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PhantomTMac
Junior Member


Posts: 128
Registered: 10-12


Am I the only person that thinks the randomized pitches for the sound effects in the BFG versions of Doom and Doom 2 were a little odd sounding? I mean, the chainsaw sounds like it has a weird kink in it and the demons sound like they're going through puberty. Was this really necessary?

Old Post 10-21-12 08:20 #
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Gez
Why don't I have a custom title by now?!


Posts: 10697
Registered: 07-07


The random sound pitches were there from the start; they only ceased working in the version we knew because updates to the sound library accidentally broke them.

Old Post 10-21-12 09:18 #
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PhantomTMac
Junior Member


Posts: 128
Registered: 10-12



Gez said:
The random sound pitches were there from the start; they only ceased working in the version we knew because updates to the sound library accidentally broke them.


Well, I guess I'm so used to the broken version that the original sounds really awkward...

Old Post 10-21-12 09:19 #
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Megamur
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Posts: 1316
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The random pitch definitely makes the chainsaw sound very awkward. I kind of wish a source port would make a tweaked version of the random pitch code that doesn't affect the saw, and has a bit less range in the pitches. Those Imps screeching out high notes can be just too funny sometimes.

Old Post 10-22-12 13:20 #
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PhantomTMac
Junior Member


Posts: 128
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Megamur said:
The random pitch definitely makes the chainsaw sound very awkward. I kind of wish a source port would make a tweaked version of the random pitch code that doesn't affect the saw, and has a bit less range in the pitches. Those Imps screeching out high notes can be just too funny sometimes.


Agreed. P U B E R T Y

Old Post 10-22-12 16:48 #
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Quasar
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Posts: 5761
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The original pitched sound code does in fact use a narrower range of variation for the saw sound effects, and Eternity attempts to emulate this.

Old Post 10-22-12 20:34 #
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