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Skeetz
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About Skeetz
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Rank
Warming Up
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Vbrun? I installed some other DLL, but not that... EDIT: Great, I just opened my WAD, and it turns out the map was deleted. I had only just started it, but it still upsets me.
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Alright, so I had just begun working on a new map, and decided to save my progress. All of a sudden, I get this error: Error 5 while saving map: Invalid procedure call or agrument This, obviously, keeps me from mapping. Can anyone help me out? I did a search, but nothing came up. Also, it should be noted I a on Windows Vista Home Premium 32 bit. I did everything instructed in the sticky above, and I still get this problem. EDIT: Ok, now, I also get "Run time error 5" whenever I try to go into 3d mode or even test the wad.
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Also, you might want to add that running it as Administrator might fix some problems as well.
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When I first tried to install Doom Builder on here, during installation, it said it couldn't install some DLL or something, so I just hit ignore after hitting retry a couple of times, I just hit ignore. So I start Doom Builder, and when I hit New Map, I get the error: "Run time error '53': File not found: msvbvm50.dll" Then the program crashes. so, I uninstall Doom Builder, then reinstall it- this time the error does not come up during installation, but when I try to make a new map again, I get the same thing. I think it should be noted I am running Vista Home Premium 43-bit. Any idea what's wrong here?
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A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
I could get mine in if someone could point my to a tut on how to make key colored doors. -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
How about just Doom World for the name? -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Btw, once we have a name for the WAD, I'll be more than happy to make the Titlepic. -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Well, imho, ZDoom specific stuff would probably be okay, as long is it doesn't deviate to far from Doom. They could be used to add a few nice touches in maps; for instance, the lava falls in mine could have the top of the falls sloped, so it doesn't just look like a flat wall with lava flowing down it. What if we could use them, but it needed approval? In the meantime: -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Wait, if it's gong to use ZDoom, why can't we use slopes and such? -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Ok, I'll get right on finishing it for the Wad. -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Well, they are weapon sounds. However, I can probably make pain sounds for the monsters. What are the bosses? Also, is there room for my map? -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Hey, is it to late to join? Sort of a hellish themed map, using only Doom II textures. -
A comunity megawad in two weeks (READY to download)
Skeetz replied to Vegeta's topic in Map Releases & Development
Would you guys be interested in some sound effects? I have a few laying around that I made before.