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Khorus

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About Khorus

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    Strife!

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  1. Khorus

    The Elon Musk Fan Thread

    I think he latched onto that story like a lamprey and did what he could to get headlines. Just as many of his ideas are designed to do (underground tunnels spring straight to mind). And you call someone that was actually there as part of a rescue an "ungrateful twit" for going after your idol?..
  2. Khorus

    Odamex 0.8.0 Released

    ODAMEX! Great to see a new release! When I go to play some local co-op with the Mrs next time, we'll be giving this a spin. :)
  3. Seeing quite a few orthogonal maps, don't be scared to experiment with shapes for your areas :) Making good progress myself, lots of moody lighting.
  4. People are making quick progress, inspiring to see what everyone is creating :) Made a good start on my map. Titled "Climbing Blood Mountain", it should be an adventure map with a sense of place and atmosphere like my favourite AV levels. The mountain weeps from demonic influence, dare you enter?
  5. Looks fun, I haven't made a vanilla limits map in 7 years. Or contributed to a community project in my entire career... Could I please have Map28? :)
  6. Khorus

    k8VaVoom: no good thing ever dies!

    Awesome job! I'll do another big Strife test when the next build is up and running. Thanks for being so hasty to fix bugs and getting Strife going. :)
  7. Khorus

    Doom Year Resolutions 2018 vs. 2019

    Strife: Mothership should release in 2019. The album's worth of soundtrack music is recorded, I just need to finalize mixes and mastering. A couple more maps to do, some further decorate work (internal screaming) and then lots of gameplay testing/revising. It will be smaller in scope than I envisioned unfortunately. :( Can't stand working with the old Hexen format anymore, I wish GZDoombuilder was around when I started this project. 2019 will be a year of Strife for me.
  8. Khorus

    Top 25 Cacoward Snubs

    Honored at the Warlock's Hearth getting a slot here, proud to be amongst some epic snubs!
  9. Khorus

    Doomsday 2.1 released

    I really wish Doomsday had Boom support by now, I'm not sure I can be bothered setting it up to play maps I'd rather use Crispy Doom on. Keeping an eye on development though, glad to see Skyjake still plugging away. I remember in the mid to late 2000s, the Doomsday forum on NewDoom felt like its own separate little community. Good times!
  10. No, but people are going to ask.
  11. Khorus

    k8VaVoom: no good thing ever dies!

    I've been noticing some timing issues. On my zen Win10 desktop, the game feels like its 3/4 real speed when capped at 90fps. Uncapping the framerate shot it up to several hundred fps and it felt like the gameplay played at the speed it should. This is on the last version though, will test on the new one later.
  12. Khorus

    Nuclear Chunks; A 6 map LR Plutonia WAD (RC1)

    Well, I never did get the inspiration to finish up Map07 so I've decided to polish up before unleashing onto the archives. Here's the first release candidate, please do report any bugs or problems. Hope any new players have fun. :) heh, well I've placed what was completed of Map07 into Map08 and created a simple bookmark style to occupy Map07's slot to show it's the end. Not sure if I'll keep that for the final release yet though.
  13. Khorus

    k8VaVoom: no good thing ever dies!

    Having a good test with some wads and the performance of this is much more impressive than I was expecting! :) Had a run through my current WIP limit removing set and my old 2015 large limitless map with the stencil mode returning nearly constant 90fps at 4K on a Windows 10, Ryzen 1600, GTX 980ti machine. The lighting does a good job of subtly adding depth and mixes very well with the sector lighting. Would love to build some maps around this lighting! One bug I've noticed is decals are appearing on *scrolling textures. Another small bug/feature request; this port looks and feels great when pumping up the FOV, but going over the default 90 using the console makes the HUD weapon disappear so having a larger number like 110 but having the sprites in the normal HUD position would be great. edit: scrolling textures, not animated textures
  14. Khorus

    k8VaVoom: no good thing ever dies!

    Thanks for working on this! I have fond memories of checking out VaVoom builds to see new oddball features. Though it was never really a good port for actual playing, k8VaVoom already feels much more usable. A couple of things I noticed playing Doom 2 map01-map07 from the Oct. 17 windows build (another thanks for those!): The pistol and chaingun don't have perfect accuracy on their first shot The firing animation for the chaingun and plasma are both broken. The weapons function correctly (beyond the chaingun's first shot accuracy) but visually it looks like it skips one of the firing frames in the animation. I recall this being there back in regular VaVoom days and fixing myself in the decorate files. I'll be keeping my eye out for future releases, best of luck with the hacking :)
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