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Thanks for uploading the soundtrack, my girlfriend and I, we both love this game, its aesthetics (visuals and audio equally) and gameplay so much! <3
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Subverter [MBF21] - A very normal map
philcul replied to SoBad's topic in WAD Releases & Development
Really cool subversive, eh, "normal" map. Like a troll level done right. -
Lol it's the other way around: Some of doom's demon pain sounds are camel sounds! (Also used in Banjo Kazzooie, but in that case for a camel.)
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Doom Stupid Strategies #08 - Press WASD to Summon Archviles!
philcul replied to Roebloz's topic in Doom General
Does each press summon one archvile or does holding the button down also summon multiple archviles? -
Are there maps that take place in real world locations?
philcul replied to Sonikkumania's topic in Doom General
There is Oceanside, a fun slaughter-lite 4-map wad with lots of doom cute which is based on Oceanside, California: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/oceansde -
Hey, I just played through it and I wanted to say that I loved it. Even though it isn't a really long map it took me quite some time, mostly because I took it slow to soak in the atmosphere and mood. It felt touching in a way that is hard to describe, like it was permeated with a sense of longing or something similar. English isn't my native language so I struggle a bit with describing it fully, but I will remember this experience for a long time I think, one of my favourite single-map-wads I've played in a long time. The secrets were really nicely done - I liked that while they weren't handed to you they were still signposted in a way that didn't necessitate a look in doombuilder. Just paying attention to unexplored places or openings on the automap and looking around carefully was enough. I loved how the BFG was a reward for finding all the secrets and how this was hinted at with the secor 's'.
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Stupid question maybe but as you're not asking if it's possible to kick but how to kick... what made you think it was possible in the first place? Because kicking isn't really a well known feature of Doom compared to for example Dark Messiah of Might and Magic.
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If you went inside the last doom mod you played how screwed are you
philcul replied to TheNoiseClassicDooMfan's topic in Doom General
I'm kind of fine, I guess? Playing Hellcore 2.0 right now. The first maps - that's where I'm at right now - don't have that many demons but a lot of urban landscapes, empty houses where I could hole up and survive for quite a long time, maybe even get to an even safer place. -
I'm honestly really thankful for that tendency. In the same way that I prefer smaller, more focused/concentrated in the general gaming space I also more and more tend to prefer non-megawads that have all the fat trimmed off and are just deliver a really good, dense experience. So maybe using Eviternity as a benchmark isn't the best approach.
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Wonderful, thank you so much!
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Not sure if this is the right subforum. Essentially I'm looking for something like Auger Zenith's sprite rain but in green. I'm pretty sure I saw some green rain sprites in some map - maybe some Mucus Flow tribute - but I can't find it anymore. (Note: I don't have any experience in sprite editing and I'm feeling not up to the task honestly, mainly when it comes to the artistic side, like getting the colour gradiants of the rain drops right, etc...)
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The blind UV max trend seems to be the bane of every mappers existence.
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Box Doom - Community Project [2 WEEKS LEFT]
philcul replied to randomsounds01's topic in WAD Releases & Development
Give me a spot somewhere in the middle, I don't care about the specifics. -
Box Doom - Community Project [2 WEEKS LEFT]
philcul replied to randomsounds01's topic in WAD Releases & Development
Oh, I would love to participate!