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Death Bear

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Everything posted by Death Bear

  1. Love to see it, everyone! Almost halfway there, and we've got nearly a full episode! I'll be starting initial playtesting early next week for current submissions. Here's one I'm currently working on. (I love rust. Like...a lot.)
  2. Death Bear

    LUNACY (on idgames!) (cl-9, UMAPINFO)

    Correct. Cheese-only areas should not be damaging. That isn’t an oversight, and that’s why I did it that way in the first map.
  3. Death Bear

    LUNACY (on idgames!) (cl-9, UMAPINFO)

    Outside Lunar areas are damaging, yes.
  4. Death Bear

    LUNACY (on idgames!) (cl-9, UMAPINFO)

    Just sent a quick hotfix as I somehow messed up all instances of a texture in the wad...fortunately, this texture was only used twice, and both times in my MAP01 and 02, so I updated that. Thanks! There are certainly a few challenging ones in here, but I think with the hard monster limit I put on it, it doesn't get too bad.
  5. Sweet! Excited to play it! Think you forgot a link to the file, though.
  6. For anyone out there mapping, we were having some graphical/ texture issues with the target ports. Thanks to @Egregor and @TheHambourgeois these should have been solved. I have updated the OP link with the new resource pack. Let us know if you find anything further, please.
  7. @Engired my submission is a few posts above your update. I added it on the 20th. Cheers!
  8. I knew it looked weird, but I suppose its the curse of looking at it for too long lol Thanks.
  9. Death Bear

    How Long do Mappers Last?

    My plan is to last long enough to make 666 maps. After that, who knows?
  10. I think I did pretty damn good. I think the only maps in Plutonia that I know better than this one are MAP01 and MAP30. Scale's a little off...decorations and some items are different...to be expected. Some textures I missed completely haha. But I think my memory served me fairly well, here. Also, I learned how to do my first self-referencing sector for the bridge! Yay progress! MAP02: "Well...That's a Lot of Souls" by Death Bear Tested with Crispy and GZ. Here's the comparison (Original on Left, Mine on Right):
  11. Pineapple Under the Sea Speedmapping Presents: Treasure Chest Series! We're back for the second round, baby! This is an ongoing quarterly project inspired by the original idea that @Steve88 had for PUSS in 2020, which was to create a dropbox for speedmaps that could be submitted on @BluePineapple72's discord server, then compiled for the masses. As we have grown beyond this original vision, I thought it would be awesome to come full circle in our second year to do something like this. So, this is not replacing our mainline series of monthly events, but is a Discord-exclusive, lowkey, speedmapping for speedmapping’s sake event where we make maps quickly then share it with the community. These are speedmaps made in 3 hours or less, compiled in order of submission, with a Credits map at the end. No themes or gimmicks, this time...(well, kinda.) If you're interested in participating in future installments, come join us at the Pineapple Under the Sea Discord, where all the wet fruit-inspired magic happens. I present to you Volume 2, covering January through March of 2023. This contains 4 maps made specifically for this project, as well as the two maps made during the Mapping Off Live Charity Event held 3.18.2023 on Twitch. Format: Boom-compatible (cl-9), uses UMAPINFO Tested with: PRBOOM+ 2.6 Maps: 7 (6, plus a credits map) Custom Assets: There are a small number of custom textures. See .txt file for credits. Difficulties/Multiplayer: Various, Co-op Starts Download: idgames MAPLIST: Ordered chronologically by submission, with a credits map created by Death Bear. It is an honor getting to lead this ongoing series, play through, and compile everyone's work. Other than unseen bugs, we're good to go! See you in July for Vol. 3!
  12. Over the summer of 2022, I was home with my kids with all plans to do fun stuff...until a storm came in and knocked the power out for about 8 hours. During that time, I decided we were going to make the most of it and we drew doom maps by candlelight. Three of these map sketches ended up getting used in Lunacy. Once the kids went to bed, I poured myself some whiskey, grabbed a blue crayon laying around, and I sketched out an entire episode of Heretic map layouts. Some of them were inspired by/ loosely based on random dungeon layouts I saved on my phone; some were straight from my head. I took these to editor. This was my project for NANOWADMO 2022, and I managed to finish building these maps within the month. iWAD: Heretic Format: Heretic (Doom format) Target Port: Chocolate Heretic (which means most sourceports supporting Heretic should play it) Tested With: Chocolate Heretic, GZDoom Assets: Stock Heretic Maps: Replaces Episode 1 (E1M1 – E1M9) Version Beta 2: Download (Google Drive) A Special Thanks to some initial players/ testers: @Egregor @Endless @joe-ilya Tracks are mostly from the Raven MIDI Pack. Map/ Tracklist: I still need more playtesting to iron out some of the kinks, but these are basically speedmaps, so as far as layout-related experience, it’s not changing much...but I still appreciate feedback as I continue to map and learn. If you play, I would appreciate you letting me know of any issues...including balancing feedback. I'm sure I missed something. I also still have to figure out how to do things like titles, and if I'm going to include anymore graphics. Plan to have this on idgames before the end of Q3. Here's a little dev thing, with map names, tracklist, and some personal thoughts on each map. Enjoy!
  13. Death Bear

    The DWmegawad Club plays: PUSS IX: Mapping at Warpspeed

    Of course! That’s the beauty of it, right? That’s merely my opinion.
  14. Death Bear

    The DWmegawad Club plays: PUSS IX: Mapping at Warpspeed

    Hello, everyone! So, I admittedly wrote about 20 pages on Mapping at Warpspeed…on my own maps, its development, and my thoughts. I’ll share all of it in due time, and likely just link it here…but here are some thoughts I wrote up for each of the map I didn’t make for this set. This is the concise version. I tend to enjoy being long-winded comprehensive. Map 2: Ancient Covenant by Myolden Maps 3, 4, and 10: Trespasser, Oberth Malfunction, and LaGrange Disruption by NotTyrone Maps 7 and 8: Holodeck and Moon Funeral by Myolden Maps 9 and 11: Alien Tartarus and Another Glance at the Paradise by Muumi Map 12: Spirit Fracture by Lemonlytical Map 15: The Atropal Jaws by BlooberryPi3 Maps 31 and 32: Lazarus Labs by Cheesewheel and Blood Swamps by Muumi Map 16: Mors Palus Aliens by Late Night Person Map 17: Zero G Station by Danlex Maps 18 and 24: Close Encounters of the Weird Kind and Cryptozoophobia by WeirdSandwich Map 19: Hiding the Secrets by TheBMFG Map 20: Archvile Arrival by Muumi Map 21: Beyond by Doomcat Map 23: Neon Desert by Chookum Maps 22, 25, 26, and 27 – The Zodiac Saga by BluePineapple72 I also am sharing some thoughts/ dev stuffs here on Maps 29 and 30. Map 29: Mapping at Warpspeed MAP30: Stargate BP-9 (Credits) I hope you enjoyed this. I want to thank everyone again for playing through our work, and for all the write-ups and feedback. Know that much of it I will personally be referring to again. It is often difficult to get feedback on work as a Doom mapper, especially a new one, and sometimes it’s hard to know who’s playing it. Getting the constructive aspects of this feedback this month, even on work that for me is 2 years old, is wonderful, and has given me some things to consider. One thing it has NOT made me consider is quitting. Whether you like my work or not, I’m not stopping anytime soon. I have more writeups on my own maps...but for another time. Also, in a completely selfish tag...Planet Chasers will return. I love this wad. It was an honor to share it with you all.
  15. Death Bear

    The DWmegawad Club plays: PUSS IX: Mapping at Warpspeed

    True that. I'll be covering that in my writeup. And also, @Book Lord that is very gracious of you. I did take great pride in this effort, and I LOVED getting to honor all of our contributors.
  16. Death Bear

    The DWmegawad Club plays: PUSS IX: Mapping at Warpspeed

    No worries. I do, too.
  17. Death Bear

    The DWmegawad Club plays: PUSS IX: Mapping at Warpspeed

    This comment was humorous, and does a discredit to what we do. So for you, and anyone who read that statement, I can set the record straight on this. I’ve spoiled it as it is “inside information” and I planned to save most of that for the end, in case anyone is interested in just playing maps and doesn’t care about my response to this statement. For anyone with constructive feedback for a budding young level designer’s work, know I’ve appreciated it as I share it with Doomcat.
  18. Look forward to some feedback! Google Drive Download (Zip, 712 KB) Map Name: The Texas Skillsaw Massacre (30mc2_deathbear_m1) Author: Death Bear Music: Stargaze by Psyrus Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: A small canyon filled with aliens to fight. Hamboning will not save you in the end. The spiffy new plasma gun might, though. Notes: ? Map Name: Moonsweeper (30mc2_deathbear_m2) Author: Death Bear Music: Gigabridge by Stuart Rynn Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: Infiltrate the moon tower…the security can get pretty hot, though. Sweep it clean. Notes: ? Map Name: Neon Shuffle (30mc2_deathbear_m3) Author: Death Bear Music: Neon-Step by Psyrus Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: Shuffle through a small blue and purple alien techbase. Fancy footwork may benefit you here. Notes: ? Map Name: Noxious Veins (30mc2_deathbear_m4) Author: Death Bear Music: Catalyst by Psyrus Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: Inside a living alien ship, you search for a way out. Notes: ?
  19. Death Bear

    OHM 1 & 2 WADs

    Nice to see this out! I enjoyed mapping for this, recording others’ work for this, and now I just need to play the remainder of the second wad. A BIG Bear-sized shoutout to @NinthBurn! Thank you for taking on the additional testing and compilation for this set! You didn’t have to, and you did! It’s always a good day to see my work and the work of fellow mappers getting the archive release! Fellow Speedmap enjoyers, rejoice! You have two more wads to play, now!
  20. Death Bear

    The DWmegawad Club plays: PUSS IX: Mapping at Warpspeed

    Side note: This one is my favorite of all the maps I made for this set, for better or worse. 🤘🛸
  21. Even when I'm not mapping in editor, I'm mapping. I'm always coming up with ideas...some I write down, some I draw. And I draw a LOT. But not all maps I make are drawn first. Some I see in my head and go straight to the editor. Some I just start throwing down lines in editor and see what happens. Some I completely start with the sketch...some I stick to...and some I break from the sketch. Some sketches are just geometry...some have added detail and notes for texturing and gameplay and progression...some contain little sketched "scenes" that I see in my head on how it'd look in-game. Many (but not all) of my speedmaps are made on-the-fly, so little forethought goes into them. Some are made by forcing myself through block, some are made when inspiration strikes. This is how my artistic workflow for my actual art works...it's erratic and flexible, tempered often with a little more rigidity and intentionality. TL;DR. Yes. All the things. There's no wrong way to eat a Reese's. There's no one right way, perhaps. Figure out what works best for you! And don't be afraid to try something different.
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