Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Mad Dal 85

Members
  • Content count

    418
  • Joined

  • Last visited

Everything posted by Mad Dal 85

  1. Mad Dal 85

    Hell's Archies

    This is a single Doom II map wad using vanilla textures and monsters. Made using UBD (Ultimate Doom Builder) and tested on GZDoom. Made for GZDoom (v4 or higher) DoomII.IWAD needed Free-look is recommended but not necessary. Jumping and crouching allowed but not needed. One map (map01) It is quite challenging in terms of difficulty but not impossible to beat. Readme.txt file included. Download link: https://www.dropbox.com/scl/fi/a25iigmnxw40dv4et1oxu/HellsArchies.zip?rlkey=y97vtocwpbwzn4w1zba57svm7&st=4cijppsj&dl=0 Enjoy! * Admins, if i have missed anything out info wise, please let me know so I can add it on here. thanks
  2. Mad Dal 85

    Blood Amulet

    I do not know much about ZScript myself so I can't help. I never studied computer science like a lot of modders on here have done.
  3. Mad Dal 85

    Blood Amulet

    I'm having the same trouble mate. I was really hoping to use this item in my mod too.
  4. Mad Dal 85

    Kickback Error

    Flak Cannon in my mod is causing this error. Script error, "RPGMod.pk3:actors/weapons/explosives/flakcannon.txt" line 5: '@property@weapon.kickback' is an unknown actor property FlakCannon script in my mod. ACTOR FlakCannon : FlakCannonBase { Game Doom Radius 20 Weapon.Kickback 50 Weapon.SelectionOrder 400 Weapon.AmmoGive 5 Weapon.AmmoType "FlakAmmo" Weapon.AmmoUse 1 Weapon.KickBack 5 +WEAPON.NOAUTOFIRE +FORCEXYBILLBOARD And it is on it's own. ACTOR FlakCannon : FlakCannonBase { Game Doom Radius 20 Weapon.Kickback 50 Weapon.SelectionOrder 400 Weapon.AmmoGive 5 Weapon.AmmoType "FlakAmmo" Weapon.AmmoUse 1 Weapon.KickBack 5 +WEAPON.NOAUTOFIRE +FORCEXYBILLBOARD Inventory.PickupMessage "You found a flak cannon!" Obituary "%k caught %o in a flak attack" Inventory.PickupSound "Weapon/FLAKPKUP" Exactly the same as i do not change scripts in my mods unless i have to because it's conflicting with something else. So why all of a sudden is GZDoom detecting kickback errors in my mod for flak cannon but not when the flak cannon is on it's own? It should be working fine when the scripts are the same.
  5. Mad Dal 85

    what are you working on? I wanna see your wads.

    The outside of the building is looking better now. Still a WIP but it's getting there.
  6. Mad Dal 85

    what are you working on? I wanna see your wads.

    New map in the works. Hell themed. There are plenty of surprises (and annoyances) in this map. This is just a single map, it's not part of a wad or anything.
  7. i'll have to try this one soon
  8. i apologise. i was angry and wasn't thinking properly at the time i wrote that, and now i have calmed down i can see i was wrong to say that and for that i am sorry.
  9. Map16 can go and anal f**k itself with a cactus plant! I skipped it after spending nearly 6 hours on that BS map!
  10. Mad Dal 85

    [RC5] EVITERNITY II - RC5 Released!

    This isn't working on GZDoom. Just an error message about invalid parameter.
  11. Mad Dal 85

    what are you working on? I wanna see your wads.

    I've been busy learning and testing things to do with ACS Scripting in maps. And here, I recreated a part of the Catacombs level from TR4 in the Doom Builder. This would make a nice but pretty dangerous ambush as anything can be hiding behind these walls.
  12. Mad Dal 85

    what are you working on? I wanna see your wads.

    Just made my shops look a bit better with a few wall mounted lamps. It brightens them up. All the the items and weapons on display are fake item/weapon/ammo actors I made for (obviously) display purposes. They are just there to show what the shop has to offer. As for the little monitor below each of the item/weapon/ammo, when you press 'Use' it says what the item/weapon/ammo is, if it's in stock, and the price of it. Buying the items/weapons/ammo has to be done at the counter.
  13. Mad Dal 85

    Eternity Engine 4.02.00 Forseti

    I tried this and I think I'll stick with GZDoom. Each to their own, you know?
  14. Mad Dal 85

    Changing the font in Doom

    I've been looking into it myself by doing a bit of research, and the fonts that are available on Realm667 are there to create new menu images for like 'New Game', 'Options', and so on which you have to make yourself using those fonts. As for changing the font in the game like when it says "You have found a secret area", I'm still looking into that. So hopefully, my little bit of research into it will help.
  15. Mad Dal 85

    what are you working on? I wanna see your wads.

    Started making a couple of shops in the first map earlier. An item shop and a weapon shop. I know they don't look much like a shop at the moment, but i can always change them later on. This is just the start of the them. I can always look up how the shops worked in Strife later when I have finished them properly and added people behind the counters.
  16. Mad Dal 85

    Changing the font in Doom

    I've been wondering the exact same thing and I was about to ask this very same question too.
  17. Mad Dal 85

    what are you working on? I wanna see your wads.

    I did that with my very first serious map i made back in 2020. Everything looked grey, both inside and out. So i changed the inside of the buildings to the TEKGRN** textures but kept the outside grey and it looks so much better and more colourful.
  18. Mad Dal 85

    Share Your Sprites!

    Here's the file for my cola can sprite. Decorate and ZScript are in file. Feel free to use if you wish, much appreciated if you credit me for using it in your mods/wads. Thanks :) ColaCan.zip
  19. Mad Dal 85

    what are you working on? I wanna see your wads.

    One of the rubbish (or garbage/trash) areas that belong to a block of flats (or apartments)
  20. Mad Dal 85

    Share Your Sprites!

    Just a simple cola can. Nothing special. Needs to be shrunk down a bit when used in maps.
  21. Mad Dal 85

    what are you working on? I wanna see your wads.

    I could do that. I'm thinking of doing some animations for them too so the lights switch off and on every now and then.
  22. Mad Dal 85

    what are you working on? I wanna see your wads.

    Textures i found on this site. The author will be credited as i wrote their name on a text document so I know who to credit for them. I used paint to put them together to make the building textures and also made the brightmap images and OpenGL Defs file for them myself.
  23. Mad Dal 85

    what are you working on? I wanna see your wads.

    The city/residential area is really coming along. Obviously still got to add more buildings and other things. There is also going to be a bridge to cross the river and 3D platforms will be used for that. The dirty water is like an example of how bad things are in this part of the city as this city is divided into two maps. The second part of the city will look completely different to this part. You know like in real cities you got your nice part and you got the rough part? Well this part I am currently working on is the rough part.
  24. Mad Dal 85

    what are you working on? I wanna see your wads.

    New buildings added, just need to change some of the textures on them so not all of the lights are on.
  25. Mad Dal 85

    what are you working on? I wanna see your wads.

    These dolls are in my mod but they will each be placed somewhere throughout the entire mod. They don't do anything. They are just special collectible items in the mod. If I can find more dolls like these, I'll place them in the mod too.
×