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bones58

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About bones58

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  1. bones58

    Honest opinions on Strife

    I noticed a mixed reaction on this forum to strife, which somewhat surprised me slightly because as far as atmosphere, immersion and story go I think it's one of the best games to ever use the doom engine. Your thoughts?
  2. bones58

    Single Most Iconic thing from Doom

    I would the cheats 'IDDQD' and 'IDKFA' have became one of the most iconic, well known cheats in video game history.
  3. bones58

    (Least) Favorite IWAD?

    Strife is my all time favorite IWAD. The story, the atmosphere, the weapons, the locations and the innovations built on the doom engine are considerable. The game does lose a bit of steam by the time you get to the factory but other than that it's easily in my top three games of all time. Shame it came out in 1996 rather than 1995, at least then it wouldn't have had Quake to make look like somewhat of a technological dinosaur.
  4. bones58

    Who thought... [cacodemon eyes]

    Jesus, 16 years of thinking that the two black slits are actually the Cyberdemons eyes. CANNOT UNSEE.
  5. bones58

    Which half of Final Doom is better?

    Well to that I say: And ?
  6. bones58

    The ultimate Strife sequence break

    Just want to say, IMO this game is the pinnacle of the doom engine.
  7. bones58

    What is the Anomaly exactly?

    Sorry, I should have been more clear. I'm just referring to what makes the Phobos & Deimos Anomalys.. well anomalys?
  8. bones58

    What is the Anomaly exactly?

    Always wondered what it was. I thought it may be referring to the teleporters themselves, not sure really. Is it the platform doomguy uses to teleport into the shores of hell ? Or it the giant star where the Barons of Hell reside? Any thoughts?
  9. bones58

    Doom, and what I hate about it

    I'd agree with that. A higher tier monster with that pain chance better have high damage to prove any sort of challenge. They make an awesome sound when they die though.
  10. bones58

    Doom, and what I hate about it

    Instead of of patronising the guy, I agree with him about a lot of these things.
  11. bones58

    Doom2.wad is a bit... odd, isn't it?

    Don't get me wrong doom1.wad relies on marble tile textures too often for example, but I appreciate it for the fact it’s a far more colourful looking game than doom 2 is, even with all the new textures.
  12. bones58

    Doom2.wad is a bit... odd, isn't it?

    If I was to describe Doom2.wad in one word it would be: brown. Lots and lots of brown textures. Also the fact that it doesn't really have cohesive theme like Doom and the hell levels just look like underground facilities don’t help matters much.
  13. bones58

    Best Doom Console Port?

    My only problem with the PSX version is that it doesn't contain half the textures the PC version possesses. What gives? This was the same system that had fully 3d games like Metal Gear Solid, Crash Bandicoot and Spyro the Dragon. Yet it couldn't handle a fully detailed PC version lookalike?
  14. So what's everyones thoughts on this episode? Did you feel it done hell justice or do you feel is didn't quite match the vision of being in the deepest reaches of inferno? I ask this because I was playing it today for the first time in a long while. Mount Erebus stands out as probably the most epic and open map of Doom 1. Hell keep is a little shakey, but the 'organic' floor, the eye switch, dead trees and red mountains for me, convey 'hell'. The best thing I can say about Slough of despair is that it's at least a challenge with Doom guy constantly scrounging for ammo but really apart from that, meh. As for Limbo, cool name, difficult map. I could NEVER get passed it when I was younger, it's perhaps a bit too much on the mazy side but at least there's a sense of anticipation of facing the final boss; pity that boss was so easy to kill. House of pain, well appearance wise this is one of my favorite Doom levels, the marble hallway with all the bodies pinned up on display like some sort of sick gallery really does justice to the name 'House of Pain'. Unholy cathedral has some very interesting architecture, pity the gameplay is a chore, I've never been fond of teleporter puzzles. Pandemonium is a fun map to play but suffers from lazy design, too much use of episode one textures imo. So what are your thoughts on inferno ?
  15. bones58

    Favorite level name?

    There's plenty of varied names for Doom levels from the literal "Hanger" to the ambiguous "Dis". So what is your favorite level name, that you feel gives the map a certain atmosphere, is held true by the textures and architeture or is just plain cool? My vote goes to Phobos Anomaly, for the first time playing how were you suppose to know what exactly this anomaly is? Plus it just *sounds* foreboding.
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