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Khorus

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About Khorus

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    Strife!

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  1. Owning Serious Sam classic on steam should open up the option to download "Serious Sam Classics: Revolution" which is the old engine further developed by community members. It lets you run FE or SE, adds a new campaign (rather hit or miss but it's there) and allows for higher resolutions. EDIT: Thinking about it, I'm not so sure if buying the old games gives you Revolution now as I've had the old titles for so long, it has a seperate steam listing anyway. https://store.steampowered.com/app/227780/Serious_Sam_Classics_Revolution/
  2. Great news! A big "Thank You" to everyone involved. :)
  3. What I don't understand from the people who cry out about our economic structures shutting down due to a "flu" is why they're more comfortable with the idea of a new virus being a part of daily life, with the potential loss of countless lives. As opposed to directing criticism to an economic system (capitalism) that demands we be in a constant state of thriving growth and profit, and a "mere flu" can outright knock everything over. Make sure we give handouts to corporations, guys, so they keep thriving! Wait, what's that over there? A universal basic income to help see the poor (and soon to be poor) survive and make sure money can be spent in the local economy? Fucking socialism! /s
  4. I remember asking Shadowman what was behind naming the world "Khorus" when one of the Inquisitor projects came out and the paraphrased response being "More than one thing can have a name." Seems like a nice bloke... heh
  5. From someone that's been making projects for the community for 15 years now and mostly lurks in the background; this really sucks. I'm not surprised by the strong reactions in this thread, people are gonna feel hurt. And bloody hell there's a lot of people with no real perspective on this issue contributing white noise here. Sorry for all that have been affected by the plagiarism.
  6. My old Base Ganymede megawad could be a nice fit for consoles with it being not too big a difficulty jump from the IWADS. Uses stock textures, music from @Mr. Freeze, the sky texture was created by @kristus and @dsm and the level design by me so everyone should be contactable. Not sure I ever bothered with a deh patch for level names or anything so should be all good there, too :P
  7. OpenMW Gives me no reason to use the stock Morrowind.exe. Much more stable (no more falling through the mage guild floor heh), better draw distances, works with most mods and better frame rates. Has it's own construction set being worked on, too. Even has a multiplayer branch that I've yet to try. Been following this engine for a good 10 years now, time flies.
  8. Khorus

    What is your favorite sourceport?

    k8vavoom mostly, Crispy probably second.
  9. Good job on the new release! The weapon sprite glitches are all gone, amongst a host of other things. A couple of bugs to report using the new build. Playing some Strife, got to the point of defeating the programmer and getting the first Sigil piece. But then I couldn't figure out how to equip the Sigil again after picking another weapon, none of the weapon binds or using previous/next weapon would select it which would be a soft lock against the Bishop (the next boss). Another bug is one I noticed that was also in the last build but didn't figure out how to reproduce it. There seems to be a slight autoaim pulling projectiles down when the player is using mouselook and on a higher elevation than the monster they're aiming at, even when all the autoaim options are off. Doom 2 Map01, heading out to the shotgun secret and standing on the top step while firing at the imps with a rocket launcher creates the bug for me.
  10. Scrolling through the git log shows an insane amount of work. Can't wait for the new build, ketmar! :)
  11. Khorus

    "Tremors" and Doom 2 to Quake Level Converter

    I haven't tried them yet, but Doom2brush and Doom2Quake bring up some results in google.
  12. It's strange, in exclusive mode with both uncapped and capped fps the mouse itself feels slower/sluggish and there is massive input lag. When in window/off mode it acts the same as shared. Tried turning multithreading to off, but it didn't change any results. My system is Windows 10, Ryzen 1600 and a GTX 980ti I appreciate that, but I mean using it just on my end to check thing angles on decorations and items etc. on my maps for people who do might like to use such packs in their daily play. I have a k8vavoom setup using models for it too, but doing it in software is certainly nice :)
  13. Been playing a few maps in DelphiDoom today, this port is really shaping up to be something I could use frequently :) The software renderer has a really good aesthetic to it with the only problem that I have to play uncapped as capped gives a feeling of input lag and frame choppiness, like it's struggling to keep up with the cap. I think it's a big improvement over the older one! I'd still be taking it out for my own use as textures in some WADs can be off, AV Map01's sky for example. I'm also very used to the original colormap and any change is weird to me so there's that too :P Playing with your mod some more I noticed the rocket launcher trails were killing fps, and that the plasma balls were quite large and blocked a lot of view. Still really impressed with all of the voxels though, I'll be using them to help position things in my maps. :)
  14. Good voxel pack, really suits the medium quality software setting nicely. The shortened barrel explosion makes them feel more satisfying, wasn't expecting that. A bug on my end, there's no teleport sound. It's not on the engine as the sound works without the mod. The smoke effect on the imp fireball is pretty strong too. I also took the DOOMPAL+.wad out as I wasn't a fan of what the COLORMAP did to the stock textures. Looking forward to seeing more voxels!
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