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About PROTO32TYPE
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GENERAL INFO Game: Doom 2 Port: UDMF Tested with: GZDoom STORY I was born on October 3rd in 1995 and today I am 29 years old. I also celebrate my degree (graduated in Geology). [True Story] DOWNLOAD Click this link: https://www.dropbox.com/scl/fi/1w4w2h1v7yrfuwnnzkbdm/click-me.rar?rlkey=r29sjjaozei1y3xh0nldjjpqq&st=dhp0zb66&dl=0 SCREENSHOT
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Does anyone read the included textfiles in the wads and mods?
PROTO32TYPE replied to Lizardcommando's topic in Doom General Discussion
I prefer to read any text file or similar (.txt, .doc, .chm etc). -
PROTO32TYPE changed their profile photo
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[V1] Lost Island of Jungata (GZDoom mapset)
PROTO32TYPE replied to Lizardcommando's topic in Map Releases & Development
Very good! -
Psychosis - An Experimental Liminal Horror Map | Limit-Removing | DEHEXTRA
PROTO32TYPE replied to Amaruq Wulfe's topic in Map Releases & Development
Not bad! -
Hello! This project is 85% complete.
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[MBF21] Laocoön Quick Maps - Megawad in development (25/32 maps completed)
PROTO32TYPE replied to Laocoön's topic in Map Releases & Development
Don't forget ENDOOM bro -
[MBF21] Laocoön Quick Maps - Megawad in development (25/32 maps completed)
PROTO32TYPE replied to Laocoön's topic in Map Releases & Development
Very good! Your megawad is a nuclear fuel for my pc. -
which texture should i choose
PROTO32TYPE replied to Guezroune Amayas's question in Editing Questions
Search tech texture on Google Image, choose the pic you desired. Open a image editor (Adobe Photoshop, paint.net etc) and resize the image you choose. If is a flat use 64x64, for walls different size (64x128, 128x128, 256x128 etc). For the doors it's common to use 128x128 and 64x128. I hope that I was exhaustive. -
riseofthedoomslayer.wad
PROTO32TYPE replied to Guezroune Amayas's topic in Map Releases & Development
Basic maps. -
Today I presented my thesis and I await the vote on 20th of this month.
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@DoomGuy999 Your favourite horror games?