This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to create a "definitive cut" version and release it stand alone. I chose the name "The Cursed Hangar" for this final re-issue. The map is intended to be a play on Doom's E1M1 "The Hangar". It follows the rough layout of that classic map, but is slightly more complex and slightly more difficult. The map is intended to use Boom features and so has moving floors, modified COLORMAPs, transparent textures, etc. This PWAD is designed to work with Boom compatible source ports and Ultimate Doom v1.9. There's a DEHACKED lump that spices things up a little bit if your port supports MBF code pointers (most do). I've also included two SFX that my brother and I contributed to Freedoom in the early days and which were subsequently replaced.