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Everything posted by Lizardcommando
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ZDL. It's easy to use and looks simplistic.
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Jesus, what a shit show. Whatever "alternate Cacowards" get made in the future, hopefully it doesn't end up as messy as the Doom Awards.
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[RC5] EVITERNITY II - RC5 Released!
Lizardcommando replied to Dragonfly's topic in WAD Releases & Development
I just finished playing through the rest of the maps. Overall, this is a very exciting, very challenging and a very beautiful looking megawad. I still hated the Astral Cacodemons and Nightmare Cacodemons. -
[RC5] EVITERNITY II - RC5 Released!
Lizardcommando replied to Dragonfly's topic in WAD Releases & Development
I just got done playing through MAP24 and MAP25. MAP26 looks really nice, although I'm not looking forward to battling swarms of high level enemies. -
I use "resurrect" in GZDoom and I'm not ashamed of admitting this.
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[RC5] EVITERNITY II - RC5 Released!
Lizardcommando replied to Dragonfly's topic in WAD Releases & Development
I just got done with those Egyptian Mayan(?) temple maps and just stopped at MAP14. Pretty cool stuff so far, although I really don't like the new enemies, especially those Astral Cacodemons. They feel pretty bullet spongy to me. It seems like the Astral Cacodemons can 1 shot you at close range. -
Damn, kind of a shame what E3 became after the hey days of the E3s mid 90's - mid 2000's. In an ideal world, they'd continue it in some smaller capacity, but with more and more game companies just having their own little separate online conferences, it makes little sense to continue having E3 in the long run. Maybe DesignerCon could have their event at the LA Convention Center instead of moving to Las Vegas, but that'll never happen, probably, but that's a whole different conversation... Oh well.
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Just gone done playing through Sigil 2. Pretty damn cool, although I always forget that Romero kept using those floating eye things as switches lol. So is Hellion mentioned at the episode's end text supposed to be a teaser for another mapset in the future?
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[RC5] EVITERNITY II - RC5 Released!
Lizardcommando replied to Dragonfly's topic in WAD Releases & Development
I got to MAP06. Very solid megawad so far, as expected. Will there be a high-quality music pack being released for this megawad in the future similar to the one Ozonia released? -
Oh wow, so many high quality wads being released right now lol. First Eviternity 2, now Sigil 2! Definitely gonna be checking both those wads out right now.
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[RC5] EVITERNITY II - RC5 Released!
Lizardcommando replied to Dragonfly's topic in WAD Releases & Development
Holy shit! Talk about an early Christmas gift! Thank you for this. -
30 years of Doom? My goodness, who could have imagined Doom still being played and modded by such a dedicated fan base after all these years. Thanks for yet another Cacoward, fellas. Gonna have to run through Episode 1 once more to celebrate (along with downloading the winners too, of course!)
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With a GZDoom mod, sure, but canonically, I don't think so. Wasn't there some bit in the story where scientists and soldiers who went through the portals to Hell ended up being brain-dead, bloodthirsty psychopaths?
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opinions on pineapple on pizza?
Lizardcommando replied to Patrick_Plays_Doom's topic in Everything Else
I don't mind pineapple on pizza. -
I swear, the early-mid 2000's had some weird ass commercials, like those stupid singing spud monkeys from Quiznos.
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Post a link to your wad and I'll CLEV through it and take a glamour shot (edit: finished)
Lizardcommando replied to baja blast rd.'s topic in Doom General
Here's a mapset I had released earlier this year. I had made the maps primarily with the Doom Legacy sector lighting mode in mind. -
Zombieman: bad guy Shotgunner: Shotgun guy Chaingunner: chaingunner Imp: Imp or Impie Demon: Big Pink thing Specter: Shadow guy Cacodemon: Hissy Pain Elemental: Annoying shit Lost Soul: Annoying little shit Hell Knight: Tan asshole Baron of Hell: Annoying asshole Revenant: Karate guy Arachnotron: Spider Mancubus: Tubs of Fun or Fatass Archvile: Archie or Magic Mike Cyberdemon: Cybie or Big ass demon Spidermastermind: Big ass spider John Romero: Romero SS Soldier: SS Wolfie
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[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
Lizardcommando replied to Quill's topic in WAD Releases & Development
It looks like MAP22 is missing its sky texture. -
I just rewatched The Truman Show last night. Still a great movie and has a really nice soundtrack too.
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Seeing that cacodemon pop and fly around after "dying" cracked me up.
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I made a nonviolent Doom mod back in 2010. It was called Hoppington's Shape Search. It was originally made for a Digital Media class in college. There is only 1 map for it.
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I've been a member of Doomworld since December 12, 2001... Jesus fuck, that's over 20 years. Where the Hell did the time go?
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ARLINGTON - (Single Map for Doom II / GZDoom)
Lizardcommando replied to Bank's topic in WAD Releases & Development
That was really interesting. It's a bit tricky to navigate with the fixed camera angles and it was actually kind of hard to find the lighter but I eventually found it. Lots of really nice looking Doomcute though. I seemed to have found a weird bug. Right after I sat down with the Revenant and Cacodemon, an Archvile started burning me alive, but then the Revenant decided to punch me and I died instantly. I was transported to MAP02 when I respawned. Was that supposed to happen? -
Bellatrix : Tales of Orionis (Idgames link)
Lizardcommando replied to franckFRAG's topic in WAD Releases & Development
I just found out about this wad through the Doomcute thread. I got through half of the wad so far but i am enjoying it. Any progress on episode 2 of Bellatrix? -
If you had been involved in the development of Doom and Doom II
Lizardcommando replied to Psychagogue's topic in Doom General
Add true 3D/room-over-room sectors. Add swimmable deep water.