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chook

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5 files

  1. CHOOK DOOM v 3.0

    Imagine your wandering around hell or earth depending on Which DOOM ya wanna play with and all of a sudden a 6 foot tall chicken jumps out at you and starts throwing eggs at you. Then you whip out you Chook launching cross bow and blow the sucker away. This Rather funny patch replaces player sprites, imps with taller than usual chooks, replaces lost souls with flying chooks, replaces the soldiers with kangaroo's, replaces 4/8 weapons, has 5 new death match levels as well as heaps of sounds and music. The 5 deathmatch levels included absolutely rock and have had _MANY_ hours of play testing, and they are a million times better with Chook DOOM 3.0 :)

    10 downloads

       (6 reviews)

    Submitted

  2. Chickens Everywhere!!!

    This WAD will turn all the Imps into Chickens who shoot eggs. This WAD is not the same as the Chook wad. In fact I created this before Chook even came out I just never had access to an online service.

    4 downloads

       (3 reviews)

    Submitted

  3. HereCHOOK v1.0

    Continuation of the Chook DOOM theme but this time with Romero bashing in mind :) This Rather funny patch replaces gargoyles with chooks and replaces the crossbow with an awesome chicken bow. The plagerist Heretic Chickens have also been kindly replaced.

    0 downloads

       (0 reviews)

    Submitted

  4. CHOOK DOOM v 2.3

    Imagine your wandering around hell or earth depending on Which DOOM ya wanna play with and all of a sudden a 6 foot tall chicken jumps out at you and starts throwing eggs at you. Then you whip out you Chook launcher and blow the sucker away. This Rather funny patch replaces imps with taller than usual chooks and replaces the rocket launcher with an awesome shouldermounted chook launcher. This patch was actually uploaded months ago but for some reason it never appeared on all all the sitez so here it id again

    *** This version is to fix a mega bug in version 2.2 ***

    6 downloads

       (4 reviews)

    Submitted

  5. CHOOKEXE PATCH

    This is a simple patch to change the messages printed when you pick up rockets from rocket messages to chook messages. It is designed to be used with the chook patch written by David Biggs.

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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