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Ramon_Demestre

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About Ramon_Demestre

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  1. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    Fluidsynth may be more complex and resources hungry than the internal Windows Synth that will be used via portmidi. However I would not expect a significant difference on a modern-ish CPU, expect maybe if you try to use a huge soundfont (100MB range)? Look at CPU usage of dsda-doom. Personally I do not see a big difference of CPU usage between Fluidsynth and portmidi on an old Core2Duo. If you are unsure about input lag, you can try a blind test to be sure.
  2. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    DSDA handles widescreen just fine but you need to select a resolution that will work nicely with your wide screen. I just assumed you liked Woof's way of rendering things. If you want wide-screen I guess you could also try 584x400 854x400 in for a woof/crispy look but in 16:9. EDIT: 854x400 for 16:9, 768x400 for 16:10 and 1120x400 would be for 7:3 ie 21:9 or 2.33:1 (super wide screen).
  3. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    You can try 640x400 that is the "crispy doom" resolution (twice vanilla width and height) I think this is also what Woof uses. It was designed for 4:3 monitors though. Be sure not to activate exclusive full-screen if you want this resolution to look correct.
  4. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    > Yeah, but that only works when you're not playing in native resolution, doesn't it?  It seems indeed, but in my case with native resolution I get no trouble Alt-Tabbing. I usually use low exclusive-fullscreen resolutions.
  5. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    I have the same issue when alt-tabbing , the solution I use is to hit Alt+Return to go in windowed mode, then go back in full-screen with Alt+Return again.
  6. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    Win32 build of dsda-doom v0.27.5 (to be used wit 32-bit Windows only) https://github.com/RamonUnch/dsda-doom/releases/download/v0.27.5/DSDADoom-0.27.5-win32.7z
  7. Ramon_Demestre

    DSDA FPS question. I'd love some insight

    I suggest you try with the *Exclusive Fullscreen* set to Yes, might help.
  8. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    Win32 build of dsda-doom 0.27.4 https://github.com/RamonUnch/dsda-doom/releases/download/v0.27.4/DSDADoom-0.27.4-win32.7z
  9. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    Win32 build of dsda-doom v0.27.3 https://github.com/RamonUnch/dsda-doom/releases/download/v0.27.3/DSDADoom-0.27.3-win32.7z
  10. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    Win32 build of dsda-doom 0.27.2 https://github.com/RamonUnch/dsda-doom/releases/download/v0.27.2/DSDADoom-0.27.2-win32.7z I skipped version 0.27.1
  11. Ramon_Demestre

    dsda-doom v0.27.5 [2023-12-03]

    Win32 build of dsda-doom v0.27.0 for those that have a 32 bit Windows version. https://github.com/RamonUnch/dsda-doom/releases/download/v0.27.0/DSDADoom-0.27.0-win32.7z
  12. Ramon_Demestre

    dsda-doom v0.26.2 UDMF [2023-06-04]

    I do not think auto-aim can be disabled, it would desync in all complevels except maybe with the latest prboom+ mode?
  13. Ramon_Demestre

    dsda-doom v0.25.6 [2023-01-15]

    Prboom-plus supported the +map parameter to which you could give ExMy or MAPxx string, like in ZDoom and some other ports, it seems it has been removed in dsda-doom unfortunately, probably part of the command line cleanup and refactoring. Might be a good idea to have it back because it can be helpful to warp to maps that have non-standard names.
  14. Ramon_Demestre

    dsda-doom v0.26.2 UDMF [2023-06-04]

    I guess it must have been removed just for the armor then :( Maybe it's a mistake? because it would be strange to remove the option just for the armor when it is still present for health and ammo.
  15. Ramon_Demestre

    dsda-doom v0.26.2 UDMF [2023-06-04]

    in dsda-doom those settings are hidden in the .cfg file, open dsda-doom.cfg and look for the "# Heads-up display settings" section
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