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About blackthorn

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  1. Great stuff! Can we expect the OpenGL renderer to be added to International Heretic and Hexen at some point?
  2. This looks fantastic! I love a vanilla-compatible megwad - will definitely be checking this out tonight.
  3. blackthorn

    What was the first Doom source port you have used?

    Assuming we’re not counting Doom95, the first actual source port from the community I used was jDoom (Doomsday Engine for you younger folk), around the early-mid 2000s. At the time I was all about the graphical enhancements it brought to the table, plus mouselook etc. The fact there were also versions for Heretic and Hexen was a major selling point as well. I have vague memories of installing Doom Legacy at some point when I was younger, but at that time I was still just using the DOS executable and didn’t really understand or appreciate the benefits of a source port. These days my preference is for a much more vanilla-esque experience and I’ve not touched Doomsday for getting on twenty years.
  4. blackthorn

    What were the first three PWADs you downloaded?

    In terms of downloads I’m not sure, but the earliest PWADs I can remember playing were from the “Deathday” CD-ROM put out by Microforum, which I got from a rack of games in a branch of Staples (right next to the “Titanium Seal” shareware disks 🤘). This was several years before we had an internet connection at home. I spent hours trawling through the contents of that CD. At the time I only owned Doom 1.666. The main PWADs I can remember playing were classics like UAC_DEAD, Cleimos, Galaxia, the Trinity College map, and a something called “Yak World” which had some ridiculous custom sounds that were amazing to my 10-year-old self.
  5. As far as the console ports go, fine, but I’ve definitely seen more than one YouTuber proclaim it to be the best version, including over the PC original (usually with some reasoning based around the soundtrack).
  6. The main peeve I have these days, although not limited to certain sections of YouTube, are the number of people I see claiming that the PlayStation port of Doom is the “best version” of the game.
  7. blackthorn

    Is there a good way to organize your Doom folder?

    Out of very old-fashioned habit I have each of my source ports located in their own folder in my root directory, and a folder (also in the root) for all my of WADs. This is subdivided into IWADs, PWADs, “official” PWADs for things like NRFTL and Deathkings of the Dark Citadel (I have no good explanation as to why I do this), and resource WADs like widescreen assets etc. The PWADs are all in their own subfolders within these. I then use a launcher and a load of saved configurations to pair WADs with source ports and play.
  8. blackthorn

    Crispy Doom 5.12.0 (Update: Sep 01, 2022)

    Just to confirm I also used Nash’s resources, and the glitching I mentioned is identical to those screenshots. I checked the quietus and it’s fine.
  9. blackthorn

    Crispy Doom 5.12.0 (Update: Sep 01, 2022)

    A very good point and I don't know why I didn't try it. I've just checked and the same issues are present when the aspect ratio is set to 4:3, so I guess there's no bug with the widescreen mode. Perhaps it is my WAD file after all? As I say, it works fine in other ports I've used it with, but maybe I've made a mistake somewhere. It's here if still of any interest: https://www.udrop.com/6pTW/HEXEN_WS.wad
  10. One thing I've noticed and can't seem to pin down a cause for is that I'm experiencing frequent (although seemingly random) microstuttering issues, particularly in Inter-Doom. I'm definitely not on a low-end PC by any means, and Inter-Doom is reporting pretty stable frame rates, but for some reason I'm getting pretty regular and very obvious split-second stutters during play. I've been experimenting with every possible combination of frame capping and v-sync, both in-game and in my graphics card settings, but nothing seems to make a difference. I usually cap at 60fps, but am able to achieve much higher rates than this with no issue. The stuttering persists whatever I set the cap to. I haven't experienced this with any other source ports and I'm at a bit of a loss now.
  11. blackthorn

    Crispy Doom 5.12.0 (Update: Sep 01, 2022)

    Great to see Crispy Hexen back, and with widescreen support now too. Hoping uncapped framerate might be implemented at some point. One minor issue I've noticed: I have a small WAD I created containing the Hexen widescreen assets which I like to load in as the original sprites for certain weapons are otherwise massively cut off in widescreen mode. However, the fighter's axe and hammer, as well as the cleric's mace, don't display correctly when attacking for some reason (the axe and hammer are drawn too high up the screen for a frame or two, and the mace is glitchy for a frame or so). This WAD works correctly with DSDA-Doom and GZDoom, so I'm assuming the bug is with Crispy Hexen somewhere.
  12. Cambridgeshire, UK here as well. I won't ask you specifically where, but it's nice to know there's a local Doomer on the forums!
  13. blackthorn

    The most annoying doom enemy

    It's difficult to decide. On the one had I'm tempted to say the Revenant because of the dreaded homing rockets, but at least they can be fun to fight in the right circumstances. Lost Souls on the other hand are just a complete ballache to deal with in any situation.
  14. blackthorn

    Best way to launch your game (on Windows)

    I use the Rocket Launcher 2.0 frontend, which is fairly simple but has some nice features. The biggest advantage of this for me is that it allows you to save configs for all of your WAD/source port combinations (plus command line arguments) as a list within the program for easy loading. There are a couple of QoL improvements it could do with, but otherwise it's my preferred solution.
  15. blackthorn

    The "actually good mod idea" thread

    Sure, no problem. Romero has mentioned the game in passing here and there, and actually briefly touched on it during his talk as he was speaking about his involvement with Raven during the development of both Heretic and Hexen (which was more than you might realise). Hecatomb was intended to be the third game in a trilogy, but Romero left id before the project had really got off the ground, and at that point his involvement with Raven ended. As a massive fan of Heretic and Hexen I took the opportunity to speak to him after the talk to hear more about it. This information is taken from another source online but pretty much covers what he told me: He went into a bit more detail on the specifics, not all of which I can remember. I certainly remember him saying that there would be some dynamic shifting of the game world as you progressed to open up later areas underneath the main castle. It sounded fantastic and it's a real shame it never got made. As much as I enjoy Hexen II, Hecatomb sounded far more ambitious.