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The Royal We

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Everything posted by The Royal We

  1. Waiting for Romero to play see.
  2. The Royal We

    What are the best lyrics you've ever heard?

    NO GOD no god PLEASE no NO NO NOOOOOOO- (now it’s playing over and over inside my head)
  3. The Royal We

    What are the best lyrics you've ever heard?

    I can't answer that. My whole life flashes back in my head with a question like that. I can only share this image:
  4. The Royal We

    Every MIDI I've ever made for use in Doom

    How come you never told me about this topic, Tami? I'm very disappointed, my daughter. No carrots for you for a week.
  5. The Royal We

    Doom music you'd !@#%* to

    When I innocently showed my girlfriend some music from Doom and Duke Nukem 3D she said “I'd !@#%* listening to this”. I felt awkward, turned off the sound and went to feed my cats. The power of nostalgia that some MIDI brings may not carry the same weight for each person. For some, it may have no weight at all. For me, it's not a mix that fetishes me, but well... different strokes for different folks. Everyone fornicates to their heart's content.
  6. Having all these magnificent artists in this project is already the best award we could ever have. And I mean that from my heart
  7. Hi guys! I'm very happy to announce today two great special guests who are part of the Amalgoom project. They're two people I never imagined I'd be working with, and I'm as thrilled as ever to share that they're part of this crazy journey. The first is Dial-up For Murder (@dial-up), a fabulous artist who has composed songs for projects such as Eviternity, Atonement, Sign of Torment, among many others. I've done a lot of mapping listening to his songs, and for me it's incredible to be able to say that we're going to launch a project that he is part of. Check out Dial Up's website and available albums here: https://dialupformurder.bandcamp.com/ Finally, I'm immensely honored to announce that the music for map 30 has been done by Lee Jackson (@leejacksonaudio). Yes, Lee Jackson himself. The guy. However, given the circumstances that Lee is going through, this will be the only OGG song on the project, and it's being done in partnership with the my dear friend @minimedals, member and talented composer of the Amalgoom project, who is receiving the proper guidance from our dear Lee. That being said, the music for map 30 is a remix of the songs "Facing the Spider" and "Opening to Hell" with Lee Jackson's song "Planet Forbidden" - a discarded track from Duke Nukem Forever based on the 1956 movie Forbidden Planet, the first film to have a completely electronic soundtrack, and which also served as inspiration for our map 30, “Monsters from the id”. I can already tell you that the composition is coming along beautifully and will bring Amalgoom to a fitting, beautiful close. Support the composer of our childhood soundtrack by buying his material here: https://dleejackson.lbjackson.com/music/ (Off topic, but please! Also listen to the magnificent arrangement he recently did of Anton Bruckner. Listen with the lights off, eyes closed, and the volume up: it's magnificent). We still have some amazing new announcements to make in the future, but that's it for now. We look forward to sharing what's next with you. Cheers to everyone who has been following the project. Now, the end is near!
  8. This is a project with a lot of potential. I won't be able to participate due to lack of time, but I thought the idea was marvelous. Just beware that people may appear in disguise just to infiltrate and cause negative controversy. Please be very strict when it comes to evaluating the maps and seeing who gets into the project or not. I'd hate to see bad people trying to ruin an initiative like this. Looking forward to play it!
  9. Grungo’s boom stick
  10. The Royal We

    Nonfiction

    “Ma: entre-espaço da arte e comunicação no Japão“, by Michiko Okano ”Tempo e espaço na cultura japonesa”, by Shuichi Kato “Concepção Estética de Kawabata Yasunari em Tanagokoro no Shosetsu”, by Meiko Shimon ”On Monsters: An Unnatural History of Our Worst Fears”, by Stephen Asma …and, well… ”DOOM: SCARYDARKFAST“, by Dan Pinchbeck (the true “Masters of Doom” in my opinion) These are the ones I remember off the top of my head, and that I come back to revisit from time to time. I also enjoy reading academic theses and articles on subjects that interest me.
  11. The Royal We

    grungo Q&A - ask grungo anything

    Great movie. I'd like to make a wad inspired by it. Selton Mello is great as Johnny. I mean... João Guilherme Estrela.
  12. The Royal We

    grungo Q&A - ask grungo anything

    Grungo: An imp, a cacodemon, and a lost soul are talking at the Peace Conference Meeting. They observe a flag moving. They start to argue about the flag. The imp, imposing a posture that highlights his fragile muscles, says, “The flag is moving.” The cacodemon, with a debauched smile, says, “The wind is moving.” The lost soul calmly says, “Not the wind, not the flag; the mind is moving”. Who is the flag?
  13. This whole discussion reminded me of this particular scene and I can't say exactly why:
  14. The Royal We

    Why are recent Doomworld threads stupid?

    “Lord, save little children. The wind blows and the rain's a-cold. Yet they abide...They abide and they endure”.
  15. I find it very interesting how much our background influences the way we make maps. So I ask you: what movies/series/books/music inspire you to make maps (other than other games)? Personally, I'm very inspired by the films of David Lynch, Yasujiro Ozu and the Cohen brothers. Both have films whose aesthetic works well with little text. I've also been inspired by Evil Dead, The Thing and other horror films. Poetry (especially Mario Quintana and Mia Couto), short stories by Edgar Alan Poe, are materials that inspire me to take the Doom builder and create atmospheres that I find interesting. Shotaro Ishinomiri's Kamen Rider mangas make me want to make maps like crazy. How about you, guys?
  16. The Royal We

    What movies/series/books/music inspire you to make maps?

    Zombies ate my Neightbors in Doom is phenomenal. There are moments when it's even more tense than the original!
  17. Here are some screenshots (without monsters) of map28 (e3m9 + map28) that I'm making with @SpaceCat_2001. Some (many) parts are working in progress, and will be changed and refined for the final version. I've tried not to give away much spoilers, but I don't think it's news to anyone that the main theme of E3M9 is “fake exits” The lack of monsters takes away some of the aura of map 28, but they'll all be there waiting for you!
  18. The Royal We

    Post your Doom textures!

    That would have terrified me as a child in any game. I think it does today, even without being in a game.
  19. I look forward to hearing what you think of the full version! Several maps in the shareware version have been changed or adjusted according to feedback from Discord staff. If you want to take part in the final playtests, you're invited!
  20. The Royal We

    Doom Novella: A concept of a concept of a idea

    grungo just do a map a put whatever you want in it
  21. The Royal We

    DOOM music in DOOM II

    -
  22. The Royal We

    Worst official level?

    Also WTF. Sandy doesn't do drugs. I do. Just kidding. Maybe. Is this a... what day is this?
  23. The Royal We

    Worst official level?

    I'd probably like E1M6 and E3M6 a lot more if it weren't for that damn repetitive music (I'm so sorry, @plums, “Kitchen Ace” sounds like the main chorus of Tim Maia's "Não Quero Dinheiro" playing on a loop). I don't know if the same goes for E1M9: the music is repetitive, but so is the map. E1M4 map smells and tastes like filler to me, sorry. As far as Doom 2 is concerned, I don't have any maps that I hate. The problem, in my case, is that there are few maps to love. It is, as we would say here in Brazil, a "university restaurant food". It's OK, but there's something missing. It doesn't have the affection of grandma's food. I'd have to play TNT and Plutonia again to remember which maps I don't like, but I can't think of any that I find horrible (except maybe the one with the giant corridors that I've forgotten the name of, from TNT). EDIT: I don’t like E2M3. Not even nostalgia can save it.
  24. Please, don't watch with headphones because my microphone is completely bugged and only plays on the left side. I don't know why. I thought the three maps I played were excellent, but I'm going to focus my review on map 31 for obvious reasons hehe... Maybe you think that map 31 is an "inferior map" because it was one of your first maps, but you're wrong. This was, without a doubt, the most vanilla experience I've ever had playing a map based on El Chavo del Ocho, and that itself makes the map unique and special. Touring areas of the show on a map in the same style as the original Doom maps was an experience I won't soon forget. And the best thing: even with all the limitations, you've managed to put in references and moments that make the space recognizable and, more than that, with small narrative moments. Frankly, I didn't even pay attention to the quality of tge gameplay of the map, if it was balanced or not, because I was too immersed in discovering details of the map and having a lot of fun. So I have nothing to criticize or point out (except perhaps a part that I got stuck, but now I can't remember if it was on map 31). Finally, I'll reiterate here what I said in Portuguese in the video: it's very curious how different El Chavo maps, even if the mappers haven't played each other's maps, end up using elements from the same episodes to create the narratives (I avoided playing or watching gameplay of any El Chavo del Ocho maps before making "El Chavo del Doom: Doomguy na Vila do Chaves"). This point is especially clear when we talk about the episode that gives its map its name. My theory is that the commonalities between El Chavo del Ocho and Doom that cause are twofold: the fact that both Doom and El Chavo del Ocho are built in dark, non-Euclidean spaces, and with extremely absurd situations (an grown-up playing a child is as believable as a wall with a misaligned texture that unlocks a secret). The second point in common is Roberto Gómez Bolaños' passion for the horror genre (a taste that is especially noticeable in Chapolin Colorado). Both Doom and Chaves are aimed at a very broad target audience, and this touch of horror gives them both a special flavor. Very very good wad indeed. Thank you very much for the experience
  25. The Royal We

    thoughts/experiences with weed

    "If taking drugs is uncool, then I'm the most uncool (censored) dude on the planet.”
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