

L0l1nd3r
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About L0l1nd3r
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Can't wait to path my way through more of these maps for some slick TAS runs. Anyway, enjoy a preview of my madness. Monsters are only in the way of my "pathing."
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Sunder - Map 14 (Hive Mother) Demo: su14x755.zip YouTube: https://youtu.be/i2ci0plexo8
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Cool. I don't want to commit to a bonkers tas run until the final version.
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I'm curious as to when the final version will be released.
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Welp. Time to see if I can TAS may way through this in less than 2 hours like I did Okuplok. There goes at least 60 hours of my life...
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VR-3EKKR is in GZdoom format. So, sadly no super TAS demos. :(
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I opened vrekkr in UDB, and it appears to be in GZDoom format. So sadly no super TAS demos of vrekkr.
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Sunder Map 13: Obsidian Nightmare Demo: su13x1125.zip YouTube: https://youtu.be/tZX7xNsnWsk
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Sunder Map 12: The Zealous Machine Demo: su12x1539.zip YouTube: https://youtu.be/gEmuPQXjv0U
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I've been enjoying this mapset so far. However I'm noticing some slime trails: Saw this thin line in Map 01: And this large line in map 05: I hope it's not too late to rebuild nodes without breaking any built-in demos.
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Sunder Map 11: The Furnace Demo: su11x2409.zip YouTube: https://youtu.be/kbi3JfPjzJU
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Overboard - 6 map island hopping adventure (now on idgames!)
L0l1nd3r replied to mouldy's topic in WADs & Mods
Project Brutality uses hitboxes to determine damage. Cacodemons are 100% head hitbox so they take double damage. Afrits have a chance to replace cacodemons and they always survive due to having more hp and a normal hitbox. Also the viles have a chance to be replaced by a slightly bigger vile (the hellion) and they can't move from the starting area due to having a slightly larger radius. Basically they need a little bit of wiggle room. -
Overboard - 6 map island hopping adventure (now on idgames!)
L0l1nd3r replied to mouldy's topic in WADs & Mods
A small request: Remove the W1 Crusher for the Cacodemons in maps 5 and 12. They tend to die a gruesome death under certain gameplay mods. -
Overboard - 6 map island hopping adventure (now on idgames!)
L0l1nd3r replied to mouldy's topic in WADs & Mods
Love it. I've been throwing it into Project Brutality. The detector triggers easily break which is why I didn't do Map05. I espically love Map06 with storming, then taking the fort, only to be stormed by an army of angry imps.