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how would you rate your mental health?
JoJo_BadDoom replied to fruity lerlups's topic in Everything Else
I felt like shit before starting therapy, and now I'm feeling slightly less shit. If this improvement keeps up, I'm gonna have to say that therapy can work, depending on the therapist, and also depending on yourself -
Are you interested in an HD 2D styled Doom Remaster?
JoJo_BadDoom replied to MistycSpider's topic in Doom General Discussion
If I'm not mistaken, similar things have been tried before? I think. It would be a tricky thing to get right. The limitations of the sprites works in conjunction with the comparatively simpler level design of Doom. To have more complicated sprites and textures surrounded by simple geometry would make things look quite out of place. Of course, maybe this would fit better with more modern and more detailed levels, but I don't think something like this would be visually cohesive. -
how would you rate your mental health?
JoJo_BadDoom replied to fruity lerlups's topic in Everything Else
Not great! Generally feel pretty miserable. But, I've been to therapy today, started to explore some of my issues - particularly in my struggles to advocate for myself. It's given me a lot to think about and hopefully implement. -
Wolf 3D rewired my brain, now I refuse to use saves unless I'm actually done playing.
JoJo_BadDoom replied to oneselfSelf's topic in Doom General Discussion
Makes me want to play Wolfenstein again - I do tend to savescum a bit -
Which sector light mode do you use in GZDoom?
JoJo_BadDoom replied to Lizardcommando's topic in Doom General Discussion
Fullbright only (I have mouse-1 bound to cheat in the light amplification goggles) -
I don't like the album, but not because of the production - I kinda like that. Metallica have a problem with songs and / or albums that are longer than they need to be, getting boring as a result. They've had this problem to varying degrees since Master of Puppets
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What is your favorite types of Maps ?
JoJo_BadDoom replied to LamaRoux34's topic in Doom General Discussion
I tend to like smaller maps, not too difficult, but with interesting ideas. They don't have to have perfect combat, maybe they could even be a bit wonky - but so long as there's at least a nugget of an interesting idea, I'll probably enjoy it. -
you think blur spheres are spectre eggs?
JoJo_BadDoom replied to Grungo's topic in Doom General Discussion
make a spectre eat one, that invisibility ain't gonna be partial any more -
should i play thy flesh consumed?
JoJo_BadDoom replied to Green561's topic in Doom General Discussion
It's a really good episode, and a logical conclusion to the standard Doom 1 gameplay. Absolutely play it! -
Does anyone have a way to contact to Zero Master?
JoJo_BadDoom replied to TheTenFold_YT's topic in Doom General Discussion
Whoever put that phone out-of-bounds in e2m6 really messed up. I hope someone got fired for that blunder. -
Is Hexen criticized too harshly?
JoJo_BadDoom replied to oneselfSelf's topic in Doom General Discussion
I would have liked it, but the lack of weapons really holds the game back. Sure, there's items to use as well, but it just doesn't go far enough to make the gameplay interesting enough for me. -
things in doom that weirdly scared you back then
JoJo_BadDoom replied to nathanB404's topic in Doom General Discussion
Doom on the 32x certainly does have that darker feel, for sure. Even without the messed up music. For me, that "maze" in e1m4 always got me nervous when I was a kid. Kinda pushed me to learn the jump that skips that bit! (that run to the ledge by the yellow key) -
What are some sourceport features you can't live without?
JoJo_BadDoom replied to Logamuffin's topic in Doom General Discussion
I've had a think about this - I've played around with a good number of Doom sourceports by now. I would like to think I've got a good handle on what works for me as a player. They've all got their positives and negatives, for sure. I'd say in general I prefer a vanilla-ish experience, but I do appreciate the expansion to the Doom formula that more advanced sourceports can give. Overall, I think the following is a list of must-have features, at least as far as I'm concerned: Compatible with doom2.wad -
I Have Beat Both Doom 1 And Doom 2 Now
JoJo_BadDoom replied to LoserXylophone's topic in Doom General Discussion
Hell yeah, good stuff! Maybe give Doom 64 a try next! -
Narratively, the Caco in e3m1 makes sense. It really hammers home the fact that you're in Hell, by forcing you to plink away at it with your peashooter. An amazing bit of storytelling via gameplay mechanics, courtesy of Sandersen Petersen (the GOATest of all time)