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blackthorn

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About blackthorn

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    Warming Up
  1. blackthorn

    Heretic on Steam

    Ah I see - I thought you meant it was being sold digitally somewhere.
  2. blackthorn

    The Top 100 Memorable Doom Maps of All Time

    Sorry, I'm an idiot! Not sure how I missed that...
  3. blackthorn

    The Top 100 Memorable Doom Maps of All Time

    Edited for stupid. Disappointed to see that UAC_DEAD wasn't included. I know it's ancient, but as a Doom-playing kid back in the '90s I thought that the overturned truck with the spinning wheels was the coolest thing ever. Still sticks in my mind today!
  4. blackthorn

    Heretic on Steam

    Is there actually somewhere selling the original version?
  5. blackthorn

    What Enemy Makes You Most Vocal?

    This is very true, but then again they're only annoying because they're a vector for more damn Lost Souls. Definitely the foremost "kill it immediately" enemy though, alongside Arch-viles of course. Imagine how annoying it would be if Viles could resurrect Pain Elementals...
  6. blackthorn

    What Enemy Makes You Most Vocal?

    Bloody Lost Souls. They’re never not annoying, have too many HP, and frequently cause rocket-related accidents. Also when you think you’ve cleared a load of them, but there’s one lurking somewhere behind you to chip off a bit more of your health.
  7. blackthorn

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    Also missing are the binaries for Heretic/Hexen/Strife, although I think I'm right in saying these don't change from version to version...
  8. blackthorn

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    Got back into some serious Doom-playing after a bit of a hiatus and I have to say I'm absolutely loving Crispy Doom, which has now become my main source port as I'm really just into classic vanilla-style gameplay rather than crazy mods. As great as Cholocate Doom is, the low resolution and capped framerate are just a bit too much for my taste these days, so Crispy is absolutely perfect. Did however just want to report a weird issue I had last night with 5.4: I was playing through Icarus: Alien Vanguard (map 20 to be specific) and experienced a crash where initially the music got "stuck" and just repeated the same couple of notes over and over, while the rest of the audio completely disappeared (although I could still actually play the game). I then hit esc to open up the menu, and the game crashed completely (albeit with the split second of music still repeating over and over). I wasn't even able to Alt-Tab out or end the program with the task manager (Windows 10), and eventually had to perform a hard-reset of my laptop. I've played through the entirety of Ultimate Doom, Doom II and Memento Mori over the last couple of weeks with Crispy, and this was the first time I've experienced the issue (or indeed any issue). Not sure if there's an obvious problem here or not but thought I'd mention it!
  9. blackthorn

    HAPPY Birthday, DOOM!

    Yup, Happy Birthday you old git! Looking forward to many more happy Dooming years. Cockroaches, Keith Richards, and Doom are all that'll be left when the world ends!
  10. blackthorn

    Fog in specific sectors in zdoom?

    Yeah, this does belong in the editing section, which I only realised after I posted it. Could one of the mods move it please? I understand that you can specify colour in the Sector_SetFade script, but the ZDoom wiki article says: "By default, this is whatever the level's fade is specified as being in a MAPINFO lump, or black, if it doesn't specify a fade." I was wondering whether ZDoom will take the default colour from an "outsidefog" value in MAPINFO, or if it only creates a default if you've used "fade".
  11. blackthorn

    Fog in specific sectors in zdoom?

    Great! So if I'm using Sector_SetFade, the fog will (by default) appear in the same colour I specified in "outsidefog" in the MAPINFO lump?
  12. blackthorn

    Fog in specific sectors in zdoom?

    I'm currently working on my second WAD ever (first was a terrible Doom map I made back in 2004, which was rushed and utterly sucked); a map (or possible map set depending how this first one goes) for Hexen (in zdoom). I want the outside areas of the map to be foggy ala Hexen MAP08, which I've managed to do using MAPINFO. However, I have some sectors which are technically "outside", but don't have a sky texture, and subsequently aren't foggy. My question is: is there a way to define fog on a sector-by-sector basis? I don't want the whole level to be foggy, but only having the sectors with sky texture foggy makes some areas look a bit odd.
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