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GlebyGlobster

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About GlebyGlobster

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    Dingus McJones

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  1. GlebyGlobster

    RBWTTAB

    the wad is cancelled. I've been burnt out with doom modding and the original files for the doom map has been lost due to my old pc dying. however I've moved onto hl2 modding. i've been working on recreating the map in half life 2 as a learning exercise. while I'm moving on to modding different games, I'll never forget the doom community's patience and helpfulness. i have put some screenshots from an indev version of the source remake. it is very clearly early in development and I'm still blocking things out. maybe I'll finish the source remake in time for the anniversary of RBWTTAB. although it isn't really meant for general fps gameplay. I'm making it to develop my skills further and learn more features to make the map look better. i might try and learn how to code enemies in the source engine so that i can make doom demons to fight. I'm not sure.
  2. GlebyGlobster

    RBWTTAB

    really bad wad that i tried my absolute best on
  3. GlebyGlobster

    RBWTTAB

    thank you for the feedback. i see i have a few bugs to fix. i'm glad it's not complete shit.
  4. GlebyGlobster

    RBWTTAB

    added
  5. GlebyGlobster

    RBWTTAB

    forgot about that, sorry
  6. GlebyGlobster

    RBWTTAB

    You can probably piece together other, more WIP maps from the full version. i was too lazy to remove everything regarding them.
  7. GlebyGlobster

    RBWTTAB

    Hello! I've recently gotten into the doom mapping scene, and have been cooking up a WAD for the past couple months. I've decided to release a one map teaser, just to see if the WAD's worth finishing. Please go easy on me, this is my first serious attempt at mapmaking. It's not finished and nothing here is final. To play you need GZDoom and the Doom2 IWAD. Enjoy, and happy dooming! RBWTTAB_TEASER.zip
  8. GlebyGlobster

    Changing instruments used in MIDI files

    hi. i apologize for the inconvenience. last time i tried to add a midi it sounded all weird and out of place. my bad, it fixed itself. don't know why it did that
  9. Hi. I'm creating my first map pack, and i'm not too skilled with composing music or just midi files in general. i have a specific song i want to use in a level, but it doesn't use the doom instruments. is there any steps i could take to fix this? thank you in advance.
  10. GlebyGlobster

    Nugget Doom 3.1.0 (updated May 16th, '24)

    ok. i was browsing through options. this is now my goto source port because i can fix so many things that screwed with my ocd! like weapons being able to be off-center while firing, lack of weapon bobbing while firing, etc. gzdoom has all of it's fancy smancy bells and whistles, but nugget doom lets me fix/change stuff that i actually care about. great job!!
  11. GlebyGlobster

    Best PrBoom+ megawads?

    never thought of that, i'll try that later.
  12. GlebyGlobster

    Nugget Doom 3.1.0 (updated May 16th, '24)

    love this port! great job!
  13. yo, i'd like to be a playtester.
  14. GlebyGlobster

    Best PrBoom+ megawads?

    after doing some exploring, I've found a good one, 2002 a doom odyssey. https://doomwiki.org/wiki/2002_A_Doom_Odyssey
  15. GlebyGlobster

    How to find specific linedef on map in Ultimate Doom Builder?

    could you possibly help with this thread? https://www.doomworld.com/forum/topic/137583-how-do-i-make-a-polyobject-door-make-sounds/?tab=comments#comment-2673155
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