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Hello! I am interested in doing some playtesting.
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Eleven Zero - 32 Maps Megawad (WIP) V1.5
Spowmtom replied to Dranyan's topic in Map Releases & Development
My lord, all of that leaks quality, I'll have to check it out soon! -
This article is for the ones who want to start playing Doom but are clueless about what to do beyond launching the DosBOX version of Steam. Enjoy!
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Oof.
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Ishreal V3 - An indevelopment WAD
Spowmtom replied to That_Gay_Kid's topic in Map Releases & Development
This must be the most "okay" map I ever played. There are no glaring issues, it's mildly fun all along. Some moments were fun, some were not so much. It's interesting how the main hub (with the 3 doors) becomes the final stage, I really liked that idea. The room with the caged imps were just not fun though. You got the basics down, now it would be time to add some spice to it. I'm excited to see what you make next! EDIT: You make your map for GZDoom, but you use almost none of its features. Your map could have been made for Chocolate Doom easily. -
How do i change doom weapon sounds in slade 3?
Spowmtom replied to MowEmDown's topic in WAD Discussion
http://slade.mancubus.net/index.php?page=wiki&wikipage=Tutorials And next time, ask editor-focused questions in the Doom Editing channel. -
If you want feedback on the wad, provide the wad. It won't be considered an official release until you say so :)
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Well, providing the wad could help us give you advises.
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Life is tough and sometimes, you just want to listen to a romance audio book, drink some water and play some Doom, you don't want to sweat bullets and in fact, may not want to shoot too many either. Or maybe you simply don't have the time for a slaughter map, you want something short and sweet, something easy you wouldn't even struggle without a mouse. What are your favorite easy maps ?
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Sometimes, you just want to play Doom for 5 minutes while waiting for whatever and you simply don't have the time or patience to finish a medium or large level. An example of a great small map would simply be E1M1 and MAP01 from Doom and Doom 2 respectively. What are your favorite small maps ?
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Freedoom 2 WAD - Raid Space War 2
Spowmtom replied to Spowmtom's topic in Map Releases & Development
Thanks! That was the main purpose of the map, to train myself with layouts. -
I don't think I've played a more fun map that Foursite, a 3 hours map that's overall well designed. There is just something about digging through a map that probably took a decade to make. What huge maps did you like ?
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Freedoom 2 WAD - Raid Space War 2
Spowmtom replied to Spowmtom's topic in Map Releases & Development
Thank you! -
Screenshots + Download >>>>>>>Download =========================================================================== Advanced engine needed: No. Vanilla compatible. Tested with GZDoom and Chocolate Doom. Primary purpose: Single Player =========================================================================== Title: Raid Space War 2 Filename: Raid Space War 2.wad Release date: April 16th, 2020 Author: Spowmtom Email Address: None Other Files By Author: Wrong Mistake (wrong-mistake.wad) Description: My second map. A traditional map that takes around 5-10 minutes to complete. Raid Space War 2 starts off in your underground ship that just burst through the garden's enemy base. Luckily for you, they're all dead or transformed into demons. Unluckily for you, they're fierce. Get through them! Additional Credits to : Id Software - Nuff' said. =========================================================================== * What is included * New levels: 1 Sounds: No Music: No Graphics: No Dehacked/BEX Patch: No Demos: No Other: None Other files required: None * Play Information * Game: Freedoom2.wad Map # : MAP01 Single Player: Designed for Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Other game styles: None Difficulty Settings: Yes * Construction * Build Time: 1 month Editor(s) used: Doom Builder 2 Known Bugs: None May Not Run With...: Freedoom incompatible mods. Probably nothing else, since it's 100% vanilla.
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Is Doom Eternal going to be closed source just like the 2016 release?
Spowmtom replied to apollyon094's topic in Doom Eternal
That was miswording on my part, thank you for correcting.