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Khorus

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Everything posted by Khorus

  1. Sorry for not adding more details! It happens for me using either Ultimate Doom or Doom 2 with just the IWAD, no other wads loaded. I figured out the exact setting causing it for me, it's the resolution option "720x576". Starting in E1M1 or Map01 and trying the automap straight away while in software mode regardless of the detail setting. OpenGL doesn't seem to have the issue. A small feature request if it's not too much to ask, is it possible to have a toggle in the Automap options to display a Kills/Items/Secrets tracker? Thanks a bunch! :)
  2. You're on fire with the new releases, jval! Using 2.0.7.734, getting consistent crashes when opening the automap. Tried some changes to settings like player trace distance, but couldn't find anything that helped.
  3. Khorus

    The DWmegawad Club plays: Base Ganymede

    Very neat to see my old wad being given a bit of stage time again, thanks to dobu gabu maru and those who voted. I'm also grateful to everyone who took their time to play, and those sharing their thoughts :) Sorry for those who came across any map issues. I'm recovering from a lung infection with coughing muscle strains which has lasted over a month now, so unfortunately I haven't had the state of mind to keep up with the thread and post any thoughts etc. I hope to have time/energy to answer some of the questions and throw bits of info out there in a couple of days. Are people allowed to author bash in here? This person actually liked the map so I can assume they're joking, but using my real name and capslocking obscenities isn't exactly welcoming.
  4. Owning Serious Sam classic on steam should open up the option to download "Serious Sam Classics: Revolution" which is the old engine further developed by community members. It lets you run FE or SE, adds a new campaign (rather hit or miss but it's there) and allows for higher resolutions. EDIT: Thinking about it, I'm not so sure if buying the old games gives you Revolution now as I've had the old titles for so long, it has a seperate steam listing anyway. https://store.steampowered.com/app/227780/Serious_Sam_Classics_Revolution/
  5. Great news! A big "Thank You" to everyone involved. :)
  6. What I don't understand from the people who cry out about our economic structures shutting down due to a "flu" is why they're more comfortable with the idea of a new virus being a part of daily life, with the potential loss of countless lives. As opposed to directing criticism to an economic system (capitalism) that demands we be in a constant state of thriving growth and profit, and a "mere flu" can outright knock everything over. Make sure we give handouts to corporations, guys, so they keep thriving! Wait, what's that over there? A universal basic income to help see the poor (and soon to be poor) survive and make sure money can be spent in the local economy? Fucking socialism! /s
  7. I remember asking Shadowman what was behind naming the world "Khorus" when one of the Inquisitor projects came out and the paraphrased response being "More than one thing can have a name." Seems like a nice bloke... heh
  8. From someone that's been making projects for the community for 15 years now and mostly lurks in the background; this really sucks. I'm not surprised by the strong reactions in this thread, people are gonna feel hurt. And bloody hell there's a lot of people with no real perspective on this issue contributing white noise here. Sorry for all that have been affected by the plagiarism.
  9. Hai, My SSD died in my desktop today for the second time in months, so I'm stuck on my laptop for awhile (it's still in warranty blah bla). No data loss, just a major pain in the ass. So I have some spare time right now (can't work on music noes) and I'm going to do some speed maps with it. No set in stone time frame, Map01 took 2 hours. IWAD is Doom 2, Vanilla. Screens: Map01 1 Map02 (dedicated to 1ntru, birthday dude/tte and person I only knew existed 10 mins ago) 1 Map03 (for DeathevokatioN) 1 Map04 1 Map05 1 Map06 1 Map07 1 Map08 1 Map09 1 Map10 1 Map11 1 Map12 1 Map13 1 Map14 1 Map15 1 Map16 1 Map17 1 Map18 1 Map19 1 Map20 1 Map21 1 Map22 1 Map23 1 2 Map24 noscreenfurdu Map25 1 Map26 1 2 Map27 1 Map28 1 Map29 1 Downloads: /idgames Have fun!
  10. My old Base Ganymede megawad could be a nice fit for consoles with it being not too big a difficulty jump from the IWADS. Uses stock textures, music from @Mr. Freeze, the sky texture was created by @kristus and @dsm and the level design by me so everyone should be contactable. Not sure I ever bothered with a deh patch for level names or anything so should be all good there, too :P
  11. OpenMW Gives me no reason to use the stock Morrowind.exe. Much more stable (no more falling through the mage guild floor heh), better draw distances, works with most mods and better frame rates. Has it's own construction set being worked on, too. Even has a multiplayer branch that I've yet to try. Been following this engine for a good 10 years now, time flies.
  12. Khorus

    What is your favorite sourceport?

    k8vavoom mostly, Crispy probably second.
  13. Khorus

    k8vavoom: no good thing ever dies!

    Good job on the new release! The weapon sprite glitches are all gone, amongst a host of other things. A couple of bugs to report using the new build. Playing some Strife, got to the point of defeating the programmer and getting the first Sigil piece. But then I couldn't figure out how to equip the Sigil again after picking another weapon, none of the weapon binds or using previous/next weapon would select it which would be a soft lock against the Bishop (the next boss). Another bug is one I noticed that was also in the last build but didn't figure out how to reproduce it. There seems to be a slight autoaim pulling projectiles down when the player is using mouselook and on a higher elevation than the monster they're aiming at, even when all the autoaim options are off. Doom 2 Map01, heading out to the shotgun secret and standing on the top step while firing at the imps with a rocket launcher creates the bug for me.
  14. Khorus

    k8vavoom: no good thing ever dies!

    Scrolling through the git log shows an insane amount of work. Can't wait for the new build, ketmar! :)
  15. Khorus

    "Tremors" and Doom 2 to Quake Level Converter

    I haven't tried them yet, but Doom2brush and Doom2Quake bring up some results in google.
  16. It's strange, in exclusive mode with both uncapped and capped fps the mouse itself feels slower/sluggish and there is massive input lag. When in window/off mode it acts the same as shared. Tried turning multithreading to off, but it didn't change any results. My system is Windows 10, Ryzen 1600 and a GTX 980ti I appreciate that, but I mean using it just on my end to check thing angles on decorations and items etc. on my maps for people who do might like to use such packs in their daily play. I have a k8vavoom setup using models for it too, but doing it in software is certainly nice :)
  17. Been playing a few maps in DelphiDoom today, this port is really shaping up to be something I could use frequently :) The software renderer has a really good aesthetic to it with the only problem that I have to play uncapped as capped gives a feeling of input lag and frame choppiness, like it's struggling to keep up with the cap. I think it's a big improvement over the older one! I'd still be taking it out for my own use as textures in some WADs can be off, AV Map01's sky for example. I'm also very used to the original colormap and any change is weird to me so there's that too :P Playing with your mod some more I noticed the rocket launcher trails were killing fps, and that the plasma balls were quite large and blocked a lot of view. Still really impressed with all of the voxels though, I'll be using them to help position things in my maps. :)
  18. Good voxel pack, really suits the medium quality software setting nicely. The shortened barrel explosion makes them feel more satisfying, wasn't expecting that. A bug on my end, there's no teleport sound. It's not on the engine as the sound works without the mod. The smoke effect on the imp fireball is pretty strong too. I also took the DOOMPAL+.wad out as I wasn't a fan of what the COLORMAP did to the stock textures. Looking forward to seeing more voxels!
  19. Thanks for fixing the music and sound volume being tied together, much appreciated! Hoping that the window scaling option from FPCDoom also comes over, that lets me run lower resolutions on my 4k monitor while looking crisp. The menu controls are great so thanks for implementing that, would it be possible to have weapon key bindings available? One problem I've noticed running on software rendering is that when I have the 35 fps limiter on I get really bad input lag. The OpenGL renderer while limited is fine, though.
  20. Khorus

    Skulltag Was Amazing

    IIRC, 97B's OpenGL renderer was based on ZDoomGL's. I think it was 97D that brought in the GZDoom one.
  21. Khorus

    Akeldama - Now on Idgames!

    Thanks for the kind words! All should be fixed. For the megasphere trap save conundrum, I added another joint sector to add to the chance of the trap being active, unfortunately it's always going to be cheeseable to a degree. The map should be beyond Chocolate save limits anyway, so I'm not too stressed. Tried my best to fix up the Line 445 area, always messy managing alignment with so much "organic" structure. I tried to imply lava was flowing out of sector 763, but didn't notice BLODGR1 there, thanks! I don't mind the blending of the floor types too much, but I've added a couple of lava falls in that section to make it more obvious there's a difference. I really want that damaging floor in the area ;) Fixed as well. Here's a download to Map28 v2: http://www.mediafire.com/file/hojfcb8mnvfbdhl/MAP28v2.wad/file I haven't touched the difficulty of the map at all as I figure @valkiriforce has a much better understanding of the ebb and flow of difficulty through the maps, so feel free to amp up any fights as you see fit mate!
  22. Glad to see new versions still coming out! There's definitely some nice features to play with, and the advanced software renderer is great for my Ryzen 1600. Some of the other tools you've been working on such as the voxel editors must be of interest to a few people out there, too. A couple of usability issues, though. While I'm the sort of user that doesn't mind using a .cfg to change my controls (I recall you stating coding in menus would be rather difficult), being able to change a few more functions would be handy such as weapon keys, automap controls etc. It would also be nice to be able to turn off the Y axis on the mouse. Looking forward to future versions :)
  23. Khorus

    k8vavoom: no good thing ever dies!

    Fuck yeah, good job ketmar! Looking forward to testing it.
  24. Khorus

    DOOM 4 VANILLA v3.2

    Looking forward to giving this a go, thanks for picking my wad to be part of your mod!
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