Catoptromancy Posted January 9, 2014 Very nice! Remember FreeDM is vanilla so it should be tested in chocolate-doom at least. It needs everything tagged with singleplayer. There are 4 player 1 starts. The exit door is also broken, needs vanilla style tagging. 0 Share this post Link to post
Catoptromancy Posted January 10, 2014 Those pillars use a bunch of linedefs, they could be 4 without affecting gameplay. That glowing blue part on top could vastly be simplified to a single linedef. I can vanilla up the original when I have time. 0 Share this post Link to post
Catoptromancy Posted January 10, 2014 Ill fix up that version then and have it submitted. 0 Share this post Link to post
Catoptromancy Posted January 11, 2014 Nice. I went for the walls and spare vertexes. Was trying to keep those pillars as original as possible. In my version will need to simplify the pillars a bit more. I wanted smooth walls for wall running, but kept the nice design at corners. Check out this version. Still got some HOM and a little VPO. http://www.sendspace.com/file/t8u7fy 0 Share this post Link to post
Guest Unregistered account Posted January 15, 2014 Catoptromancy said:Remember FreeDM is vanilla... Hey, I just made a map to fill one of the unused 30-32 slots. I thought these could also be in Boom format? It doesn't really matter though, as I haven't used any Boom-specific functions. Yet. 0 Share this post Link to post
Guest Unregistered account Posted January 16, 2014 Yeah, my current map has seen a few odd errors (sidedefs that are definitely textured show up as HOMs, etc.). 0 Share this post Link to post