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UnknDoomer

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Everything posted by UnknDoomer

  1. @Andromeda, @kdoom, well, it seems I've got into wrong source then. Fixed.
  2. Links tree: Youtube channel - https://www.youtube.com/@UnknDoomer/videos Discord channel (EN/RU) - https://discord.gg/cq7H93jHFn Currently empty, but there are plans to gradually develop it. Original topic (RU) - https://www.old-games.ru/forum/threads/doom-heretic-hexen-wads-mods.93420/ ZDoom topic (EN, mirror) - https://forum.zdoom.org/viewtopic.php?p=1233811 IDDQD topic (RU, mirror) - http://i.iddqd.ru/viewtopic.php?p=131622 Longplays By Requests (LBR) - Intro. It's about ~ 2 years passed since I've started to writing some short notes / reviews about different wads, not only sticked to Doom I / II, but also Heretic, Hexen and 64. Initially it was just an a sort of part activity of other activities them I'm doing for about past ~ 10 years on well known placement in CIS that stick to old titles in overall. The topic is gradually growing in length, around 66+ different wads been covered (as well as many other notes been made) by current moment and, after watching for a while some of the decino's, @pagb's and few others videos, as well noticing topics from @Endless (1, 2), @Not Jabba's Not the Cacowards, ONEMANDOOM, I came to idea that, perhaps, I might add a bit of content on the top of it as well in a longplay format. Some of the reviewed one often had no analogues on my native language and, sometimes, if talk about mostly Heretic & Hexen niche, might be not much covered on english as well. Q. Where to find your reviews on english? A. Not all of my reviews were translated on english, but few of them are available in the wad topics. Usual format is short and contain short description, pros and contras, as well some useful hints, especially in case how to find secret levels. From the current point I will try to continue to put all of them in this topic. Q. Walkthrough conditions. A. Usually I'm using latest version of the GzDoom, always, no matter how hard wad is, UV difficulty, and, sometimes, some additional mods (at first used regularly, recently not so often) - Complex Doom, Heretical Doom, Walpurgis, Corruption Cards. I'm not stick to pistol start, save / load as many as required to not make things tough with no reason, don't care much about 100% everything nowadays, but usually trying to find all secret levels. Basically I'm playing for fun & challenge, not challenge only, so this act as basic aspect for conditions I've set. I'm also going through all the recorded wads for the first time, so basically in most cases there are no "polished" gameplay will be - things are how they might be for the any random, but well experienced player. Here the current translated list: 1. Quest for Crystal Skulls {2020} {Heretic} 2. TNT: Revilution {2017} {Doom II} {Complex Doom} 3. Plutonia 2 {2008} {The Plutonia Experiment} {Complex Doom} 4. Going Down {2014} {Doom II} {Complex Doom} 6. Doom Zero {2019} {Doom II} 7. Valiant: Vaccinated Edition {2015} {Doom II} {Complex Doom} 8. Call of the Apostate {2011} {Heretic} {Heretical Doom} 9.1. Faithless {2019} {Heretic} {Heretical Doom}. Heretic Doom was a bad pick in this specific case due a fact of a low compatibility. Later wad became a part of trilogy that currently remain in the beta stage. So. Planning to back to it later for another try. 11. The Unmaking + The Lost Levels {2021} {64; EX version} 12. Unbeliever {2019} {Heretic} {Heretical Doom} 13. Eviternity {2018} {Doom II} 15. NaNoHexen 2019 {2019} {Hexen} {Walpurgis} 16. No End in Sight {2016 / 2019} {The Ultimate Doom} {Complex Doom} 17. Deathless {2018} {The Ultimate Doom} {Complex Doom} 19. Double Impact {2011} {The Ultimate Doom} {Complex Doom} 20. BTSX EP1 (2012) {Doom II} {Complex Doom} 21. BTSX EP2 (2014) {Doom II} {Complex Doom} 22. Rainy Days In Casablanca {2021} {Doom II} 23. The Wayfarer {2019 / 2020} {Heretic} 24. UAC Ultra {2010} {Doom II} 25. DBP25: Dead, But Dreaming {2020} {Doom II} 26. Fear and Loathing {2020} {Doom II} Q. Why the theme called "corner of silence"? A. "Ultra" because of difficulty level. "Silence" because there is enough noise around there nowadays. So in order to somewhat go abstract from it for a bit, not in case of Doom related content as well, my videos contain mostly only pure gameplay without any commentaries, external music, pop-ups and the like type of things. 66. 2022ADO (2022). Wad for The Ultimate Doom from @pcorf and company. Consists of 5 episodes with 10 levels each (8 normal and 2 secret). It is the spiritual heir to 2002's A Doom Odyssey, which was released 20 years ago and was included in the Top 100 WADs of All Time list. For 2022 a rather rare combination of three elements: 1. Most of the modders today prefer Doom II rather anything else. In case of The Ultimate Doom new wads are quite rare thing, notable ones - even rarer. 2. Mega megawad - more than 32 levels. 3. A set of levels sustained in the context of quality. In first episode, as as sort of additional condition, no rocket launcher or chainsaw been used. All episodes can be found in playlist here. Screenshots: https://www.old-games.ru/forum/attachments/2022ado_1-png.273620/ https://www.old-games.ru/forum/attachments/2022ado_2-png.273621/ https://www.old-games.ru/forum/attachments/2022ado_3-png.273622/ https://www.old-games.ru/forum/attachments/2022ado_4-png.273623/ https://www.old-games.ru/forum/attachments/2022ado_5-png.273624/ https://www.old-games.ru/forum/attachments/2022ado_6-png.273629/ https://www.old-games.ru/forum/attachments/2022ado_7-png.273628/ https://www.old-games.ru/forum/attachments/2022ado_8-png.273630/ https://www.old-games.ru/forum/attachments/2022ado_9-png.273631/ https://www.old-games.ru/forum/attachments/2020ado_10-png.273634/ https://www.old-games.ru/forum/attachments/2022ado_11-png.273668/ https://www.old-games.ru/forum/attachments/2022ado_12-png.273666/ https://www.old-games.ru/forum/attachments/2022ado_13-png.273670/ https://www.old-games.ru/forum/attachments/2022ado_14-png.273677/ https://www.old-games.ru/forum/attachments/2022ado_15-png.273695/ https://www.old-games.ru/forum/attachments/2022ado_16-png.273693/ https://www.old-games.ru/forum/attachments/2022ado_17-png.273713/ https://www.old-games.ru/forum/attachments/2022ado_18-png.273714/ Settings and features: * GzDoom 4.8.2, UV difficulty. * Lots of secrets. * Quite a noticeable shortage of ammo in E2 & E5. * E3M2 in some places reminds map from original game. * Overall idea of level design follows the original. E1 - techno basic, E2 - combination of different layouts, E3 - otherwordly type. E4 at one time was supposed to be in 2002ado, while E5 was inspired by SIGIL from John Romero. * You can telefrag 3 cyberdemons in this wad. Pros: + E1M3, E1M4, E1M7, E1M8. + E2M4, E2M8 - "Escape From Babel". M8 is a large arena with a fortress in the middle. Inside the fortress cyberdemon awaits. Considering that there are not many rounds of ammo during the episode as a whole available, this element becomes especially noticeable on the last map. + E3M3, E3M5 - "Putrescent Dirge". A branched labyrinth and about 700 enemies. E3M6, E3M9. + E4M2. E4M7 - "Impious Alcazar". Location with many platforms and elevation changes. + E5M4 - "Valley of Afterlife", E5M9 - "A Doomed Odyssey", E5M10 - "Plasma", E5M8 - "Naberius". Contras: - E5M10. Concept with teleporting mastermind, as well as a cyberdemon, probably looks good on a paper, but in case of gameplay sequence rather annoying when you have less then 1 second to shoot one. Not saying it's impossible to deal with, but in case M10's maps, which are supposed to be fun, this aspect drop down this part a little. Secret levels. 10 in total. https://www.old-games.ru/forum/attachments/2022ado_bunny-png.273638/ Description tells not to expect something special. As for example E3M10 & E4M10 just represent small arenas with a lot of enemies on them, while only remarkable thing about it is level structure. In this probably only E5M10 stay opposite in compare to the rest of secret maps. M9 in first three episodes is hard to find, in case if you don't have a level map - up to impossible. So. If you are not hardly stick to 100% of everything, or you see Hexen puzzles in your nightmares, then probably it will better to pass them. Otherwise, well, I warned. 1. E1M3 -> E1M9. Requires pressing a switch on the helipad. To do it, in turn, the path is blocked by several barriers, finding switches for which, without having a map, seems to be an hard task. As a consequence you need to find a secret with a level map first. 2. {exit not found} ? -> E1M10. 3. {unsolved} E2M5 -> E2M9. Require to deal with a long list of switches to get access to the secret exit, but main sequence stick to deal with the door on the south. I've spend some time to look around but didn't find a way to open it. Seems to I've missed one somewhere. 4. {exit not found} ? -> E2M10. 5. E3M6 -> E3M9. You need to get into the orange cube in the center of the map. To do this you need to raise 4 platforms near by. The platforms are raised by 4 extra hidden switches, access to one of which will require the grab of a yellow skull, while the grabbing of which, in turn, is a separate puzzle. 6. E3M9 -> E3M10. You need to go into the orange passage near the main exit. 7. E4M2 -> E4M9. You will need to raise three platforms and get the blue key. 8. E4M9 -> E4M10. The passage behind the wall in the southeast of the map, not far from the point of start. 9. E5M4 -> E5M9. Not far from the main exit, you need to press the switch in the form of a skull. The wall will fall, a staircase will form. By going down it you can find a teleport - it leads to a secret exit. 10. E5M9 -> E5M10. Apparently you need to press a switch in the warehouse area, although here I'm not sure if this plays any role for the secret exit. Anyhow, in the northeastern part of the map you can find a little visible dark passage - this is the exit to M10.
  3. 165. Heretic To Hexen Mod (2019 / 2023). The last work on the current list and which I would like to focus on this year, presented by @deathzero021. Conversion of three original Heretic episodes into the Hexen reality. Everything was replaced - textures, enemies, weapons, consumables. At the same time, the structure of the levels itself remained the same as it was many years ago, but from the standpoint of the surroundings it was also replenished with the possibilities provided by the latest versions of GzDoom, which is why the familiar atmosphere is perceived doubly differently. Otherwise, there is nothing special to say here - the same Heretic, only in different angle. Since I played through the original three episodes more than "few times", and the author does not plan to expand it to five, in general I decided to limit my playthrough only to the first episode, additionally diluting it with a gameplay modification of Walpurgis. As a result the balance became somewhat lame, which is why it is recommended to get acquainted with it without any “additives”. Settings and features: * GzDoom 4.11.3a, difficulty 4/5. * Walpurgis 0.96A. * The first episode will take ~ 1,5 hours.
  4. 162. PUSS XXVIII: Quoth the Raven (2023). Screenshots: https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-15-14-28-43-44-png.304025/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-15-19-06-11-78-png.304027/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-15-23-41-43-86-png.304031/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-15-23-44-36-66-png.304032/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-16-00-15-53-74-png.304035/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-16-00-45-54-76-png.304039/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-16-01-38-53-58-png.304040/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-16-07-00-02-11-png.304044/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-16-07-01-25-79-png.304045/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-16-07-07-07-48-png.304046/ Wad for Heretic, presented by @Death Bear, consisting of 3 episodes and 27 levels (3 secret). It is a collective work of 17 authors, created, among other things, in a short time frame - no more than 8 hours to develop one map. Despite such timing, the end result is quite solid, the maps are well detailed, not least due to the use of a custom texture pack. In this sense, in general, it can be noted that this element, which 4-5 years ago in the Heretic context was rather a unique event, is now gradually becoming commonplace. The name of the game does not refer to the company that developed the original game, but to Edgar Allan Poe and his famous poem, in connection with which, in particular, there is a related plot. The theme changes from episode to episode - if at first it is the surroundings and various spaces, such as caves and forests, then in the second episode these are combined with the predominance of urban buildings and with a small, or, conversely, large number of enemies. The third is the embodiment of conventionally abstract demonic, or more precisely in this context, “snake” fortresses. Settings and features: * GzDoom 4.11.3a, difficulty 4/7. * Heretical Doom 1.5 + Monsters 0.4. * Complete completion will require ~ 5,5 hours. * EXM9 exit is automatic from E1M6, E2M4 and E3M4. Pros: + Small details. + Soundtrack. + E1M7 - "The Deep Woods of the Hopeless Morrow". + E2M4 - "Clue". + E2M9 - "Water Weird". + E2M6 - "Crystal Caverns". + E3M4 - "Quaff of Raven".
  5. I, once again, didn't manage to find a "ace of decks" list and, well, decide to create another one. As you probably know we are already have Heretic / Hexen list here, Doom one here, as well as hardest wads there. What we didn't have before was a console related list. During past few years an interest to Doom ports seems to be raised high. Doom 64 remake released on PC, here and there you sometimes can see PSX, 32X and ever GBA related discussions. But, as it's also sometimes goes, it's still hard to track all of it. The list currently not contain any raiting system due to fact there are only few "enough known" wads currently exist around. Instead of it here will be separate section for each console, sorted by release date (year). Mainly looking to track 64 and PSX wads, but if you want to submit another platform with something interested attached to it then it's possible too. 30.05.22. @Immorpher shared a huge table with 64 related wads and maps, which significantly expanded the list. Currently half of the table added to the topic. 31.05.22. Another half of the table mostly added, just left to figure out around 7 lines from it. 1.06.22. Missing lines added, as well as additional DropBox link. 30.10.22. @taufan99 shared links to 3 PsyDoom related maps. So there is 4 of them now in total. 5.11.22. SNES and 32X sections been added. 13.11.22. Sega Dreamcast section added. The sequence of sections is rearranged according to the time chronology (well, more / less). 20.11.22. One PSX inspired and three brand new 64 related wads (two in wip stage) been added. 9.03.23 / 10.03.23. "The Forgotten Chapter", PSX related wad, released after 13+ years of development. In addition to it another PSX one been added. ----------------------------------------------------------------------  Current WADs List. Expounders: 10 (@UnknDoomer, @Immorpher, @styd051, @scwiba, @Muusi, @ludicrous_peridot, @taufan99, @Impboy4, @Dantosking, @DoodlesGDX). Wads: 46. Maps: 61. PSX and 64 were counted only. Unfinished wads/maps, iwads, PSX Doom Forever not count here. Instruction for how to run ports via Steam, old school way, located here. {{{PSX}}} Actual source ports: 1. [GEC] Master Edition (2018). Currently in beta stage. The main idea is circle around original iwads, but some additional / "modern" levels support planned as well. [GEC / DZDoom] tag. 2. PsyDoom (2019) In compare to Doom CE making a bet on experience which is close as possible to original title. Still, by other hand depends what option your pick in CE. Currently doesn't have much external content to load into. Maps list (PSY): 1. Caldera Of Wretchedness (2021) {1X}. [PD] tag. 2. Doomsday of UAC (2022) {1X}. Classic map long back from 1994 reacreated for PsyDoom. 3. 1 on 1 (2022) {1X}. Specific map from an originally huge pack that contained around 1830 files. For more information you might check this and this topics. 4. ITWASPSX (2022) {1X}. 5. Warlock (2023) {1X}. 6. Welcome to Die PSX (2023) {1X}. 7. Devil May Die (2023) {1X}. Wads list (PSY): 1. Fastest Showels 8 (2023) {1x8} [PD]. 2. Crushing Depths: Security Station (2022) {?} [PD] [WIP]. Technical stuff: 1. Minor Sprite Fix (2022) 2. Doom CE (2021) 2.1. Doom 64 CE Reworked (2022) Stick to GzDoom, has a lot of features. Currently support Doom PSX, Doom 64, Final Doom as well as several pwads and gameplay modifications. [CE] tag. Wads & Maps list (PSX): *. PSX Doom Forever (original, videos) (2000), GzDoom / Zadronum Build (2014) {?}. Trash/joke TC made by russian community, or rather random local pirates, for PS1. 1. Console Doom, original old topic (2002) {1x32} [ZDoom]. Looks like a first major attempt to bring exclusive console levels and atmosphere on the PC platform. @Muusi: @Kaiser: 2. Plutonia 2 & Plutonia Revisited (ModDB), Doomworld (2008 & 2011). [CE]. Special edition for Doom CE. 3. Doom: The Lost Episode (2009) {1x9}. Wad for Ultimate Doom that act as unofficial fifth episode. [Inspired by PSX style; For shorter use in further - IBPSX] 4. Threshold Of Pain (2010/2014) {1x12} [IBPSX] 5. Threshold Of Pain II (2012/2014) {1x12} [IBPSX] 6. The S-Project (2011 / 2014) {1x6} [IBPSX] 7. Innocence X (2016) {1x10} [IBPSX] 8. Innocence X2 (2016) {1x10} [IBPSX] 9. Innocence X3 (2018) {1x7} [IBPSX] 10. Playstation DOOM Reloaded (2018) {2x33; third 33 levels episode in WIP stage} [CE] 11. The Vortex Catastrophe (2019) {1x12} [CE] 12. Fall of Triton Remake (2018/2020) {?x40} [CE in progress] 13. The Forgotten Chapter (2010/2023) {1x13} [IBPSX] 14. Threshold of Pain Redone (2022) {1X} [IBPSX] 15. Psx Doom Uniques Revamped (2023) {1x8} [IBPSX] 16. A Lotta Bricks (2023) {1X} [CE] [IBPSX] [GzDoom] 17. EVERDOOM (2023) [IBPSX] [WIP] {{{Doom 64}}} Note. Some wads & maps, that included in specific source ports by default, will not be listed in wads list to not create confusion. Also, in this case, regarding original @Immorpher table: That means that, for example, Absolution TC maps, that also supported in Doom CE now, will not be mentioned separately, same as The Lost Levels from official Doom 64 PC release, that also took a place in Doom CE. Source ports / Adaptations: 1. Doom 64 Absolution TC (2003). Contain 6 new levels. Remastered version is currently in WIP stage here. [ATC] tag. 1.1. Absolution TC Remastered (2021 / 2022). [OR] - tag from point 7. 2. Doom 64 EX (2008). [EX] tag. Originally mainly known as most close to original game atmosphere (well, at least was till official remaster release). Most of the wads & maps were constructed to work with it. 2.1. Doom 64 EX Reloaded (2020 / 2022). Altered version of well known source port. 3. 3DGE64 (2015). Port with several "modern" features. 4. Doom 64 Retribution (2016) [RB] tag. GzDoom related port. 5. Brutal Doom 64 (2016) [Wiki] [BD] tag. 5.1. Absolution TC remake for BD 64 (2020) 5.2. BD 64 Unofficial Update (2022) 6. ImDoom 64 (2018). Fork based on 64 EX. 7. Official PC Release (2020). [OR] tag. 8. Doom 64 EX Plus (2022). [EX+] tag. Basically further development of original EX concept made by @Gibbon. 9. Doom 64 Super EX Plus (2023) [SEP] tag. @styd051: "Super EX+ this is a custom port that adds a lot of custom content for DOOM 64, it was made for mappers to use on their maps, or for their future megawads with more custom content on their mods". *. DoomBuilder64 (2018). Map editor. Gameplay mods. Might require specific source port to run, usually GzDoom: 1. Super Doom 64 (2012). 2. Doom 64 Unabsolved (2015). New monsters, weapons and so on. 3. Yuki'z ZDoom 64 (2016). Basically ZDoom related adaptation. 4. Consolitation Prize (2017). Gameplay mod that works with most of the 64 ports, as well as PSX. 5. 64doom (2014/2017). Attempt to bring original Doom to 64 platform. 6. Doom 64 Absolution MP (2018). Multiplayer add-on. Must work with Retribution as well. 7. Doom 64 for Vanilla (2019). Bring Doom 64 sprites / sounds to vanilla wads. 8. D64ifier (2021). Add Doom 64 atmopshere to random pwad. 9. Morph 64 (2021). Gameplay mod. It replaces the Doom 2 sprite and sound assets with Doom 64 ones. But it doesn't stay 100% true to Doom 64 as there are extra graphics, sound, and minor gameplay changes. It is aimed to maintain Zandronum multiplayer compatibility as well as modern GZDoom compatibility. This is what DeadTech used. 10. DEHACKED PSX Sound (2021). 11. Doom 64 WMI Redux (?). 12. GZ64 (?). Hard to say to what it's related for, without specific check. [WIP] 13. Doom 64: Unseen Evil (2023). Modification for GZDoom that transplants the Doom 64 atmosphere into Doom and Doom II. Note. There are some chances that random maps and, perhaps, wads might still remain in some backup folders, like one here https://www.dropbox.com/sh/q8nyzhj3hbs1x9x/AABuS-mDkXcqE9QpEbG_FjBFa & https://www.dropbox.com/sh/umadvxy27hmnyf4/AACParfSDpMUPdwACGJSvOgYa?dl=0, made by @Immorpher, but in case there is no any information about them, ever in compare to one that exist in the map list currently, it's hard to track one. If you know/recognize something else - drop a message, I'll update the list. Wads list: 1. Crimson 2 (2008) {1x2} [GzDoom] 2. Exodus (2012) {1x2} [EX] 3. The Mort (2012) {1x4} [EX] 4. Keo 64 (2012) {1x2} [EX] 5. Further Into Madness (2012) {1x3} [EX] 6. The Descent (2014) {1x4} [EX]. Sequel to Exodus. 7. Doom 64 for Doom II (2017 / 2021) {?}. [GzDoom]. 8. Beta 64 (2018) {1x32} [CE] [EX] 9. Struggle: Antaresian Legacy (2018) {1x7} [RB] 10, 11, 12. Outcast, Redemption Denied, Reckoning (2018) {1x10, 1x8, 1x9, 1x7 in case of bonus maps} [EX]. Pack of 3 episodes. Some bonus levels was planned as well, but they weren't fully finished. For the [ATC] version of Outcast {1x7} (2005) look here, Redemption Denied {1x8} (2005) here and for Reckoning {1x9} (2008) here. Old page with all tree wads can be found here. Currently all supported in [CE] by default as well, while Outcast there fit into "The Doomsday Levels" section. 13. Community Chest 64 (2019) {1x20} [*CE] [EX]. In case of [CE] take a look here, not all levels are supported. 14. Death Strike (2019) {1x8} [BD] 15. Fusion of Realities (2019) {1x10} [EX; will not work with anything else] 16. Episode 1 for DOOM 64 (2020) {1x9} [CE] [OR] 17. Demonic Covenant (2020) {1x7}. It's seems still WIP. [Inspired by 64 style; For shorter use in further - IB64] 17. DeadTech Community Project (2021) {1x14} [IB64] 19. The Unmaking (2021) {2x8, 1x12, + 4 secret maps, + 7 maps in add-on} [CE] [EX] [OR] 20. Black Doom 64 (2021) {1x2} [EX] 21. The Tribulation of Treachery (2021) {1x5, WIP} [EX] 22. 25th Anniversary Map Jam Demo (2022) {1x7} [EX] [OR] / Etheral Breakdown (2022) {33 maps with hubs} [EX] [OR] [SEP] 23. Thwomp's Fortress (2022) {1x15+} [GzDoom] [BD]. Levels are based on Mario 64 levels structure. 24. Elegant Agony 64 {1x13} [EX+] [SEP] 25. Extinction (2023) {1x6} [GzDoom] [WIP] 26. Hell Hound (2022) {?x?} [EX] [OR] [GEC / DZDoom]. At current state rather gameplay modification, new monster types, sounds. [WIP] 27. PANDORA 64 (2022) {1x32} [OR] [EX+] [WIP] 28. ARTHERBOUND (2023) {?} [GzDoom] [WIP] 29. DREAMBLOOD (2023) {8x8} [OR] [SEP] [WIP] 30. Revelations (2023) {?x?} [BD] Maps list: 1. Temple Grounds (?) [1X] [EX] 2. Waste Processing (2005) {1X} [ATC] [EX] can be found here. 3. Mining Front (2005) [ATC] [EX] can be found here. 4. Crimson (2009) [GzDoom] 5. Temple Ruins (2009) [ATC] [EX] can be found here. 6. 64 Test Map (2011) [EX] 7. Terror (2011) [EX] 8. Ground Zero (Wiki) (2009/2011) [EX]. Currently no active download links found, so I've put link on Wiki instead. 9. Bleeding Terror (2011) [EX] 10. Teleport Station (2011) [EX] *. Whispers of Fear, Heat Center, Error, Blind Killer (2011) {4X} [EX]. All four maps done by one author, C30N9. By other hand, it seems, wad called "The Mort" consist from this four maps, so this the reason why those maps don't have a specific number. 11. Castle (2012) [EX] 12. The Hunted (2012) [EX] 13. Formalhaut-b (2012) {1X} [EX] 14. Far Reach (2012) {1X} [EX] 15. Testing Labs (2012) {1X} [EX] 16. E1M1 64 (2012) {1X} [EX] 17. First Fear (2012) {1X} [EX] 18. Orange Ambient (2012) [1X] [EX] 19. Thiel (2012) [1X] [EX]. It seems something Quake II inspired. 20. Permutations of Hell (2012) {1X} [EX] 21. MAP4F (2012) {1X} [EX] 21. Spiral 2D (2013) {1X} [EX] 22. MAP2F (2013) {1X} [EX] 23. Nightmare (2013) {1X} [EX] 24. Go 2 It (2013) {1X} [EX] 25. Doom 64 TC Exclusive Maps (2013) {5X} [EX]. Pack of 5 maps that originally were exsclusive for Doom 64 TC converted to work with EX. 26. Footmap 1-4 & Abyssal Darkness (2013) {4X} [EX]. Pack of maps made by Footman. 27. Resurgence (2014) {1X} [EX] 28. "Map 001U" (2014) {1X} [EX] 29. Mad House (2014) {1X} [EX] 30. Infernal Abbyss (2014) {1X} [EX] 31. Fortress of Pain (2014) {1X} [EX] 32. Vital Fluid (2016) [1X] [EX] 33. "Map 03" (2015) {1X} [EX] 34. Doomrok (2016) {1X} [EX] 35. 1024 (Space Base) (2016) (1X} [EX] 36. Icon of Sin 64 (2016) {1X} [EX] 37 & 38. Shadow Keep & Tower of the Damned (2015) {2X; same author, two separate maps} [EX] 39. "Biledemon Maps" (2015) {3X} [EX] 40. Sentinels (2018) {1X} [EX] 41. Void Station Blue (2019) {1X} [EX] 42. Shadows (2019} {1X} [BD] 43. Wretched (2020) {1X} [EX] [OR] 44. Atmosfear (2020) {1X} [EX] 45. Hangar (2020) {1X} [EX] 46. Anguish (2020} {1X} [EX] [OR] 47. Doomsday Keep (2020) [EX] [OR] 48 & 49. First 64 & Second 64 (2021) {2X} [CE] [RB] 50. Second 64 (2021) {1X} [CE] [RB] 51. Devil Covers (2022) {1X} [EX] 52. Castle Doom (2023) {1X} [EX+] Unfinished wads/maps list: 1. Challenge (2011) {1x3 available} [EX] 2. The Grid (2012) {1X} [EX] 3. The Obelisk (2012) {1x3 available} [EX] 4. Who Dares, Dies! (2014) {1x9} [EX]. Planned to be 9-level wad, but at end point only 2 levels available. 5. Railtel Mondor (2014) {1X} [EX]. Hard to say exactly, but, based on the topic discussion, was planned as a full wad, but things rather end on sort of one test map. 6. The Unnamed (2014) {1x6} [EX]. Not finished. 7. Complexe 16 (2014) {1x10} [EX]. Unfinished, around half of wad was done. 8. Plutonia 64 (2015) {1x11} [EX]. Unfinished, only 3 levels done or so. 9. Earth (2016) [1x7] [EX]. Development ends on 7 maps total. 10. Knee Deep 64 (2016) {1x8} [EX]. Not finished, only 1 level available. 11. To Hell With You (2017) {1x10} [EX]. Still WIP, or rather probably forgotten. 12. The Pit (2017) {1X} [BD]. Not finished. 13. The Ascending Pendulum (2017) {1x3} [EX]. Not finished. 14. Bread on Toast (2018} {1X} [EX]. Planned to be a 6 maps wad, but, it seems, never gone far then 1. {{{SNES}}} 1. Dehacked SNES Doom modification. The original SNES Doom most people were familiar with. Iincludes SNES ripped music (SPCs) for use with ZDoom. gameplay video can be seen here. 2. SNES Doom (2009) from the first ZDoom mutator contest. 3. Doom / Doom II SNES Style Music (2015) 4. Source code (2020) 5. PSX Music in SNES Doom (2022) Maps list: 1. Spectrum (2022). Original ROM required. 2. Huge Bite-Sized Lunchbox (2022) 3. Paradox (2022) {{{SEGA 32X}}} 1. WAD Converter (2009). 32X -> PC and vise-versa. 2. DOOM II 32x PC MAPS Port (2017). One of the old attempts of backporting. 2.1. Ultimate Doom 32X port Episode 1 & 2, Ultimate Doom 32X port Episode 3 & 4 (2017). Same thing, but this time for The Ultimate Doom. 4. Doom 32X Resurrection (2021). WIP port. 4.1. D32XR (2021). Technical thread. 5. Evil Reincarnate (2022). WIP modification / WAD by @VL2M STUDIO with a lot of planned custom content. Kega Fusion emulator required to run. Support of real hardware planned as well. 6. DOOM 32X Resurrection OST (2022). Bring 32X style music to PC by adding separate wad file. Maps list: 1. Cacosweeper (2020) 2. Thy Flesh Consumed (2020) 3. E1M1 (2020). Improved / altered version of classic map. {{{Nintendo GBA}}} 1. GBA Doom (2019). Backport to original GBA, not PC. At starting point was stick to PrBoom. 2. Doom II GBA: Paint Edition (2020). Low-res textures hack, Paint style. 2.1. Doom II GBA: Desolate Edition (2020). Doom II ROM hack with sort of hi-res textures. 3. Doom GBA: Delta (2021). WIP backport that mostly stick around original iwads. Maps: 1. The Lost Levels (2016). Compilation of 24 levels that originally were PC / PSX related. 2. Lieutenant (2021). Experimental TC with some custom content made by @V.I.D.E.O. Files Entertain. {{{Panasonic 3DO}}} 1. Source code (2014) 2. OptiDoom (2018) 3. Phoenix Doom (2019). Early stage. {{{Atari Jaguar}}} 1. Jaguar Doom Conversion (2011) [GzDoom] 2. Calico (2016). Backport, early stage, specific ROM required. 3. Doom: Slayer Edition (2019). Similar picture. {{{Sega Saturn}}} 1. Saturn Doom Experience for GZDoom (2020) [GzDoom] {{{Sega Dreamcast}}} 1. Doom for the DC. Wiki page about unoffical Dreamcast port. 1.1. Original post (2010). {{{Nintendo DS}}} 1. DS Doom, Official Page (archived), Wiki (2006/2011). Backport to original DS, not PC. Was stick to PrBoom.
  6. @Desdinova's "Revelations" added into [WIP] section of 64.
  7. 164. Veil of Darkness (2023). Cacowards 2023. Screenshots: https://www.old-games.ru/forum/attachments/vod_1-png.304253/ https://www.old-games.ru/forum/attachments/vod_2-png.304254/ https://www.old-games.ru/forum/attachments/vod_3-png.304255/ https://www.old-games.ru/forum/attachments/vod_4-png.304256/ https://www.old-games.ru/forum/attachments/vod_5-png.304257/ https://www.old-games.ru/forum/attachments/vod_6-png.304258/ https://www.old-games.ru/forum/attachments/vod_7-png.304259/ https://www.old-games.ru/forum/attachments/vod_8-png.304260/ https://www.old-games.ru/forum/attachments/vod_9-png.304261/ https://www.old-games.ru/forum/attachments/vod_10-png.304262/ https://www.old-games.ru/forum/attachments/vod_11-png.304263/ A wad for Hexen, presented by @Captain Toenail, notable for a number of features. In particular there are: - new consumable items; - the usual roster of monsters was supplemented with unique varieties; - several colorful bosses, in particular ettins, driving chariots and a tank in the Warhammer style; - chests of two types with different utilities; to open them you need to find keys; - 5 trolls, the first of which can be found behind one of the shelves in the first location; finding all five will give access to the fourth weapon, which would otherwise be quite difficult to assemble (the first part is hidden in the basement of the castle, the second under the mill, in the ventilation, which can only be climbed using the jump panel, finally the third is hidden in the pyramid, access to which will open when saving a character in the starting location; I personally did not get it). - custom textures. Based on the combination of these factors, wad is comparable to Wolfen, released in the 2000s. According to the plot, the chosen hero will have to confront a demoness named Nox (the reference to the corresponding title is quite direct) and explore a series of locations, from a swamp and forest, to a castle, an ice cave and the huge mechanical basements of a mill (hello Hexen II). Balanced gameplay, interesting puzzles and a patch for compatibility with Walpurgis are included. Playlist Settings and features: * GzDoom 4.11.3a, difficulty 4/5. * Walpurgis 0.96A. * Complete completion will require ~ 6,5 hours. * Colored lamps do not have a special functional load and can be used for additional lighting in a particular location. * The ending is open.
  8. UnknDoomer

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    @Captain Toenail, have a several questions, before installing last gem and proceeding to the end (I suppose):
  9. 163. KGZDoom1 (2023). Screenshots: https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-17-00-17-39-92-png.304222/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-17-00-35-19-86-png.304223/ https://www.old-games.ru/forum/attachments/wolfenstein-3d-screenshot-2023-12-17-01-03-28-00-png.304224/ This two-level wad was not on my initial list for consideration, in particular because it was published a few days ago, and at first glance it may seem unremarkable, if you do not take into account a few “buts”: 1. This is the first published work in 18 years by @kdoom, that highly rely on GzDoom features. 2. In addition to custom specifics and textures reminiscent of a combination of Quake II and the first Unreal, the work is notable for its balanced difficulty, although the final boss and the method of its destruction may raise some questions. Settings and features: * GzDoom 4.11.3a, difficulty 4/5. * Complete completion will take ~ 1,5 hours.
  10. 2. Phoenix Temple (2023). A map for Heretic, presented by @alexsa2015sa, notable for two facts. The first is complexity, due to which you will have to rely heavily on the default weapon and time bombs. The second is the complete absence, which is rare, of gargoyles. To exit a level it is not necessary to find all the keys and destroy all enemies. In this sense can say that the choice is subjective. On the other hand, if measure it by the standards of Doom, then there is nothing extraordinary here. For example I managed to pick up a phoenix pod after finding the first, yellow key, and I picked up the third and fourth weapons by the time there were practically no enemies left on the map. Would it be easier with them? Of course, especially considering the number of rounds for the third one. Is it possible to complete it without them? Yes. Settings and features: * GzDoom 4.11.3a, difficulty 4/5. * Complete completion will take ~ 45 minutes.
  11. 161. Sekhemti (2023) Quite a high-quality wad, presented by @Shawn, of 6 levels in the surroundings of ancient Egypt. The action takes place in the "Valley of the Kings". Doomguy needs to explore tombs full of monsters and traps, find a mysterious artifact, and then escape safely from the wrath of the ancient gods, expressed in this case by the constant spawning of new enemies on the last map. Settings and features: * GzDoom 4.11.3a, UV difficulty. * Complete completion will take ~ 1 hour. Pros: + M5 - "The shrine of Shepseskaf". + M6 - "The Tomb of Shepseskaf".
  12. 160. Sigil II (2023). https://romero.com/s/SIGIL_II_V1_0.zip Wad by John Romero, released on the 30th anniversary of the original Doom and, like the original Sigil, focused on working with The Ultimate Doom. Positioned as the unofficial sixth episode, it consists of 9 levels (1 secret). Traditionally, in the author's style, the locations are relatively compact, and the number of enemies on average does not exceed 150, and somewhere around 100 per level. Compared to the original, the gameplay has become somewhat more cheerful, but the concept remains similar. The main mechanics boil down to interacting with hidden switches, from now on, at each level you will encounter one, and sometimes two, cyberdemons. Settings and features: * GzDoom 4.11.3a, UV difficulty. * Complete completion will take ~ 2,5 hours. Secret level. E6M3 -> E6M9. On the map you can see a small isolated area. You will need to perform a rocket jump from the nearest ledge opposite. Pros: + E6M6 - "Vengeance Unleashed". + E6M8 - "Abyss of Despair".
  13. 159. Mosaic (2023). https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mosaic Screenshots: https://www.old-games.ru/forum/attachments/mosaic_1-png.303779/ https://www.old-games.ru/forum/attachments/mosaic_2-png.303783/ https://www.old-games.ru/forum/attachments/mosaic_3-png.303785/ https://www.old-games.ru/forum/attachments/mosaic_4-png.303786/ https://www.old-games.ru/forum/attachments/mosaic_5-png.303787/ @Szymanski: A wad of 26 maps, the structure of which is built from triangles, giving the maps a rather unusual, angular style. The levels are the same in size, compact, but different in specificity and theme, each map was created by a separate author, for this reason they as a whole were clearly not balanced in the context of “ongoing” gameplay - it is assumed to start with a pistol. A forced start, as in some wads, is not provided here - by the fourth level you can collect all types of weapons, but, for example, the same third or eighth map, considering that I play exclusively on the Ultra-Violence difficulty, remains tough even in this case, I personally am accustomed to the approach. As in most cases, when it comes to some technical limitations, the main gameplay comes down to the core idea, but everything else fades into the background. Based on this can say that there will be a couple of remarkable maps here, but, as usual, you shouldn’t expect any revelations - there are simply enough typical levels and arenas with packs of enemies here. Settings and features: * GzDoom 4.11.3a, UV difficulty. * Complete completion will take ~ 3 hours. Pros: + M11 - "Stygian Scrap Stack". + M18 - "The Witch's Cabin". + M23 - "Metamorphic Mastification". Contras: ? M25. It is not entirely clear whether this is a bug or not, but on this map it was not possible to pick up the red key without noclip - the platform does not lower. - Unremarkable ending.
  14. UnknDoomer

    Obviously very true Doom facts thread

    Many newcomers often ask about rules on doomworld, due to a fact they cannot find a specific section about it. Not many known or remember, but back in the ancient times the was one and it contain such agreement: But so many of them didn't listen to it in proper way... so there is no more. Still, some rumors says that "post hell" is still somewhere out there, in the old backups. So, perhaps, one day it will return... BTW. New version of the Voxel Doom is coming, it seems.
  15. UnknDoomer

    Scariest/Most disturbing fact about doom I & II

    Such things as "Doom" or "Doomworld forum" never existed. All of what you see here it's just a bad dream and when you will wake up it will dissapear forever.
  16. https://github.com/ewhac/EFMM-3DO https://archive.org/details/efmm-3do-src
  17. UnknDoomer

    Escape from Monster Manor (1993). Total convertion?

    Updated the original description, which, by the day, was rather an random type thing. It seems now, where code is available, there is some new opportunities can take a place. Still might rise questions. By other hand game doesn't have much textures in overall, there is no floor and ceiling, similar to Wolfenstein 3D, so this can be injusted in theory, I guess. At the current state game also can be perfectly run via 4DO emulator. Just checked in 1.3.2.4 version.
  18. Russian Federation, Siberia. What to tell... As an very old fairytale told: "Russia is big, the Tsar and Moscow are far away". Basically the far your are going to east or north-east, then the things become more, well, widly in one way or another. There are four full seasons here, summer is hot, autumn is interesting, but winter is extra cold, below 30 Celsius, especially at January / February, and take up to 6 months each year, from November to, more / less, April. It's even colder in neighboring Yakutia, which is, in many aspects, is like Mohave desert, but an ice type, but, due to a fact that the air in those parts is dry, it's doesn't count as this cold as things be here, I guess. My city is considered the third largest in the country and the fastest growing in the world. I'm not kidding here. It was included in the Guinness Book of Records, due to a fact in ~ 69 years it went from a village to a million-plus city, while Chicago, in compare, took 90 years to achieve the same result. There are certain similarities in other aspects. The city is not old, it began to actively develop at the beginning of the twentieth century, largely due to the railway, becoming a major transshipment point between Asia and Europe. Despite the extensive length (well, for local standarts at least) I, for example, live 30 km away from the city center, the city, like Chicago, is quite gray, somewhat gloomy. There are no particularly noteworthy objects here. No useful resources. Due to the rapid growth, the development is quite chaotic and spotty. Private sector, many houses from the Soviet period, modern high-rise buildings. Worldwire the city is mainly known for it's opera house, zoo and, I suppose, IT industry. Previously, there were branches of a number of companies here, Intel for example. Now their niche has been occupied by Chinese companies. As for the locals... commercial firms mostly work outsourced. Zoo have some rare representatives. Like a liger, which a mixture of a tiger and a lion.
  19. Anyhow. If there is a possible hard bet made on that works of yours must have no commentaries / gameplay style that, abstractly speaking, "somebody might not like", well, no problem too, I might avoid them in the future, ever in this case it was originally started by @Isolation, same as actually in the first message of this topic my settled gameplay conditions described quite clear / it's a first time I've got such feedback.
  20. @BeeWen, perhaps. Perhaps not. There might be a specific port or port versions issues, might be something I've missed and so on, but, based on commentary on youtube you have just added, you are a sort of guy that perceives any questions as serious criticism, which is actually not, it's just a questions / moments which I've noticed and which are happen time to time, sometime it's not. As you can see my short review doesn't have "Contras" section, while sometimes it does. So you might / not add an simple answer / note which I might add on top then, but instead you decide to tell that, well, to put it bluntly - "Your gameplay is shit. End of story.".
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