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Everything posted by philcul
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Classic Doom II in Eternal. Was only a matter of time...
philcul replied to Doom-X-Machina's topic in Doom General Discussion
That's not even the first Doom II map for Doom Eternal... ...or even the first Classic Doom map: -
What do you consider to be the most impressive Doom challenge that has been completed? (Including custom wads)
philcul replied to AlexSpillsBeans's topic in Doom General Discussion
Yep, it was Daerik. -
Concerns and thoughts with where modding goes from here?
philcul replied to Doom-X-Machina's topic in Doom General Discussion
Yeah, I just came here to post this. I really don't get why so many people suddenly think that Bethesda/id would crack down on or would be more restrictive regarding mods (including map-packs etc.) of an old game when they just released a really powerful modding tool for their newest game where you can create maps, edit models, animation, etc. -
Anyone know good suburb themed maps?
philcul replied to NotAnImpInDisguise's topic in Doom General Discussion
Maybe Oceanside does count? -
Well, the word 'cacodemon' simply means 'evil spirit' because the word demon itself did not have negative connotations in the old greek word daímōn, it simply meant 'spirit'. Even Socrates speaks of his daímōn.
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What? "changed Metal forever"??? Most people in the metal scene didn't even take notice of it lol
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Why do doom games take so long to come out?
philcul replied to nathanB404's topic in Doom General Discussion
Here, for your enjoyment: -
That pinky in that one exit-room.
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What is it with this backwards mentality?
philcul replied to Helton342's topic in Doom General Discussion
I'm pretty sure that is satire. (At least I hope so.) -
Doom 2 In City Only [Now on idgames]
philcul replied to myolden's topic in Map Releases & Development
Probably found a bug in map 22: You can just walk through the fence that's next to the red skull key, it is not marked as impassable. -
RARE CITY AND WINTER THEMED WADs
philcul replied to Disabled Dude Plays Doom's topic in WAD Discussion
Do you mean Wads that are winter- and city-style at the same time or are you looking for either? Anyway, maybe this might interest you: -
Some people really love their achievements. (Not me, I mostly think they're stupid.)
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To be honest, I prefer when mappers mostly do not change enemy composition but add power ups and so on on lower difficulties.
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I'm sorry to inform you that this already exists:
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This is really chill, I love it.
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Nope, it's not running on Notepad, it just generates an image which gets displayed in Notepad.
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Amalgoom: Mixing Doom and Doom 2 [Special trailer on page 9!]
philcul replied to DoomGappy's topic in Community Projects
Hey, I just played the fusion of Go 2 It and Grosse and I personally didn't think its difficulty is that hard. I almost always only play HMP and I didn't find the map that hard. If that's the UV-version then the HMP-version, that's easier than this, will be fine. I was surprised how many power-ups there were if that's the UV-version. With all those supercharges and megaspheres this UV felt easier then Abandon's HMP, so I guess it's fine. I don't think you have to reduce the enemy count by much, honestly - mostly the archviles and maybe barons - and maybe some of the cybies at the end. Even though the cyberdemon horde isn't that much of a threat if you use the invul on the left - which is totally fine! In general I really liked this map and how it pays tribute to the original. In 1996 Go 2 It was a shocking experience and I can recognize many elements from it but nowadays it's the original level is rather tame. But this feels like an updated version which conserves the original ideas and general layouts but transports them into 2024. This combined with the Wolfenstein-elements plays great. I especially liked how you reused space via all those transformations and that the lighting gradually changed with the rising ceiling. Fantastic visuals! Edit: Some constructive criticism. Maybe you could make it somehow clearer in the beginning that you'll have to return to the starting room after collecting the keys. I did not have any problem with that, as I like to use automap and regularly saw the new openings appear on the map and the teleporting enemies where also a good hint... but maybe you could put small signs with the blue, yellow and red skull key texture on the respective side of the starting room, so that the player can imprint this into their memory and think to themselves "ah, I'll probably have to return here, when I got all the keys". Another thing: I honestly walked a bit in circles in the first room after killing everything because I didn't realize that the one platform was a lift as it looks like everyother platform. Maybe put some other lower texture there to make it clear that it is a lift? No other criticisms from me. :) -
[RC5] EVITERNITY II - RC5 Released!
philcul replied to Dragonfly's topic in Map Releases & Development
Eh... what did you think it was when you first saw the weapon sprite in map 31 (or in whatever map you saw it first)? -
Someone who is really unknown but you all should take a closer look at is Phobos Amphitheater. He makes videos specifically about doom midis: history, analysis and so on. His channel is relatively new, but the four videos he has on there so far are really cool and fill a special Doom YouTube niche! Just take this video about doom midis that use odd time signatures:
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Thank you very much for the alternative link, it worked for me now! Don't know why dropbox didn't work for me... I'm always excited to see your stuff, as it's kind of relaxed slaughter for me and cool, mysterious places to explore!
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Hey, I just wanted to download the newest version of this wad but for some reason the link doesn't work for me. The page stays blank/white and loads and loads but never finishes loading. I don't know if this is a problem on my side or if maybe the upload is broken? And are you still working on this or is this more or less finished?
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[RC5] EVITERNITY II - RC5 Released!
philcul replied to Dragonfly's topic in Map Releases & Development
Just finished and walked around the credits map - and you know what I love most about that one? That you can use it as a fucking jukebox! The whole soundtrack isn't released right now on YouTube, but who cares when you can boot-up map 37, walk to your favourite song and let it play while you minimize your sourceport lol Lovely thing this whole wad - so many maps that are already burnt into my mind and that I will want to experience again in the future. (And the ending sequence of Kenosis... man oh man... after that I had to get up and sit down in the kitchen to take a breather - and not because of difficulty, but because of all that happened there at the end...) -
[RC5] EVITERNITY II - RC5 Released!
philcul replied to Dragonfly's topic in Map Releases & Development
@Dragonfly et al: I have a "lore" (?) question about map 26 Myriad: -
Commander Keen. After killing the cyberdemon in map 32 I would love for them to put up a bit of a fight and not just lazily hanging around. You hate to see this kind of laziness!
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Good Boomer shooter YouTube channels
philcul replied to Knight0wl's topic in Doom General Discussion
You should check out Kirk Collects!