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Everything posted by Lizardcommando
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I had no idea this Classic version Doomguy figure existed
Lizardcommando posted a topic in Doom General
https://mcfarlane.com/toys/doom-slayer-classic-doomguy-skin/ What makes me really sad is that not only was this a McFarlane toys website exclusive figure, but that it was never advertised on the official Doom instagram page. All I ever wanted was a legit Classic version Doomguy figure. I really hope this gets a second run. -
I don't really like slaughter maps and I get sad every time I see a really nice looking level that ends up being an insane 6666 monster filled slaughter map.
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I had no idea this Classic version Doomguy figure existed
Lizardcommando replied to Lizardcommando's topic in Doom General
I was afraid of the articulation issues. I wonder if this means the joints are as stiff as the ones on the OG Doom Slayer figure. -
Very nice. That was a solid, short map.
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[Ultimate Doom, complevel 3] Solar Struggle Community Project: Release thread. [Now on IDGAMES]
Lizardcommando replied to ViolentBeetle's topic in WADs & Mods
I just finished the entire megawad. Man, what a wild ride it was. I'm really impressed with the outdoor lunar landscape and the weird Venus settings from Episode 3 and 4 respectively. -
Plasma Rifle sound: let's discuss our favorites
Lizardcommando replied to Azure_Horror's topic in Doom General
I was hoping there would be a comparison video between the PSX version of the plasma rifle and the original version, but alas, I was not able to find one. But here are the plasma rifles from the other games. It even includes the Brutal Doom and Project Brutality versions too. As for me, I'd pick the Project Brutality Plasma Rifle sound. It's not extremely loud like the OG plasma rifle, but it still sounds beefy and powerful. Oh, and honorable mention goes to the plasma rifle sound from Dwango5. It's pretty satisfying to listen to. -
Warehouse - First solo map I release [RC1]
Lizardcommando replied to Drywtler's topic in WADs & Mods
Not bad at all. Nice amount of Doomcute and the overall map's layout and design is simple, but it portrays a surprisingly nice amount of details that work just right. It was a fairly quick map to run through when you figure out how to get through the door with the red and yellow keys. Speaking of which, it would be nice if it was a switch you shoot at instead of the door itself that activates that door. -
Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
Lizardcommando replied to Major Arlene's topic in WAD Discussion
I want to throw in another vote for Solar Struggle. It's a really cool Ultimate Doom megawad with a great soundtrack and primo Doomcute. -
[Ultimate Doom, complevel 3] Solar Struggle Community Project: Release thread. [Now on IDGAMES]
Lizardcommando replied to ViolentBeetle's topic in WADs & Mods
I just finished the first episode. This was really cool so far. I loved the music in this megawad. Lots of primo Doomcute too. I could imagine this being ported to the official Unity port, if that's possible for this megawad. -
The Thing you can’t Defeat - Ultimate Doom WAD for GZDOOM - [8 maps]
Lizardcommando replied to YourOpinionsAreWRONG's topic in WADs & Mods
This is one of the most bizarre Doom wads I have ever played. The fucked up music really added to the atmosphere. I bet this is the kind of nightmares Doomguy sees when he is put back into the coffin at the end of Doom Eternal. Now, I feel really stupid for asking this buuuut... -
Damn, that sucks :(. My condolences to you and your family.
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Post your funny DALL-E (Craiyon.com) prompts!
Lizardcommando replied to wallabra's topic in Everything Else
Sadly, i can't tell who wins this fight. -
Post your funny DALL-E (Craiyon.com) prompts!
Lizardcommando replied to wallabra's topic in Everything Else
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This is a remake of a map I made for the Megawad in 2 Weeks community project (megaw2.wad). While the general layout is basically the same, the map itself looks quite different compared to the original version. There's deep water (and nukage) that you can actually swim in. Some areas were updated, other areas were completely redone. I may try and put this in a future mapset that I plan on making where I remake some of my older shitty maps that I had released on my long dead Geocities webpage many, many years ago. Anyways, this map should work in both GZDoom and ZDoom. I used Doom Builder to create the map. I used ZDoom (Doom in Doom format). The map has been recently updated. Here are the changes: Download the map here: Screenshots Gameplay video:
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Water Treatment Facility Redux (V2 release)
Lizardcommando replied to Lizardcommando's topic in WADs & Mods
Very cool gameplay video! It looks crazy seeing the level all brutalized and glossed up. If you want to check out the original version of the map, check out MAP12 of Megawad in 2 Weeks. -
MAYhem 2022 - MEMENTO MORON (Public beta is live, time to sort out map order!)
Lizardcommando replied to Obsidian's topic in WADs & Mods
MAP01 seems a bit too crazy to start off the megawad isn't it? Felt like something you'd see in one of the later maps, maybe somewhere around MAP16 and above. -
This makes me want to see some kind of community map pack that is a tribute to Shamus Young/Doom City.
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Most fun you've had playing a Doom wad?
Lizardcommando replied to AtticTelephone's topic in WAD Discussion
The wad I always think about when I think of this question will be Massmouth 2. It was one of the first ZDoom mods I had played. It may be a bit dated by today's standard, but it was quite quite cinematic compared to other wads and mods released back in those days. -
MAYhem 2022 - MEMENTO MORON (Public beta is live, time to sort out map order!)
Lizardcommando replied to Obsidian's topic in WADs & Mods
I would expect my map to be somewhere between MAP01-MAP10. I tried not to make my map super difficult. -
Water Treatment Facility Redux (V2 release)
Lizardcommando replied to Lizardcommando's topic in WADs & Mods
I originally had it so that the main computer in the yellow key room would lower the hidden doors and the yellow key pedestal and the smaller computer on the upper section open the secret door that contains the berserk pack. I will have to change the level to do this. EDIT: I updated the map. The download link has been updated. There were some significant changes made to the map, namely the tags for the yellow key room and the physical layout of the red key room. -
Water Treatment Facility Redux (V2 release)
Lizardcommando replied to Lizardcommando's topic in WADs & Mods
Thanks for playing my map and recording gameplay video. I do try to incorporate as much Doomcute into my maps as I can :). -
The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
Lizardcommando replied to Eurisko's topic in Console Doom
I signed up for a Bethesda.net account just to try out Anomaly Report and No Rest for the Living on the Nintendo Switch. I forgot NRFTL did not have new music, but other than that, still fun to run around in. AR is still just as fun on the Switch as it is on PC. Nuff Said. Its inclusion into the Add-Ons tab is very well-deserved. The only way to make it perfect is if something like Smooth Doom was officially released for the Unity Port. Oh well. Quick question, do any of the currently available megawads have any short, quick maps like the Scythe megawads? -
Anomaly Report - Released! A new 33-level megawad for vanilla Doom II.
Lizardcommando replied to valkiriforce's topic in WADs & Mods
Very cool! Congrats on this megawad being added on to the Unity Port. I will have to replay this megawad again. -
I am almost certain this was an official rule back when I joined Doomworld in the early 2000's. It was that or maybe you get a temporary 1 week ban and a custom title that was something like "GOODBYE! ...OH LOOK! I'M BACK!"
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Fragport has a lot of city/urban themed levels.