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Krispy

DECORATE problems

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I've made a player class that is obtained with the 'SEEKERSWITCH' powerup giver. It all works fine except for the fact that the 'Seeker' cannot crouch. I was wondering if anyone could tell me why.

actor SeekerPlayer : Playerpawn
{
-PICKUP
Speed 1
Health 100
Radius 16
Height 56
Mass 100
PainChance 255
Player.DisplayName "Seeker"
Player.CrouchSprite "PLYC"
Player.StartItem "Pistol"
Player.StartItem "Fist"
Player.StartItem "Clip", 50
Player.WeaponSlot 1, Fist, Chainsaw
Player.WeaponSlot 2, Pistol
Player.WeaponSlot 3, Shotgun, SuperShotgun
Player.WeaponSlot 4, Chaingun
Player.WeaponSlot 5, RocketLauncher
Player.WeaponSlot 6, PlasmaRifle
Player.WeaponSlot 7, BFG9000
Player.ColorRange 112, 127

States
{
Spawn:
PLAY A -1
Loop
See:
PLAY ABCD 4
Loop
Missile:
PLAY E 12
Goto Spawn
Melee:
PLAY F 6 BRIGHT
Goto Missile
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
PLAY H 10
PLAY I 10 A_PlayerScream
PLAY J 10 A_NoBlocking
PLAY KLM 10
PLAY N -1
Stop
XDeath:
PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
PLAY O 5
PLAY P 5 A_XScream
PLAY Q 5 A_NoBlocking
PLAY RSTUV 5
PLAY W -1
Stop
AltSkinDeath:
PLAY H 6
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY MNO 6
PLAY P -1
Stop
AltSkinXDeath:
PLAY Q 5 A_PlayerScream
PLAY R 0 A_NoBlocking
PLAY R 5 A_SkullPop
PLAY STUVWX 5
PLAY Y -1
Stop
}
}

actor SeekerSwitch : PowerupGiver {//adapted code from AOW team
powerup.type "Seeker"
powerup.duration 105000 //long time
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 1
}

actor PowerSeeker : PowerMorph {
PowerMorph.PlayerClass "SeekerPlayer"
PowerMorph.MorphStyle (MRF_FULLHEALTH|MRF_ADDSTAMINA|MRF_NEWTIDBEHAVIOUR|MRF_WHENINVULNERABLE)
}

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Crap. Are there any ways around this? Like switching the player's class a different way?

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