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Reinchard666

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Everything posted by Reinchard666

  1. Final version of flat1_1: flat1_2: flat1_3: Tiled together as originals.
  2. I have good old 1.15.6...
  3. You're right. Strange thing but I test this on GZDoom and its look ok. That must be JDoom issue.
  4. For some time I'm working on flat1_1 because I can't watch at the one from the dhtp. I tried to match the colors and gamma and I think my version is close to the original. Unfortunately, in the game both textures looks completely different, my version look too dark as you can see here:
  5. I spent a lot of time matching gaps between the stones to fit it perfectly to the original and in my opinion they are perfect. Try dwonsize my texture and paste them next to original. About E1M2 second room - I think there is something wrong with texture alingment. You can see it even in low resolution if you look closely, but it is not nearly as much as shown in the high-resolution. Maybe I can work on it but it's plans for the future. Here you can see that both stone2 and stone3 textures are that same (not perfectly tiled yet, but gaps are the same): http://i.imgur.com/J3sNonD.jpg I agree completely with the rest of your comment.
  6. You already did it with my floor01 (I recognize this and most of my texture are now in jdoom pack). Of course they are all free for use. Good work. I have 3d models for most of them.
  7. It is texture from my pack? http://www.doomworld.com/vb/wads-mods/60299-reinchards-wip-textures-and-sprites-demo-available/12/
  8. Don't worry about him and keep up the good work. Too shame that some people can't appreciate your hard work and just complain.
  9. Only texture from Shadowcaster - thats what I use in my texture. http://www.doomworld.com/vb/doom-general/57270-things-about-doom-you-just-found-out/25/
  10. I will try to do something with this picture. I have some ideas, but I don't know if I can do this properly. The first thing that should be clarified is what exactly is on that picture? Some time ago I think there is some kind of greek god, but when I saw shield on his arm I realize that must be knight in armor. But then I look at colors and green stains and now I think ther is a stone statue. Maybe someone from the community can paint this? In meantime I'm working on Panbook. Wood color is not finished, colors of books that same. This is what I have for now: And 3d view:
  11. They are that same. This is only work version and I need to fine-tune a few things. Here's new Panel5: and Panel1:
  12. http://dhtp.freelanzer.com/?page_id=17 I think that version for GZDoom will be compatible with Zandronum, but maybe I'm wrong...
  13. Today I'm start working on panel textures. Here is work versions of Panel4 and Panel5 (not tiled):
  14. Currently I'm not working on anything new (I have a break and I'm working on some 3d project). Most of my textures is now in dhtp. I plan to return to the project for about two months.
  15. http://speedy.sh/5R2dq/R-Textures.zip
  16. Thanks, I use the new stone as a official version. Brown textures need some correct, thanks for tip.
  17. This image links don't work. Try imgur.
  18. No, I noticed that too. Here's new version: Nomad: I know, that version of step1 is terrible. DooM_RO: Sorry, I forgot to answer before. So I don't think that high resolution textures make more squareness feeling in game. This is issue of resolution itself. Most people who use the limit-removing ports probably plays in resolution higher then original 320x200. About the levels which can be made especially for this texture pack - I don't know, maybe if someone else are interest, but I don't have much time.
  19. I really don't like how blurry this texture is. So I decide to add some texture on it. Here's another two propositions: 1: 2: I'll try to work on those brown places between the hexagons, because in that form they look unnatural.
  20. Two propositions for Metal1: 1: 2:
  21. New version od Stone according to your suggestions: And Floor4_1:
  22. Thanks for review, I will take this into account in next release. What do you think of this version of stone texture? Here next to the original based one, so you have good comparison: Too rough? Of course this is not final version. And here is new exit sign:
  23. I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism. E1M1 textures pack demo: http://www.filedropper.com/rtextures Just unzip the textures and flats folders to your JDoom or GZDoom directory.
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