Gazred
Warming Up

Posts: 13
Registered: 02-11 |
Hello,
To avoid comments such as 'Just play PrBoom+' I am going to start this post off by saying that throughout the course of today I have been trying to find out why ports such as Chocolate Doom, PrBoom+ and Eternity are causing me to have mouse problems whilst ZDoom/GZDoom's mouse works perfectly. I have since found that this is due to the engines being SDL based.
Because the mouse movement is extremely skippy and unbearable in these SDL ports, I have decided that my preferred engine will be ZDoom. However, I made this post because I wanted to know if there are any DIY ways of fixing certain things about this port that I dislike.
I have been able to sort transparent projectiles, bullet holes and blood marks by finding a file called 'Cleanrender.pk3'.
The final issue is that of the weapon centre locking. When you fire, the weapon sprite automatically shifts and locks at the centre until firing stops whereas in vanilla and the ports mentioned above, the sprite locks in the position that it was just before the firing started.
I wanted to know if there was a way that I could make something that would emulate this older style as I have already been told that it is not possible using zdoom cvars.
Thanks. :)
tl;dr can I make a wad/pk3 that will emulate old weapon locking style.
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