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Everything posted by Fuzzball
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Back to Saturn X Episode 3 [WIP]: 5 MAP PREVIEW BUILD ON PAGE 11
Fuzzball replied to Xaser's topic in Map Releases & Development
Pfftttttttttttttttt -
Abyssal Speedmapping Session 44 - A warm ass is a happy ass!
Fuzzball replied to Fuzzball's topic in Map Releases & Development
Pfft...then what is it? D: 7 days and 30 hours from now basically -
Of an already existing one do you mean? You can make a replacement LUMP named GLDEFS- https://zdoom.org/wiki/GLDEFS#Example You can also look in your GZdoom folder for Lights.pk3 and all of the built in ones are there for you to copy and change to your hearts desire~!
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This has gotta be one of my favourites~ Shame about the crosshair but that is actually how I played the wad- with a palette I made and no HUD...really made things tense!
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How would you describe the whole Doom/Doom 2 in just 4 words?
Fuzzball replied to TheNoob_Gamer's topic in Doom General Discussion
Nah not all of his maps are bad- just some of them are...pretty questionable at least for me...The Chasm is a good stinking example ;P Give him credit though for the quick turnaround he spent on what he did do though- not to mention for giving some pretty neat names to many of the maps~ -
https://www.doomworld.com/idgames/levels/doom2/p-r/quake Here you go- EXACTLY what you wanted!
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A good start! Only thing is they don't look like spheres as much as they do buttons? You'll wanna look into giving them some curve to the surface as right now they look rather flat~ Plenty of tutorials online though based on what program you use! :)
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How would you describe the whole Doom/Doom 2 in just 4 words?
Fuzzball replied to TheNoob_Gamer's topic in Doom General Discussion
Fuck you Sandy Petersen -
@Bridgeburner56 It's still weird seeing my textures in these screens :D
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Abyssal Speedmapping Session 44 - A warm ass is a happy ass!
Fuzzball replied to Fuzzball's topic in Map Releases & Development
ohno I just copied the time from the old thread so I didn't know if there was a difference? It's the same as it was last time basically -
Comes in 32, 64, 96 and 128 high! Edit: More shit~ C:
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They look like a good start but the lack of contrast behind them doesn't show them off too well- it all kinda blends in!
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Couple random small things to keep me going~
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Doomworld Musicians, serenade us with your beautiful music!
Fuzzball replied to BluePineapple72's topic in Everything Else
Have I posted? I can't remember...have some old shit because I'm a loser ayy -
+1 1111111 1 1 11 111 1 Goooooood the darker stuff is much nicer!
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Somebody get this man a bathtub stat!
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Abyssal Speedmapping Session 43 - Comes with a free set of steak knives!*
Fuzzball replied to Obsidian's topic in Map Releases & Development
Only 30 mins till start peeps- if you want in get in that discord now! :D -
Abyssal Speedmapping Session 43 - Comes with a free set of steak knives!*
Fuzzball replied to Obsidian's topic in Map Releases & Development
Pft pft pftp ptfptftpftp p|DPTTPFTPTPTFTP ASS It approaches! -
It's pretty weird yes :D Perhaps I should have made an extended version for higher walls~
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Is it just most finicky on Win10 or something? I rarely if not never have the crashing issue with DB2 and it's my primary map editor of choice.. Running on Win7 myself though.
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Pokémon and Moomin- the latter I am stuck on thanks to one specific episode being blocked from all countries on Youtube. Bit odd but I'll figure it out eventually!
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God I get to hear some Polysics too- jeez time machine time! This thread is a treat!!
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On the subject of a very infamous texture.
Fuzzball replied to TollyCastle's topic in Doom Editing Help
Irresponsibly at best- and a laugh for others. Setting it as a sky texture always brings a giggle~ -
Trying to get those upper and lower texture alignments just right COME ON YOU FUCKING TEXTURE WHY DO YOU DO THIS ASAASDAFSAdgdh FINE I'll just make the ceiling a different HEIGHT THEN. Ditto on the accidental auto-align, more so if you don't notice it and find something you aligned ages ago suddenly off during testing. Last one is...a stupid one yes but a pain- testing a map only to find actions not working- going back to see that you set a switch to W instead of S