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Loomis
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Everything posted by Loomis
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I found some 30 year old German magazines containing reviews of DOOM and DOOM 2. I thought some of you might want to have a look. It is interesting, that while the reviews give the games rather positive ratings, the reviews are nowhere as enthusiastic as you might think 30 years later, as we are still loving and playing DOOM today! The magazines are: PC Joker 2/94 PC Joker 10/94 PC Games 12/94
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Wolf 3D was banned not before January 1994, so they could have played it legally.
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Cool, didn't know about that. The PC Games scan seems to be gone though.
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Well, it indeed looks like Doom 2 Level 16...
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Since @Not Jabba mentioned that Veddge is a vegetarian, it came to my mind that "Veddge" could just be short for "Vegetarian" with a little altered spelling.
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[Community Project] Thirty Monsters Challenge 2: Thirty Aliens (Beta compilation is up!)
Loomis replied to dac's topic in Community Projects
Argh, why can't this be a "32 monsters challenge" project, haha? My "Shotgun Gambit" has (and needs to have) exactly 32 monsters: -
Hey bro, why no screenshots?
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Based Refueling (yet another first map)
Loomis replied to StarTanned's topic in Map Releases & Development
I'd say, if it's unused, then remove it... -
Well, that was definitely a trip. More than once I wasn't sure if my mind played tricks on me or if it was the map itself. This was a map like I never experienced one in 30 years of playing Doom. Also thanks to @Jimmy from my side, without the Doomwiki article I wouldn't have found my way through that nightmare.
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I played it and found no issues. I think the map was a bit too easy with all the weapons available ;-)
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Looks cool! Strong Quake 1 vibes.
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Came here because of your second map Reprocessing Facility and I wasn't disappointed. Your second map was impressive, but also your very first one - this map - is really cool! Recommended!
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Nothing wrong with a techbase theme as long as it is so good as this map here!
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Really great map! Reminds me a lot of No End In Sight, but with Doom 2 weapons and monsters. Very cool!
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Yeah, I replayed and I need to apologize, indeed the secrets and that one door to the outside are working! One thing though,
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Hi, I played your map. It has some room for improvement, though. It can already be seen in your screenshots, that variation of brightness levels is missing. Look at all those lamps that don't make any areas brighter. The part with the maze played a little dull. Pressing switches and explore the next small part of the maze is not that interesting. Doortrack textures could be used at doors. Then - probably it's just me not finding some more switches, but - it seems that some secrets and doors are broken and can't be opened or only opened once where it should be possible multiple times. But I hope this didn't sound too negative, I hope you continue mapping and maybe utilize some of the things I said.
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@doomlayman thanks for the recommendation. I played the whole thing and had a lot of fun. Like @rita remton said, it might not be superfancy for today's standards but it is appealing and fun to play.
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Shotgun Gambit - New single map for Doom 2 (UDMF)
Loomis replied to Loomis's topic in Map Releases & Development
Hey (check-)mates! It took a long while, but finally I made some changes to this map to make it a little bit harder and more entertaining: Changelog V2: - added nukage pits to reduce possibility for camping - removed a rather useless secret - reduced supplies to make the map harder There was the idea to add crushers to the corners of the map, but I realized that this would make it possible to lure the monsters under the crushers and that would make the idea counterproductive in regards to make it more difficult. Therefore the nukage pits which only hurt the player. The new download link is in the first post of this thread. -
Shotgun Gambit - New single map for Doom 2 (UDMF)
Loomis posted a topic in Map Releases & Development
Shotgun Gambit 64 squares 32 chess pieces 1 Super Shotgun In Doom, even Chess has it's own rules. There is no white or black, you just need to checkmate both evil kings! To do that, you can rely on your good old double barreled shotgun! Shotgun Gambit is a short single player map for Doom 2 (replacing MAP01). Map Format: UDMF Tested in GZDOOM 4.3.3 Freelook? allowed but not necessary Jumping/crouching? allowed but not necessary Difficulty settings: kind of... the monsters are the same, but supplies are a little bit more generous in easier settings Coop: no Deathmatch: no New textures: The sky is my own work and a glass texture has been created. It has been quite a while since I created my last map, but now I found some time to create a new one and also try Ultimate Doom Builder for the first time (I used Slade before) and also I wrote some basic ACS scripts for the first time. Screen Shots: Download: SHOTGUN_GAMBIT_WAD_V2.zip Old Versions of the WAD: -
TECNOBASE.WAD - My first Doom map 🎉
Loomis replied to Azafran's topic in Map Releases & Development
I second that, when I now see Votterbin's video I realize that I started at a totally different place (i.e. near the blue key, as you said).