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About duncan
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I got 98 I got all of Doom 2 and the majority of Doom. I got more TNT than Plutonia bizarrely, even though I play Plutonia far more. I remembered the bland names of TNT like 'Metal' as they were memorably boring names.
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Interesting read, thanks for sharing
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I played through it and I have to say that I find the review was very fair. In fact, if I had reviewed it, it possibly would've been even more critical. The whole idea of a review isn't to receive fanfare, it's to receive a player's opinion on your work, whether that is positive or negative. If you can't handle the heat of that, don't submit your work for review...
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I played your maps and really enjoyed them. Texture issues here and there aside, it's blatantly obvious that you have mapping skills which are worth pursuing. And kudos to you for asking for brutal honesty and for working at your maps properly and not just chucking them together and uploading them to idgames.
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Is this without ME destroying a single barrel, meaning that enemies can?
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It depends on the quality of the titlepic for me. If I open up a WAD and find a shoddy looking title picture that looks like it was thrown together in Paint, then I'd rather have had the Doom 2 title pic.
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My girlfriend is a more prominent and skilled Doom player and mapper than I am, by far. She's often on Zdaemon or Skulltag and has loved it since she was a kid.
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Well, like I said in the review, I pretty much understand the exercise of making the maps...but there's no point hiding the fact that they are terrible maps and barely worth playing. I say barely now, because someone above said they enjoyed them so it is all subjective. They are terrible maps because they were made in 5 minutes, not because the authors are bad. There are thousands of mis-aligned, badly textured maps with null gameplay that have taken more effort than this, so anyone who fancies playing maps like that might want to give them a shot first
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Just played Lunatic; absolutely fantastic
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I'm loving the amount of vanilla megawads emerging at the moment; long may it continue. Good luck with this project!
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Anyone who has the patience to make a map using DEU has my respect by default.
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Thanks for this.
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I found it difficult to be too hard on the mapset, I'm reluctant to verbally massacre something that has clearly taken, as you say, a lot of great time and effort. I wouldn't want to discourage such skilled mappers from producing further work, but they definitely need to work on the playability of their maps. At the end of the day, as I said in my review, beautiful maps are useless if you can't enjoy playing them.
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I played with ZDoom; would that have affected it? I clicked on all the walls available; I was very much stuck and had to IDCLIP my way out It wasn't that I never saw the blue bars (I did remember passing them); it was just finding my way back to them was an absolute impossibility. The problem I had regarding keys is that they were so so far away from what you use them on and when the level is so massive and has taken a long time to play through; it's not easy to remember where everything is. Perhaps it was just my own bad memory, but I found myself lost many times. I would be interested to know if anyone else experienced similar when playing it
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These screenshots look phenomenal. I'm really looking forward to playing this.