Reinchard666
Members-
Content count
350 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Reinchard666
-
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Ofcourse, I add more gore textures in this bathroom. About Black Metal post - I made hydrants, canals and sewers - look this http://forum.drdteam.org/viewtopic.php?t=3294&sid=7b25859d71dbcbb1c5a7fa719ad37c81 I add leafs on the ground, garbages, roadlines etc... -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Fantastic effect -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Yes, gameplay is in the first plac e. Steeveeo - great idea, if this looking realistic. Give me a link on priv for test wad, ok? -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
http://img529.imageshack.us/img529/7840/111en9.jpg -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
I download this files, but sprites looks only a bit better. If someone wants may add this wad in *.bat file of my project. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Thanks, but this blocks in this place have the same heights. Doom engine have limits and if I want build house which was can enter to inside, mostly I must build this house with 1-sided linedefs or use many many 3d floors. I have few buildings with different heights and sloped roofs, and player can go inside and explore. But I must use to make this lots of 3d floors and lots of nerve ;) -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
If someone want can play it with models pack. Personally I don't like this models - they don't look like original Doom monsters. From other side - sprites looks little ugly with hi-res textures... -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Is july, but I still can upload this wad. I fight with sidedefs limit and now I replace lots of furniture sectors with 3d models. This look more realistic and give me much more sidedefs to build more and more flats. http://img362.imageshack.us/img362/7779/71855466oi7.jpg http://img362.imageshack.us/img362/4108/92526632wg2.jpg -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Maybe something like this? ;) http://pl.youtube.com/watch?v=kFZpUJ-yCyg (This is old video, with low resolution textures) -
Thy Flesh Exhumed - Playtesters Wanted!
Reinchard666 replied to ArchitectofHell's topic in WAD Releases & Development
Very atmospheric. Go forward! -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
I'm looking for man, who can make some good looking 3d models of cabinets, chairs, armchairs, sofa... -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
This is already done. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Ok, heres the link: http://forum.zdoom.org/viewtopic.php?f=19&t=17818 About site with models - I use some md2 with this adress early. I had no time to see all models. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Yes, I know, like I say i still work on this graffitti. About lightning - there are lightning (I make this with dynamic lights). In one of the final scenes of trailer, is one of it. Nighmare Doom - I will be very grateful if you do this. But give me a link. Anyway, I looking man, who can rip models of old cars from games like Stalker or HL2 and converted this to .md2 format. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Oh, my english... ;) Ofcourse I add this, but on front of this school. Anyway, its good that you recognize school in this building. Some peoples ask me about graffitti, so I make something like this. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Printz - especially for you: http://img360.imageshack.us/img360/687/schoolfr6.jpg I will work on this, to make it better. About more monsters - I can do this. On this day this wad have something about 110 MB, and I don't want add unnecessary things. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Thanks to all for your suggestions, and great thanks to Patrick for screenshots. The only additional monsters I think about is Nightmare and Cultist, but I don't know yet. Yes, I definitely add more monsters. On this video I disposed they only on test. I want make map wich play well in cooperative mode and maybe in deathmatch. If it will be not successful, someone can correct this. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Why not? This is new, short trailer of my project: http://www.speedyshare.com/453368143.html This is link to file, becouse Youtube reduces quality. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
This hellish area is not a secret UAC tech lab :D. Story in this wad are different. There will be something about dimensions, secret corner of hell and the bad priest who bring doom on city through the certain object which imported with far pilgrimage. There will be many realistic locations but some locations will be covered with hellish stuff. About sounds: I use lots of good quality ambients, like winds and thunders, but city I make will be extinct, so there will be no car sounds. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
There no fire hydrants and parking meters in this city. I have some newspapers on the ground (look on the video on YouTube) and other garbage. I still fight with sidedefs limit - thrust me, this map is very, very big and have lots of indoor sectors. Doom Builder crush with more then 55000 siedefs... And I remember about road lines - there will be in finished map. I have some problem with align hi-res textures in DB, but I bring this to order. I don't make holes and any other signs of fight becouse I doo this with reason of storyline. And this hellish place is very important place in this story... Thanks to all! -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
I guarantee absolute not linearity, good fight, adrenaline and atmosphere.Unfortunately I have several doors which are dummy, but this of reason, that I wanted to the places looked as them the real equivalents. But only several is them. Most of doors conceals staircases and flats. If I have more sidedefs, I will be create much much more indoor locations. -
Dawn of Reality - GZDooM big city map
Reinchard666 replied to Reinchard666's topic in WAD Releases & Development
Of course gameplay is on the first place. There will be lots of demons to exterminate, and good history. Lonbg time ago I create a prototype of this map. It looks ugly but geometry in this prototype be the same, and gameplay be just wonderfull! Gameplay will be absolutely non-linear. Sorry for my poor english...