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Killionaire
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Everything posted by Killionaire
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Way to be redundant, moron. I'm kidding death, I love you baby.
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Haven't bothered to read the replies here, so I may be echoing someone, but regardless Making a PWAD directly for ZDoom would definitely limit the playerbase (if that's your concern, I'd just use whatever features I want and screw those that don't like the port), but I'd still say it's the more popular source port out there (im ignoring GZDoom right now). Specializing in any other port would most likely limit the playerbase more than going with ZDoom. Personally I'd recommend sticking with ZDoom, but the only other alternative I would see worthwhile is to make it compatible with all of the ports.
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I think you should check out some of dutch-devil's stuff. I haven't played doom since the summer, but I've remained on the boards and his screenshots look pretty promising. Not sure what category they fall into, but I'm almost positive a few fall into one of your 5.
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Damn straight. One thing has nothing to do with the other.
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The Ultimate DooM ForeveR released
Killionaire replied to jetflock's topic in Map Releases & Development
It definitely has good features, I can't really explain my reluctance to play it other than that I've played zdoom since i got back into the game (I played it when I was 5 for a while and then didn't even think about it until a friend told me about the port)). Legacy and Edge have similar problems (for me, not everyone). Neither feel smooth to me, they run noticably slower, and i can't seem to get my sensitivity the way I want it. I also don't like how the resolution looks on the other sourceports. I use 800x600 in zdoom, I can go higher, but it looks badass the way it is. Still, I think a good wad can override a sourceport im not crazy about. I really do enjoy this project (or what i've played of it) and eventually I'll put up with legacy to finish it up. -
Technical Darkness [new project]
Killionaire replied to Corrupted Marine's topic in Map Releases & Development
It'll be a nice change of pace though (at least for some of us that want something a little different). I mean, maybe it's unnecessary, but how bad could it be? Anyway, I think it looks pretty good man. -
The Ultimate DooM ForeveR released
Killionaire replied to jetflock's topic in Map Releases & Development
Yea, I'm not stupid enough to try and run a port specific wad in a different port. GZDoom has legacy map support. Still, I'll download legacy anyway, I really want to try out this wad. The monster speed thing is pretty crazy though, I was pretty convinced it was a bug when I first saw it. -
The Ultimate DooM ForeveR released
Killionaire replied to jetflock's topic in Map Releases & Development
I had never played or even heard of doom forever before. I thought it was pretty damn awesome though. The pistol and shotgun were done very well (all I had seen). I also liked the music and the textures that were used. Now...are the monsters supposed to be super-fast, the imps especially are royally kicking my ass, or is it the fact that im stubbornly trying to use GZDoom to play it? -
I understood that those particular wads were not out yet, I was wondering where you found them out. Anyway, this is just for clarification, as you already answered my question.
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Where exactly do you guys go to find some of these wads? I check Doomworld and Zdoom.org regularly, but I never see anything about a "Plutonia 2"..maybe some of this stuff was a while before my time (I made an effort to catch up). Should I start checking EDGE and LEGACY port websites too? Not a huge fan of the ports but if they have maps deserving a spot on some of your favorites list i might suck it up for a change. EDIT: To contribue to the actual topic of this post, I don't have nearly as much dooming experience as some others but -Megawads Alien Vendetta Memento Mori (haven't played the 2nd yet) Eternal Doom -Episode-Like Wads Simplicity Italian Doom (very underrated wad in my opinion, although a bug prevented me from getting past the 3rd level-I heard it has been fixed) To keep from getting burnt out on Doom, since im always on the verge, I wind up playing a lot less and checking the forums here and at zdoom a lot more.
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I'd stick with it, just for the sake of not only to do something different, but to be the first one (well...that *I* know of) to do something like this. You can't make everyone happy.
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Ditto.
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Italian DooM - Episode 1: The Lost Colony
Killionaire replied to Ismaele's topic in Map Releases & Development
Awesome, I'll be nice to play the rest of this now. Thanks. -
Only gotten to the first couple of levels, but I like how you aren't throwing ammo and health around like nobodies business. Yea, the games a slugfest, but I like to use my brain somewhat, props man.
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I like the fact that you threw some new stuff in (i.e. New monsters/bosses). Of course, I'm just going off what I see on the site, gotta wait till the weekend till I can try it out, but I have to say im unnaturally psyched. If your previous work is any judge of this project (which...i don't see why it wouldn't be), I don't think im going to be dissapointed, especially by the feedback here and at zdoom.org.
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Can't really comment on it yet, but if you do go with the new weapon look, you might want to change the hand animation for the pistol, just so the artwork for the weapons is standard throughout the mod.
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Heh, sums it up for me too. Anyway, I just got through the first level last night. They way the map was designed there wasn't much for GZDoom to "enhance", but it still was one of the best looking maps I have seen as of yet (although my "played wad" list isn't that long). Scary thought is how this particular map set could have been made several years ago, I mean...it's stellar now with all the newer, better-looking wad competition, it would have blown away the competition back in 2000.
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I'm pretty fine with most of your reviews, but yea, Italian Doom doesn't get justice here. Not only was a great amount of detail and work put into this particular wad, and good enough scripting to make it interesting for a virtually burnt out Doom player, but it featured a decent amount of levels with an actual story connecting the two. 8.5-9.5 only seems fair to me. Europe, I played it for a little, but huge maps coupled with the insane number of monsters listed just didn't do it for me, would have preferred a RTC-like approach where the level was divided up (maybe 3-5 separate maps), but it was very well designed and layed out for the 5 minutes i played it so...whatever, personal preference in play there. Anyway, I like how you put the ratings at the bottom, notice a lot of reviewers don't do that, and I was satisfied with the majority of the wads, so keep up the good work blood. I really have to play this SiD...
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You have a problem with traps? Jump is supposed to be enabled, it isn't required, but it doesn't get you anywhere you don't have to get to yet. Just...jump out of the trap before it sinks too low. Well, actually im just defending the title, couldn't care less whether you want to go back and play it again. Keep up the good work Ismaele.
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Detail is nice, but when im playing I know im not giving the detail the respect it "deserves" so to speak. I like detail, but I don't notice it nearly as much as the map placement, the overall "theme", the music, and the gameplay.
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Megawad update(Scripting job.)
Killionaire replied to shotgunmasacre2's topic in Map Releases & Development
If you can, put some screenshots up. If there is one thing i've learned from all this forum lurking, it's that people take a lot more interest in something when they see the work put into it. Hey, that's actually just common sense. -
Looking good. I appreciate whoever deleted the last 2 pages of drama.
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You just saved me a lot of typing. Thanks!
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Heh, I thought your initial release of ZD beat the hell out of most of the stuff on /idgames. I'd like to see how and what you change though, if i ever feel like going through it again, i had a blast playing it.
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Italian DooM - Episode 1: The Lost Colony
Killionaire replied to Ismaele's topic in Map Releases & Development
I thought it was great, it's nice scripting and effects like that which prevent me from getting burnt out on this game. One thing i've always liked more are the mods (PWADs or whatever you call them) that allow jumping, don't know why just think its cool. Personally, I loved the music, thought it fit well with everything. I'd still be playing it but A. I reformatted my computer and have yet to download it again, and 2. I don't think the power generator thing worked for me (I was using GZDoom, but i thought it was based on a version of zdoom much later than .63). But the first 2 levels and the part of level 3 i got too i thought were phenomenal, im surprised more people haven't replied about it to be honest. Keep up the good work man, and extend my gratitude to the rest of the Italian team. I'm eagerly anticipating your next episode, and finishing up the majority of the first!