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Maximum Matt

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Everything posted by Maximum Matt

  1. Many, many other factors come into play - how far away are they? How much ammo do you have? Are they perched on high columns? Are you playing Pacifist? Are there thirty other lost souls in the level? Did you kill an archvile in the previous level? Did you type IDDQD at any point? Is the archvile actually a zombie trooper? But seriously, the answer is 7
  2. Jump Doom. Someone get on that.
  3. Maximum Matt

    Anyone remember Minesweeper?

    Awesome, thankyou!!!!
  4. Maximum Matt

    Ethics of messing with other people's maps

    Well I'm gonna go ahead and assume you've never played Maximum Doom and waded through all of the horrific E1M1 replacements (not to mention the hundreds of other IWAD vandalizations). I don't need any kind of 'body of work' to 'preach' that, I'll simply repeat what I said, here goes, *clears throat*... create something original.
  5. Maximum Matt

    Ethics of messing with other people's maps

    I'm against it, mainly because of the amount of crap E1M1 manglings I've seen. Create something original
  6. When your reflexes are so good that you can run up and bump into an exploding barrel animation without it hurting you.
  7. Maximum Matt

    Classic Doom playthrough the right way

    Simple - Doom I Doom II Doom I Episode 4 TNT Plutonia The Master Levels Doom 3 Maximum Doom
  8. Is that your catchphrase
  9. Maximum Matt

    UAC product = ACME ?

    Their radsuits are a bit cheap, tho
  10. Maximum Matt

    What do I look for to find secrets?

    Wallhump like a mofo
  11. Maximum Matt

    Is it even fun to play Doom without saves?

    I would like to mention that ID Software had this save-absolutely-anywhere-in-the-game function implemented in the Commander Keen games, too. I'm old enough to remember how absolutely cool that was, and how it basically made the whole three lives/continues/level password system completely obsolete, which is something ID themselves acknowledged when they got around to Doom.
  12. But you're forgetting the eighty tonnes of gold he's collecting and putting down his prison pants
  13. Because they're weird like that
  14. Maximum Matt

    Strangest bits of design in official DOOM packs?

    That whole north-eastern part of E2M4 with the weird corridors and the ceiling crusher and stuff - that whole area is non-essential, and feels like it's supposed to be a secret area. I dunno, it always felt very strange to me
  15. Maximum Matt

    Things about Doom you just found out

    Yeah I was gonna say, it's nearly impossible to chainsaw aracnos.
  16. Maximum Matt

    Worst official level?

    Also they'd have an excuse get the player back to pistol-start again at the start of each episode
  17. The greatest webpage of all time.
  18. Maximum Matt

    Has ID made E1M5 impossible?

    It's pretty awesome, tho Yeah, that's a thirty-second timed door - you can run in and trigger it and run out before the door closes Faith No More Doom. Someone get on that.
  19. I was gonna be a hard "no" on this one, but then I remembered the boss levels in the first Doom...
  20. Maximum Matt

    opinion on Doom + Doom II

    It's pretty oldschool, but I like it
  21. Maximum Matt

    Strangest bits of design in official DOOM packs?

    I always thought it's to slow the player down if they felt overwhelmed and tried to simply dash for the exit - so that they are still in danger of getting hit by a fireball.
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