is that a new Doom should look cel-shaded or stylized to feel like a comic book because Eternal could've reached that. But also because it reminds me of people complaining about the game looking cartoony: is it really just that it was "cartoony" or that it wasn't cartoony in the right way? Because you look at interviews and stuff, you see a mix of weird references like He-Man (not only because it felt goofy, but also because it felt like id was using Robot Chicken as some sort of guide) and interesting ones like RoboCop but the art style is still very modern. A phrase that someone said and still lives in my mind is "it aims to be 90's when old Doom aims to be 80's" and it made me realize that classic Doom does look 80-ish. If the box art wasn't for a 1993 innovative classic game, it could have been for a sci-fi book or even movie poster, because of the simple designs. Even if the Cacodemon is a DND copy/trace, it is a sign of Doom wearing its influence really heavily. (since a lot of iconic gaming series like MGS are noticeable for copying stuff from other mediums) And a specific example: Hunter from Quake 3 Arena is inspired by Simon Bisley's Full Cirkle. With Eternal wanting to be "nerdy", i wondered if Heavy Metal comics, 2000AD or even Druillet ever came to id's minds when looking up inspirations for Eternal's art direction. Because at the same time, 2016's Hell used Beksinski as a reference and i feel like we could've gotten further with that. I remember an image that was "what we want vs what we got" where it compared artwork for various sci-fi/fantasy novels/movies/etc and screenshots of modern games. Yeah, it's probably another arguement bait image but it did made me wonder: with how many games that took influence from certain things (to the point of occasional plagiarism), i think technology reached a point that in a way, we could mimic the aesthetic or "feel" of a cool 70's sci-fi illustration. But even if game devs could in theory mimic certain aesthetics, it comes down to some factors. A director that has specific preferences/references. An artist that aims to use those inspirations heavily and avoiding certain trends. And ingame artists and modellers that try to tweak the game's assets accordingly. I guess an indie game would have it easier than an AAA game, whether it's because of a smaller graphical scale or the absense of suits going "no, you gotta make it look AAA enough". In general, "frame of reference" is interesting specially with media that technically borrows from other media. It's part of why i think there's always stuff that can be done with Doom.
  24. whatup876

    Share Your Sprites!

    Is this inspired by FreeDoom' Keen replacement?
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