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Naitguolf

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About Naitguolf

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  1. Naitguolf

    DOOM RPG

    I remember a DooM RPG upgrade version with ceiling and floor graphics. Anyone knows exactly what version is? I wonder if can be possible to play with that .jar emulator...
  2. Naitguolf

    GZdoom Zero tolerance

    Hope a release soon. I extracted all enemies sprites almost a year ago. Hope this mod made uses of them :) http://forum.zdoom.org/viewtopic.php?f=37&t=48804&p=840758&hilit=zero+tolerance+sprites#p840362
  3. Naitguolf

    Map16: CALLED IT!

    Very, very nice. :)
  4. Naitguolf

    R.I.P DOOM on DOSBox?

    Because as I am not playing anymore on a 14'' screen, old SB16, neither MsDos... and now its possible to play at 60fps, hi-res gfx, hi-res sounds, hi-res music, smooth sprites... To me, really makes no sense.
  5. Naitguolf

    Thank You to All Level Designers . . .

    Yeah, thank you you all you make DooM as frash... what the hell, even better!! as first day.
  6. Naitguolf

    ALIENS: The Ultimate Doom (Beta 9.2)

    Yeah, very nice mod, but how hard could be just an option to add only aliens? Not all enemies to be turned aliens, some of them just are eggs for decoration or nothing at all to compesate how hard aliens are. For sure, not only me will enjoy it. :) Regards.
  7. Naitguolf

    New textures for John

    Well, if Mr. Romero wants, what about a community work making a texture pack just for him to make a level with it?
  8. Naitguolf

    More new info here.

    Mmmm arenas? That's not good to me...
  9. Naitguolf

    Bethesda E3 Conference - DOOM4 Unveiling

    Yes YES EXACTLY! I really want to explore! :_)
  10. Naitguolf

    Explaining why the COLORS SUCKS

    Doom 2 used lots of brown colors... but that monocrome color doesnt blend with the enemies, making them almost indistinguishable from each type as Doom 4 showed on the video.
  11. Naitguolf

    The good, the bad.....and the Doomguy with the gun

    A cinematic killing, vs a full-ingame event. The same happens with the latest Mortal Kombat. Hope they add a good "feedback" when you hit (not killing) a monster. Good nice blood flying, some flesh, etc. So you can said: Uh... that's hurt....
  12. Naitguolf

    Why is no one talking about level design?

    yeah, its hard to explore, when the game is just a pretty corridor. Probably the issue is that, too many assets asigned to decoration, so no space to make more places to explore.
  13. New Shadow Warrior was colorful. And was nice looking. Not needed to use just one color. To me, that stupid filter makes all the enemies looks the same. We live in a colorful world... c'ome on, lets use the rest of color!!!
  14. Totally I dislike it. Only for humans, and not using that blue-ey-this-you-can-pick-it!!!
  15. Naitguolf

    Bethesda E3 Conference - DOOM4 Unveiling

    Then again, hope you are right (I have yet to see how mapping will be, did ID speak about it? anyway for for god sake, they needed to do a hologram to show you need to go downstairs to pick the arm?) that map probably its just a show-how-cool-game-is than a map for the finished DooM.
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