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  1. Doomworld Mega Project Series Demos

    DMP2012 Map 17 UV Max in 8:58 mp17-858.zip
  2. Session 15 Map 10 UV Max in 1:49
  3. Miscellaneous demos (part 3)

    L'agonie Finale UV Max in 33:09 3hab-3309.zip
  4. Session 22 Map 2 UV Max in 0:59 Session 23 Map 9 UV Max in 1:19 Session 24 Map 1 UV Max in 0:41 Session 27 Map 14 UV Max in 0:49 Session 30 Map 1 UV Max in 0:52 abys-rev.zip
  5. The Doom Confessional Booth

    It absolutely annoys me whenever I see a Doom streamer that plays through a megawad (or multi-level wads in general) and pistol-starts each map. I just don't think that's not how the author wanted you to play the wad in that style anyway. Maybe if it was a speedmapping session or just a random wad compilation where there's not a whole lot of thought put into level and weapon progression, then I'd understand, but some wads just really beg the question. Some megawads have maps where it might not have enough ammo going into it from a pistol-start, but would be much easier with having weapons from previous levels. Similarly, some levelsets like Valiant, Scythe, and 50 Monsters obviously force a pistol-start on some levels, but streamers still insist in pistol-starting on EVERY level, whereas if that was the author's intent, theu would've forced a pistol-start on each and every level like they like to do.
  6. Session 2 Map 2 UV Max in 1:41 Session 16 Map 10 UV Max in 1:06 rev_abys.zip
  7. Currently working on:

    Survive in Hell D2ALL UV Max

    Expect a 2:20-2:30 time for this one.

  8. The Journey demos [-complevel 2]

    I'm not sure if Map 31 can be properly maxed. This map seems to suffer from a problem I've seen a few times where the author makes both exits two separate paths, and taking one completely blocks you off from the other. Because of this, 100% kills is impossible if you take either exit.
  9. Currently playing: The Journey

    I just wish Map30 wasn't so long.

  10. Experiencing Nirvana demos [-complevel 9]

    Never mind, it's just the Map 19 demos Andy deliberately ignores. Heh. Anyway, Map 5 UV Max/Tyson in 9:52 en05-952.zip
  11. Experiencing Nirvana demos [-complevel 9]

    Huh, looks like some of these demos didn't get uploaded to the DSDA.
  12. I stumbled upon this recently, and this is definitely an interesting look at the story behind it. I personally am quite interested in this. It definitely shows how games are being made more accessible, and how the future of gaming and modern technologies can help gaming reach a wider audience, even for the visually or hearing impaired.
  13. I know I posted this in another thread, but adding on to Trey Azagthoth, I should mention that I've seen a couple of live videos of Morbid Angel, where they actually played the music from the Playstation/Saturn version of Doom as ambient interludes between songs.
  14. I know Mike Nelson from MST3K was quite a fan back in the day, and I even saw a video on YouTube of him playing deathmatch at a convention with another MSTie.
  15. The Metal / Rock Music Fans

    I think most of us know the guitarist of Morbid Angel, Trey Azagthoth as quite the Doom fan, but I discovered something that took this to a whole new level. I was skimming through this concert of theirs from 2009. Before Dawn of the Angry, I heard something that sounded familiar to me. It starts at 32:05. And then after a bit of sleuthing, I was able to identify the ambiance that was playing, which actually came from this level of the PlayStation version of Doom. This actually blew my mind, that Morbid Angel actually used Doom music as tape recordings during their live sets. I had found another one just now, from this one that plays at the start of the video Which is the same as this map from PSX Doom: This is probably the most impressive find that I've had here.