Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by DoomGuy999

  1. DoomGuy999

    What is the worst season?

    @vyruss explain. I'm curious to hear what's wrong with winter.
  2. We need a doom 64, doom rpg series, mighty doom, and doom vfr subforum
  3. DoomGuy999

    what is wrong with people who like snow

    That's just sad. Now it's march, and now I don't think there be anymore snow. It barely snowed this year.
  4. Ok, more focus on the last 4 or last 2 words. Also, no one wants to get sunburns, but the solution is to wear shorts, alright?
  5. DoomGuy999

    the big no-no's of mapping

    Saw a good vid by Doomkid Quick summary in case you can't watch his video because you don't have the time (Make sure to give it a view when you can, he's a good content creator.) 1. Don't make it too symmetrical 2. No inescapable radiation pits 3. No thin corridors (bigger than 64 mp) 4. Don't make it UV only 5. No over using the same texture
  6. I'm just curious, WHY IS THAT THE NAME OF THE WAD
  7. DoomGuy999

    Teleport Item

    They did something like that in going down's demonology, but, i think @Kappes Buur is correct here.
  8. DoomGuy999

    Most recent movie you saw

    Underrated Comment. SG-1 is an S-Tier tv show in my opinion, this post needs more than 3 likes. apologies for my off-topic comment
  9. DoomGuy999

    Your own "Lost Media"

    Only a year ago, I lost this game I was coding when I cleared my browser history. That game is gone forever - it was supposed to be a 25 level game called "The Final War" where a human built in a lab took over the world and replaced his blood and brain with circuitry and computer parts. Your goal was to take a rocket to mars after killing all the mech soldiers on earth, and then on mars take a space teleporter to one of the moons of Saturn, Titan. From there you would fight the final boss, but you had saved some mech parts and built your own. After a challenging battle, you take this advanced space beam back down to earth, saving the world.
  10. DoomGuy999

    Cursed Doom Images

    Nope! I was in God Mode. Anyway, for all the fans that saw the trailer, here it is: Chaingunners and the great mound of barrels.
  11. I'm sorry for not getting back to you earlier, but I appreciate your advice and I will consider making changes.
  12. DoomGuy999

    ENDOOM Appreciation Thread

    That looks cool, but I personally am more of a fan of more linear and neat ENDOOM screens.
  13. DoomGuy999

    Opinions on doomworld light mode?

    Well, kinda sounds like a skill issue Proud to announce that I have been using light mode for the past month and still fine.
  14. DoomGuy999

    Cursed Doom Images

    Moonwalking archvile? I could try... Could probably speed map moonwalking archvile in 10 minutes.
  15. DoomGuy999

    Why does "moo" mean "I've returned after a long time?"

    Probably not it, but from the creator of Going Down:
  16. DoomGuy999

    What country are you from?

    Maybe only the t is silent in the middle of the word.
  17. DoomGuy999

    Cursed Doom Images

    Here comes the world's best cursed image trailer! Coming SOON... some BARRELS Lots of FUN A CHAINGUNNER actually a whole stack btw And a dumb guy known as doomguy999 messing around in freeze mode Only in doomworld near you.
  18. DoomGuy999

    What country are you from?

    Is it good though?
  19. DoomGuy999

    What country are you from?

    You are british? My explanation: America is great, so I made a reference to 2 songs, the star spangled banner, our national anthem, and America the beautiful. And the bri'ish joke? Because British people can't say "t" such as bottle of water becoming "ba'ah o wa'ah." Now, Americans believe this lore: (no offense)
  20. I just came back on doomworld and I saw that the "React to the profile picture above you" is a spam thread? You see, since September I have been looking for the "official guidelines and rules of doomworld" and all of a sudden after being around for a while it gets closed. I'm sorry if it sounds like I'm whining and complaining too much, I'm just asking a question.
  21. DoomGuy999

    What country are you from?

    America, we have a whole song calling it beautiful, we live in the land of the free and the home of brave. Imagine being bri'ish.
  22. DoomGuy999

    React to the Username above you

    Oh my gosh, a dragon, a lady dragon, a lady dragon with mist. Who has the most goofy ahh status bar face in play test videos. Well, this is probably the last post of this thread.
  23. DoomGuy999

    Why was a certain thread closed?

    I'm sorry about this, I see that the other threads have been closed and I just couldn't understand why it was allowed to go on for a while. I just didn't understand the full definition of a "spam thread"
  24. DoomGuy999

    UDB Error Message

    I couldn't load one of my levels ***********SYSTEM INFO*********** OS: Microsoft Windows 7 Home Premium GPU: AMD Radeon HD 7640G UDB: R4091 Platform: x64 ********EXCEPTION DETAILS******** Failed to bind shader: Error compiling vertex shader "world3d_fullbright": Vertex shader failed to compile with the following errors: at CodeImp.DoomBuilder.Rendering.RenderDevice.ThrowIfFailed(Boolean result) in c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:line 156 at CodeImp.DoomBuilder.Rendering.Mesh.Draw(RenderDevice device) in c:\build\UltimateDoomBuilder\Source\Core\Rendering\Mesh.cs:line 28 at CodeImp.DoomBuilder.Data.DataManager.MakeClassicSkyBox(Bitmap img, Vector2D scale) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 3608 at CodeImp.DoomBuilder.Data.DataManager.SetupSkybox() in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 3428 at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 611 at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 325 at CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\MapManager.cs:line 431 at CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1380 at CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1356 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  25. that should play when you open up doomworld on april 1st.