Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

UnknDoomer

Members
  • Content count

    447
  • Joined

  • Last visited

4 Followers

About UnknDoomer

  • Rank
    Member

Recent Profile Visitors

2394 profile views
  1. UnknDoomer

    Another "John Romero is about to make..." thread

    Here new slogan rises (reads in a dark voice in the style of old VHS trailers): "... and after more then 20 long years John Romero is finally back... back to about to make them never bitching about Daikatana ever again".
  2. UnknDoomer

    HeXen Reforged version 2

    Does it support custom pwads?
  3. UnknDoomer

    [GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled

    Was enabled. Anyhow. You mentioned 5 here, not 6. Number 6 in my case, purple, was on last level and acted as sort of ghost one, i.e. appear at one specific place, dissapear then and I didn't see at anywhere after. So, I suppose, it was some sort of glitch then / or forgotten dublicate.
  4. UnknDoomer

    Are there any city wads?

  5. UnknDoomer

    Doom Pictures Thread 2022

    GzDoom 4.8.2 + Scythe (2003). https://www.doomworld.com/idgames/levels/doom2/megawads/scythe Never played it before. Just finished the M28. Noticed two conditions, required to finish this level fine on UV: 1. Ignore all opponents with the exception of the chaingunner, who guards the sphere at the end of the level. This also applies to the spider at the end of the level, except if you shoot him with a BFG. 2. If you don’t have time to reach the sphere, although you don’t linger anywhere and cut corners, and HP resets to zero, then you missed an important point - at the beginning of the level you need to make a rocketjump by shooting into the space between the platform with the blue skull and the place opposite, from where you can do bounce. This will give you the correct number of seconds, what is needed to complete the level succefully.
  6. UnknDoomer

    Doom Pictures Thread 2022

    Doom 64 CE + GzDoom 4.8.2 + Outcast (2005). https://www.moddb.com/mods/doom-ce/downloads/doom-64-ce-330-full-version http://www.classicdoom.com/hosted/psyren/d64tc-cm.htm Infight at the end of the wad.
  7. UnknDoomer

    [GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled

    So at least around 4 more wads to play. That's a good news. Especially interesting to see Threshold of Pain in this list in case originally it was rather inspired by thing then PSX / 64 one. Well. Mentioned one, Fusion of Realities, is 64 thing.
  8. UnknDoomer

    Doom Pictures Thread 2022

    Few more screenshots from the same wad. Click to make image larger.
  9. UnknDoomer

    Doom Pictures Thread 2022

    Never saw such before. Pinky made cyberdemon stuck, after he killed a lot of enemies during infight (seems to pinky got angry about that) and decide to butt bite him hard. From Carnage Oasis (2021), third map.
  10. UnknDoomer

    The game you want to make/be made, that can't

    In the old days, when the open world was not yet common in games, I often thought about the lack of this component. Then it seemed that it could multiply improve the gameplay to another standart. We have some of this today, but as all of your know that experience might be pretty mediocre sometimes, not how I've looked on this before actually. Another thing was marks I've made time to time regarding to proceed some possible indie titles for PC. Most of the concepts were inspired by old DOS arcade games and some unsual / abstract ideas. I never was a major "clean" programming to make it myself, using any kind of casual like engines never was an option, as well as haven't enough motivation for it, but some contacts that in theory might join on board are still exist around. In that case usual question rise - money and other priorities when you are not ready to spend few years to make some titles which probably not many will care about. At end point the only finished small concept was https://play.google.com/store/apps/details?id=com.netgon.dicegon that never leaved Android only platform. One more idea was stick to make a campaign for old (1995) turn-based title. About ten years ago started it in early stage, but never gone far. There is new interface for it available now, so it slightly increase chances that one day I'll back to it, but there plenty of other things around at the moment.
  11. UnknDoomer

    [GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled

    BTW. Will be interesting to see if @styd051 can adapt this was https://www.moddb.com/mods/doom-64-fusion-of-realities/downloads/fusion-of-realities-v10-doom-64-ex to Doom 64 CE, which is currently probably the last one "major" remaining megawad (10 maps) that is not supported / or in WIP stage in that case, also if count in mind that few works with official remake or regular GzDoom / inspired by overall atmosphere. I've just tried to run it in last version of EX, but at least maps 4 and 6 cannot be loaded and author confirms that map 4 is broken. Some sort of mouse glitches on my side as well with this one. By other hand no much reasons left to roll back to EX for me.
  12. UnknDoomer

    [GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled

    Been a while. In addition to Beta 64 have finished The Vortex Catastrophe, Playstation DOOM Reloaded Episodes 1/2, Outcast / Redemption Denied / Reckoning, Rumble Pak. In overall things run smooth, no major bugs found. Will be waiting for Doom Reloaded Episode 3 and Fall of Tritone Remake / 2 adaptation. But I've few questions. Not relevant in my case already, but might be useful to clarify the big picture / put some notes in short reviews I've around there: [question] 1. Outcast. Does it contain 6 runes? I've collected 5, but, it seems, it not possible to grab #6 one at last level? [possible bug to enter on secret level] 2. Playstation DOOM Reloaded. Episode 1. M15 -> M92 "Hideout". It seems I've missed something to open the wall on the south or script for it might be broken... [possible misc bug] 3. Reckoning. M3. It's not possible to shoot the switch that opens a section with the rune without using noclip - switch seems to be too far in the texture. Some other areas also seems bot to be accessable. I've found a level map. [possible bug] 4. Rumble Pack. The Hell Base. Perhaps I've missed something, but platform, that might leads to blue key, same as gate to it, closed and I didn't find any switch to make it work or, perhaps, some script is bugged here.
  13. UnknDoomer

    Obviously very true Doom facts thread

    Some dark rumors tells that Doom 64 originally wasn't released on PC due to fact that pain elementals would have no limitations on lost soul spawning, which might lead to irreparable consequences and make universe fall apart due to it's memory buffer overflow, while Nintendo 64 does. Years later, one of the unknown modders decided to open this "Pandora's box" and... nothing special happend. Well, mostly.
  14. UnknDoomer

    Another "John Romero is about to make..." thread

    You forgot kickstarter campaign with a couple of tens millions dollars at first day or two. Meanwhile, first trailer with a lof of CGI footage:
  15. First it was a book, now it's a game. "John Romero, co-creator of Doom and Quake, has announced that he and his studio Romero Games are working on a new first-person shooter (new IP) and are expanding their staff. According to the report, an agreement has already been reached with a certain large publisher, and the team is interested in attracting completely different specialists. Especially if they have experience with Unreal Engine 5. You can read more about this on the company's website. Romero himself assures that his project is "the new dawn of Romero Games."". Blackroom redevelopment? Daikatana 2? Something else? Make your bet right here.
×