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Everything posted by Loomis

  1. Loomis

    A wild megawad appears

    Well I guess it's the same @TheMightyWhoosh as the one here in the forum. Or am I wrong?
  2. Loomis

    Cold Shoulder and Charon Anomaly- two new maps

    I played Charon Anomaly and I liked it. Not bad for a first map. The crusher's texture is not unpegged correctly (don't know if it need upper unpegged or lower unpegged) which makes it look strange when it is moving. And the cacodemon in the beginning can be killed without any danger when it still sleeps.
  3. Loomis

    Ancient Temple Doom WAD

    You have already incorporated some nice techniques, I think about the lighting, platforms, traps, secrets. But there is also room for improvement: It does not make much sense to have the keys placed right in front of their respective doors. That's as good as having standard doors that don't need a key. Regarding your teleporters you should flip the lines so that their "nose" points outwards (see screenshots). The result is that you get teleported when walking into the teleporter instead of getting teleported when you walk out. Also some textures should be aligned better. But overall it's a good start. Please go on mapping :)
  4. Loomis

    Feature Creep (Doom2 Map)

    Played your map and I liked the visuals/design. In the room with the yellow key the viles were partly visible through the walls of their boxes although they were still closed and also their sounds could be heard. Maybe this could be improved to make them more of a surprise.
  5. Loomis

    What are some good ultra-unknown WADs?

    "The Great Expendable" is a nice set of four maps. The fourth map is really good! Also "Camping Aborted" was really cool:
  6. Thanks for giving us a listen! Yes, I know about that other band, I even have a CD of them. We started our band earlier than them, so we see us entitled using the name, haha. But it seems they are meanwhile inactive anyway...
  7. I play in an old school Heavy Metal band called AVIAN. For fans of Judas Priest, Metal Church, Iron Maiden... We have a CD out (also for streaming and downloads), see avianmetal.bandcamp.com Here's one song, hope you like it (you can listen to all songs for free on bandcamp):
  8. Loomis

    New WAD - No Panic

    What does the Tool Assistance you used in the video do? And can you beat your own map without Tool Assistance?
  9. Hi, this is my first finished map for Doom 2. It's called "Into Battle". I guess it's some old school Doom/Doom 2 gameplay. I created it with Slade 3.1.10, a little bit Ultimate Doom Builder 3.0.0 and ZDBSP 1.19 Tested it with GZDoom 4.3.3, PrBoom 2.5.0 (custom sky texture is not visible in PrBoom) Got some graphical errors or crashes in Boom 2.02 and Doom2 v1.9 in DOSBox, though. You need Doom2.WAD to play. Although I thought I had nothing incompatible in the map, I couldn't get it running with Doom2 v1.9 in DOSBox... Freelook, jumping, crouching is not needed. It has a custom sky texture made by me, and I put one of the hanging dudes on that green wall to a grey stone wall texture (hope the latter one is allowed). Regarding difficulty: I made use of the different skill levels, so it should be playable also for beginners. I can beat it on UV, but I guess some experienced player may find that also easy... Please let me know. I'd say it's like Doom and Doom 2, not as tough as Plutonia. WAD file: INTO_BATTLE_WAD_V4.zip Screenshots:
  10. Loomis

    Into Battle - My first Doom 2 map

    Hey @mArt1And00m3r11339, thanks for playing! It seems that you still had some fun blasting through the map although it was not that difficult. :)
  11. Loomis

    Deep In Hell 1 [WAD]

    Hi @Trapper I played your map now and it's a nice start. I will point out some flaws and bugs, though:
  12. Loomis

    Deep In Hell 1 [WAD]

    Can't download the file:
  13. Loomis

    Double-Danger (single level for doom 2)

    Hi @white dragon now I played your map. I really liked it. The architecture looks cool and has a lot of detail, and I liked how the difficulty steadily increased from easy to demanding. Well done! What could be improved though is the texture alignment. In some cases it looks bad, which spoils the good architecture a bit: I couldn't find the second secret. I had a look in the WAD and there are two TEXTMAP entries. I'm no expert in UDMF format, but is this intentional? One of them has two secrets (sectors 1533 and 1821), one has only the secret in sector 1533. So I suspect there is something wrong.
  14. Loomis

    Double-Danger (single level for doom 2)

    I didn't forget your map, I just can't find time for anything at the moment, sorry...
  15. Loomis

    Double-Danger (single level for doom 2)

    Great choice of music! I'll definitely give this map a try.
  16. Loomis

    [Doom 2] Sin City - Speedmap in 5,5 hours or less.

    Now I played your map. The visuals are again great. You seem to have a very good knowledge which textures fit to each other. Building such a detailed map would not be possible otherwise, I think. When you say 5.5 hours, did you plan your map or do a sketch before those 5.5 hours start or is all the planning included in that short time? I would have needed at least the fivefold of time.
  17. Loomis

    How to make fun Ultimate DooM maps?

    Interesting question. I tried to mix projectile monsters with hitscan monsters, which in theory should increase difficulty. But in practice in my maps this often leads to a lot of infighting and the difficulty is thus not higher.
  18. Nice map, had much fun playing it. I found 6 secrets, one additional I found only after having a look in Slade and one I completely missed.
  19. Loomis

    [Doom 2] Sin City - Speedmap in 5,5 hours or less.

    By the way, seeing how good a road can be designed with the stock textures I wonder why the id guys didn't put a road into a map like Doom 2 map 13 "Downtown". It would have fitted well and made the map look more realistic (and less monotonous).
  20. Loomis

    [Doom 2] Sin City - Speedmap in 5,5 hours or less.

    Cool, looking forward to play this, as I liked your last map. Hope I find the time soon!
  21. Loomis

    How to change the DOOM 2 sky texture?

    Please post the contents of your mapinfo here and we can have a look.
  22. Loomis


    I'm sorry to say, but looking at your WAD in an editor (Slade in my case) there is no sector with special 9. By the way, I don't know how exactly you meant "tagging" them: Tags and Specials are different things here.
  23. Loomis

    My first WAD - Into the Complex

    It's a cool map. Already a lot of details for a first map. Nice oldschool Doom 1 feeling. Exactly when I thought that it is rather easy the difficulty suddenly increased. Some clever secrets. Very good start!
  24. Hi, thanks for playing! Took me a while for finding time to write a response. I can understand what your main critique point is. I still have to learn and experiment how to mix projectile based monsters with hitscanners to make the experience more demanding and interesting. Often if I put more of those different monster types into an area it leads to a lot of infighting that doesn't help then making the experience more interesting. In the past I thought about making this map map 1 of a bigger WAD (therefore also the name Into Battle), that's why I didn't want to give the plasma rifle and the BFG already and that's why I did not put all kinds of the bigger monsters already.
  25. Loomis

    Camping Aborted - Vanilla map

    OK, I understand, thanks.