-
Content count
202 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Icarus
-
Has anyone made a version of Doom RPG (The one for Phones) for a PC source port? If Yes: Is it good and can you link me? If No: How possible would it be to make one? I've been playing it a lot and it seems like it could be good on PC. With clever scripting would it be possible to: Capture Hellhound class monsters with the dog collar? Passcodes to open doors? NPCs you need to talk to? Credits and item purchasing consoles? Sod the turn based stuff and the squared movement. Make it a proper Doom FPS, but following map layout and core elements of the RPG.
-
Right, so I know I already posted one thread about it, but everyone missed the point there. So Yeah. I'm Interested in interpreting Doom RPG (the one for phones) into a fully fledged FPS Doom .wad. Unfortunately, In order to do this, I need some help from you folks, especially with a lot of the advanced scripting that this game will require. I'm well for doing a lot of the mapping, and some DECORATE for the monster classes, but I will need some people to help with this project. Also, some Paintshop wizards are also required for recolouring sprites for different monster classes, and a Kronos sprite set is gonna be needed. Things I want to achieve with this project: -A complete interpretation of Doom RPG, but with a free roaming environment that Doom brings, and full classic Doom combat. (Basically, removing the turn based combat and squared movement.) -Vending Machines and a credit system to buy ammo and health at various points. -Consoles, coded doors and if possible, NPCs. So yeah, after all that spiel, anyone still want to help me out with this?
-
Doom RPG for PC - Team Members Needed
Icarus replied to Icarus's topic in WAD Releases & Development
No breakable crates or fires YET, I'm having a look at how possible it would be to do. Any takers ;) I am considering replacing the Chainsaw with the axe, mind you. Sigh, my organisational skills have suddenly failed. -
Doom RPG for PC - Team Members Needed
Icarus replied to Icarus's topic in WAD Releases & Development
Well the idea of this project was to interpret Doom RPG, rather than just make an out and out copy of it. I am keeping all the same (well, basic) map layouts, themes and even some of the details of the maps, right down to the monsters in each area (where possible at least :P), but moving it into the Doom engine, 2.5D and more "free" roaming. So while it may not be COMPLETELY faithful to the original Doom RPG, I am trying to keep it as close as possible. It may feel very WolfenDoom, but thats how I want it TBH, utilising effects that the original Doom RPG couldn't; eg, crates, steps, hidden walls, scripting etc. And cheers BE :) -
Damn, this looks fun. I can't wait until this is fully translated and stuff :D I tryed to play it in russian, but I couldn't figure ANYTHING out, so I gave up.
-
Doom RPG for PC - Team Members Needed
Icarus replied to Icarus's topic in WAD Releases & Development
Not so much I wanted to move out of Zdoom, more I've never used strife format before. I'll play around with it and see what i think of it. I would quite like NPCs, mind, and Strife supports that (right?) Anyway, some screens from Sector 1. Slow going at the moment, but should pick up momentum soon. -
h He mumbled something about "hunt the HOM" at some point.
-
Now you have cleared that up more, I like the idea of them all. I'd still go for constant threat, but I'd be well up for helping if the boss megawad was to go. Are you going to actually make any of these?
-
Doom RPG for PC - Team Members Needed
Icarus replied to Icarus's topic in WAD Releases & Development
Nice one, hop aboard. I wanted to keep it in zdoom/hexen format, I've never actually worked with Strife before to be honest. It would mean we could have NPCs, buuuut, I dunno. Feel free to do scripting and stuff though, I only know a bit of ACS, so you are invaluble now :D Cheers :) I'll get some screens up later on today I hope to shoew you how I'm doing. -
Awesome :D I'll crack that open and have a look at how you did that, if you don't mind. Cheers.
-
Is there anyway to use scripting to create coded doors; that is doors where you must enter a numerical passcode in order to unlock/open them? As I am working on the Doom RPG/PC project, the coded doors are practically integral to the gameplay of the game. So yeah. Possible or not?
-
I had a dream not so long back about Doom. It was kinda like an open E4 area, with some pillars and ledges, and a set of stairs leading up into a small alcove come chamber. I went up into the area, and there was grating on one wall of the chamber and a massive, Torm-style lever switch on the opposite wall. It just so happened a bunch of people from my school were there, and while I was investigating the room, a girl walked over and flipped the lever. This caused a wall to lower just inside the grating, and when it raised again, a load of Lost Souls had spawned behind the grating, only they weren't moving. I realise there is a massive red light next to a button on the back wall of the room on pedastal. So I hit it, and the wall lowers again. When it raises again, the lost souls have all gone. Then they spawn into the room I am standing in, and procede to slam into this girl next to me. So I proper strafe run out and arm my SSG, only to find the Lost souls are immune to Buckshot. Then I woke up when all the lost souls turned blue.
-
Doom RPG for PC - Team Members Needed
Icarus replied to Icarus's topic in WAD Releases & Development
Yeah, it's coming along. I have all of Sector one and Junction mapped out on sheets of paper, so the structure is all there. Its all down to putting it into Doombuilder, detailing and placements now. I'm using a combination of the 2 NMN Corp texture packs at the moment, but I'll merge any textures I've used later on to save space and stuff. I should have some decent screenies up by the weekend. -
For the Constant threat one, do you mean tagging the monsters as Multiplayer so when in DM, you are also under fire from monsters? 'cus that would be a laugh. The musical one could be cool, but it would be too varied and inconsistant IMO. See, if the music is open to TOO MUCH interpretation, you culd end up with anything for the musics. As for the boss battles, I immagine it like 'The Long Bridge' from Destination Unknown (I think); Just a long series of rooms or 'arenas' with bosses in each one who got more difficult with each room, and better weapons as it goes along, etc. This would be cool, but I can't see how it would work as a megawad, just one long, long level.
-
Lol, he is a MANCintosh. Yeah I got nothing funny about the PE.
-
Doom RPG for PC - Team Members Needed
Icarus replied to Icarus's topic in WAD Releases & Development
Cheers for all the support guys :) The NMN Corp. 1 pack (http://doomworld.com/idgames/?id=12946) looks like it should do the job for textures. Fraggle: Cheers for them :) Also, cheers Veg and Fisk for offering your help. I'll break out the texture pack and start work on a map. What would be the best engine to do this in? I was thinking zDoom, but if you have a better idea, let us know :) -
Big Map For Doom 1, nice shadow effects, thorough demo
Icarus replied to additup's topic in WAD Releases & Development
i really like the sky. The rest seems pretty Meh TBH. The lighting COULD be better, but still, not half bad. EDIT: Yeah, it's *******ely a grower. Keep up the good work. -
That's what I'm trying to say here -_- I'm not trying to make a direct port of Doom RPG for the PC, but an Interpretation. Hence, I want help with scripting for it. I'm sure I didn't make myself THAT unclear... BTW, out of interest, I remember seeing a .wad not too long back with a credit system implemented, where you could pick up credits and trade them for ammo or health packs. Does anyone know what it was?
-
Going it a lone then? Good luck, seriously looking forward to this. Sorry I wans't more help, innit :(
-
I was actually interested in making a remake of it. I'd be well up for doing the mapping and some DECORATE for the extra monsters (Well, the classes at least) The main thing I'd need if I was gon' do it would be some badass ACS scripting for consoles and NPCs and all that shizz. Anyone interested? :)
-
"Last Man on Earth" team members needed
Icarus replied to Sigvatr's topic in WAD Releases & Development
I'm slowly working on my map, if that's any consolation. But work is slow as my laptop is being a faggot and I've lost a lot of time due to increased workload from school. I really want to get my map done though, but I don't know what I should do if no one else is really working on their maps :( -
Nice one. I remember my brother having a Granitor action figure (I think, anyway :p) The macro-Krang is a nice touch too.
-
I want it just to see how good Solid Snake is gonna be. I normally play as Link or Samus, but with Sonic and Snake, this should e better than i was expecting. Also, Lol at the gif.
-
Jetsons DM Pack 5: Who's in space?
Icarus replied to esselfortium's topic in WAD Releases & Development
PLEASE tell me this an obscure Radiohead reference :D -
The Realm667 "Beastiary" needs more content! CONTRIBUTE!
Icarus replied to Tormentor667's topic in WAD Releases & Development
They were on Doom II ;) NP. I was a bit pissed with the gatehouse one, but the extra work on the Volcano was good :p Oh well, At least I know where those bosses were from now.