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[Community Project] Second Mix! Combine your favorite classic maps! (slots claimed)
FlyingGoner replied to Cutman's topic in Community Projects
My map is done! secondmixMAP04_v1.zip Name: Arch-itecture Mix: Doom II MAP18(Courtyard) + Plutonia MAP11(Hunted) Music: "Demons on the Prey -E2 Redux-" by silentzorah HNTR, HMP, Coop(it's more like UV-solonet) are implemented but not tested. I think it's too hard for MAP04 though, probably gonna have to change the slot later Changelogs: Screenshots: -
what are you working on? I wanna see your wads.
FlyingGoner replied to everennui's topic in WAD Discussion
imps <3 -
[Community Project] Second Mix! Combine your favorite classic maps! (slots claimed)
FlyingGoner replied to Cutman's topic in Community Projects
Thanks for feedback! I did playtested in DSDA, but I've only used opengl renderer until now. I checked it in software and it was crazy! Managed to deal with HOMs, but I think I'll have to replace midtex flowers :V I will keep the red key grab, it doesn't affect gameplay and it looks funny. -
[Community Project] Second Mix! Combine your favorite classic maps! (slots claimed)
FlyingGoner replied to Cutman's topic in Community Projects
The gameplay is mostly done, so here is my WIP map04. I want to know if it's too difficult, before I finish detailing and adding secrets. Title: Arch-itecture Music: "Demons on the Prey -E2 Redux-" by silentzorah secondmixMAP04_wip.zip -
Is map slot 21 still open? If so, I'd like to join.
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[Community Project] - Lunchbreak 24: Doom in a jiffy
FlyingGoner replied to Zerofuchs's topic in Community Projects
MAP22 is done! Title: "Wind Like a Wall" Midi: "Rock the Building" by Jamie Robertson, from Plutonia 2 lunchbreak_map22.zip Screenshot: -
[Community Project] - Lunchbreak 24: Doom in a jiffy
FlyingGoner replied to Zerofuchs's topic in Community Projects
Thanks! I’ll do my best. I’m gonna pick MAP22 for now, but any slot is okay. -
FlyingGoner changed their profile photo
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[Community Project] - Lunchbreak 24: Doom in a jiffy
FlyingGoner replied to Zerofuchs's topic in Community Projects
I'm a bit late, but can I contribute to this project? Speedmapping with Plutonia texture sounds fun! -
[Community Project] Second Mix! Combine your favorite classic maps! (slots claimed)
FlyingGoner replied to Cutman's topic in Community Projects
@Cutman OP has wrong info about my map. It's actually Doom2 MAP18 x Plutonia MAP11 Some WIP Screenies: -
[Community Project] Second Mix! Combine your favorite classic maps! (slots claimed)
FlyingGoner replied to Cutman's topic in Community Projects
I'd like to take the slot MAP04. I'll go with Doom II MAP18 (The Courtyard) and Plutonia MAP11 (Hunted). -
can anyone recommend me a challenge slaughter wad that is accessible?
FlyingGoner replied to fruity lerlups's topic in Doom General Discussion
MSCP is a good suggestion, but you should be careful of MAP14. This map is a huge difficulty spike with a very hardcore final fight. That fight is significantly harder than anything from Sunlust imo, and I had to spend 6.5 hours and die 300+ times to beat it -
Recently I had a dream where I took a bus to go to BTSX-E1 MAP31. Unfortunately I got off at the wrong bus stop, and got lost.