Krispy Posted March 16, 2013 I've made a player class that is obtained with the 'SEEKERSWITCH' powerup giver. It all works fine except for the fact that the 'Seeker' cannot crouch. I was wondering if anyone could tell me why. actor SeekerPlayer : Playerpawn { -PICKUP Speed 1 Health 100 Radius 16 Height 56 Mass 100 PainChance 255 Player.DisplayName "Seeker" Player.CrouchSprite "PLYC" Player.StartItem "Pistol" Player.StartItem "Fist" Player.StartItem "Clip", 50 Player.WeaponSlot 1, Fist, Chainsaw Player.WeaponSlot 2, Pistol Player.WeaponSlot 3, Shotgun, SuperShotgun Player.WeaponSlot 4, Chaingun Player.WeaponSlot 5, RocketLauncher Player.WeaponSlot 6, PlasmaRifle Player.WeaponSlot 7, BFG9000 Player.ColorRange 112, 127 States { Spawn: PLAY A -1 Loop See: PLAY ABCD 4 Loop Missile: PLAY E 12 Goto Spawn Melee: PLAY F 6 BRIGHT Goto Missile Pain: PLAY G 4 PLAY G 4 A_Pain Goto Spawn Death: PLAY H 0 A_PlayerSkinCheck("AltSkinDeath") Death1: PLAY H 10 PLAY I 10 A_PlayerScream PLAY J 10 A_NoBlocking PLAY KLM 10 PLAY N -1 Stop XDeath: PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath") XDeath1: PLAY O 5 PLAY P 5 A_XScream PLAY Q 5 A_NoBlocking PLAY RSTUV 5 PLAY W -1 Stop AltSkinDeath: PLAY H 6 PLAY I 6 A_PlayerScream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY MNO 6 PLAY P -1 Stop AltSkinXDeath: PLAY Q 5 A_PlayerScream PLAY R 0 A_NoBlocking PLAY R 5 A_SkullPop PLAY STUVWX 5 PLAY Y -1 Stop } } actor SeekerSwitch : PowerupGiver {//adapted code from AOW team powerup.type "Seeker" powerup.duration 105000 //long time +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 1 } actor PowerSeeker : PowerMorph { PowerMorph.PlayerClass "SeekerPlayer" PowerMorph.MorphStyle (MRF_FULLHEALTH|MRF_ADDSTAMINA|MRF_NEWTIDBEHAVIOUR|MRF_WHENINVULNERABLE) } 0 Share this post Link to post
Blue Shadow Posted March 16, 2013 Krispy said:I was wondering if anyone could tell me why. Simply put, morphed players can't crouch, currently. 0 Share this post Link to post
Krispy Posted March 16, 2013 Crap. Are there any ways around this? Like switching the player's class a different way? 0 Share this post Link to post