memes4lyfe
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Everything posted by memes4lyfe
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it works. yay.
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okay. Thanks for the info. Now i can implement custom but optional monsters into chocolate doom.
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Yeah, i had that problem during testing as well. I should probably fix that.
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i loaded the patch file in dehacked, wrote it to the exe by pressing W, and loaded doom2.exe and then doom2bak.exe. there must be a step im missing.
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beta 2.0 has now been released! I plan on taking a break from mapping to recharge my creative juices.
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thanks. map20 is going to be my biggest map yet. mostly because of the mish-mash of themes. i also realized that i rely on teleporters too much. this map will have teleporters at a minimal number.
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boom is compatible with DOSBox.
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I'm thinking of a map with a large mish-mash of themes, like hell is creating a twisted vision of earth.
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now all we need is his face in the HUD.
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I have FINALLY finished map19. try it out!
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that's GENIUS! how did i not think about that?!
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Right. Forgot about that texture.
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Yeah, thats what i meant to say. I also noticed that it stopps working after a certain height. That is why im lowering the stairs to minimize the "hall of mirrors" effect. It kinda makes it look like the stairs are covered in carpet. Kinda.
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just came back from a walk. now I need to go somewhere. here is a teaser to hold you over until I get back in a little while. (yes. the missing textures are intentional. it makes floor textures into wall textures, id that makes sense.)
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introducing, a return to sci-fi...
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inside looking out...
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okay, i have fixed all the errors you listed. i am now going to work on map19 before i release the patch.
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when portal 2 released. lol.
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also, the secret switch in map02 lowers a chainsaw in the red key room.
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i can't belive those errors slipped through. looks like i've got a lot of work to do.
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that is only PART of the marble city. bits and pieces of it pop up in a lot of maps. I`m not done with the marble city yet, because I have a story in mind here.
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i don't know. probably.
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i like to think it's doomguy, but from an alternate reality.
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after countless hours of work (5-7 spread over a few days) beta 1.8 is FINALLY released!