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Amaruψ

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About Amaruψ

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    Forum Princess

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  1. This actually worked. I passed the file off to a friend who did the conversion to 8-Bit mono, and SLADE got through this time without any sort of hiccups. I should try updating my version. I downloaded the update a few months ago and promptly forgot to install it.
  2. Amaruψ

    i want to kill myself

    Well if that's the case, then you can simply opt to be active in communities. I know that you've previously mentioned your dislike of being in large communities, but trust me. People are there to provide support, we're happy to help out whenever we can.
  3. Amaruψ

    i want to kill myself

    I tend to get somewhat similar thoughts from time to time, thoughts about wasting my life away for absolutely nothing. At times I consider myself to be utterly worthless, not owning a house of my own, not having a decent job or even a life partner to be with. I question myself if the life is even worth living anymore, but then I'm quickly reminded that yeah, it's pretty much worthwhile to be alive as compared to being a corpse. At least I'm able to wash my own ass when I'm alive, and that makes me feel a lot better. But on a serious note, please take advice of the rest of the people here and seek out professional help. Be with your friends and family, spend some time away on a vacation or something. 28 is still a very young age, and there's a plenty of things to live for. Speaking from experience, situations sometimes end up feeling as if the life has left you up on shit creek without a paddle, but trust me things do get better.
  4. My current task in my ongoing project is to create custom sound effects for the firearms. I got my hands on the Sound Ideas Series 6000, considering this to be the easiest part of the project, but turns out that I lack even a hint of knowledge in this field. I cobbled together some sound effects from the library, and I'm not sure why, but they seem to lack a certain pizazz that the original ones possess. They sound terribly weak in comparison, and noticeably quieter in the game. But that isn't where my problems end. Whenever I'm converting the audio through SLADE to a format that the original game would recognize, it seems to be going through some sort of degradation. They develop pops and very audible cracks. Here's an example. This is the SFX that I created to replace the SSG's: https://files.gamebanana.com/bitpit/dsdshtgn_c2ddb.wav And this is how it sounds like after being converted via SLADE: https://files.gamebanana.com/bitpit/dsdshtgn.wav I'm at a lost here. Not sure what's going wrong exactly and how can I get around creating decent sounding SFX. Any help would be appreciated.
  5. Amaruψ

    St. Anger isn't bad

    That's my style. Say something controversial. Sit back and watch people argue XD
  6. Amaruψ

    St. Anger isn't bad

    People who hate the snare on St. Anger are the same who enjoy Mustaine's Donald Duck vocals.
  7. Amaruψ

    Would DOOM be in the same genre as Garten of BanBan?

    This makes Doom the biggest Wolfenstein 3D clone ever. Like, it has all; weapons, mazes and monsters.
  8. Amaruψ

    grungo Q&A - ask grungo anything

    Does Grungo rent himself a cave, or does Grungo has been able to afford his very own cave in these dire economic times?
  9. Amaruψ

    WADs focused on 100% item completion

    I think that the dislike for 100% items stems from the original games, since a lot of the original maps have haphazardly placed health and armor bonuses all over the maps. A map as extensive and twisting as Containment Area (E2M2) is a good example of this. Sure, a lot of the custom wads simply avoid this (or increase their value by placing multiple on top of each other), but 100% items have achieved some sort of the "don't place arrows in the map" kind of status. Secrets are often hinted towards by different textured walls or an object pointing towards them. Enemies can simply roam around the map and make noise, making them easy to locate. Items? I don't think a lot of people will bother running halfway across the map to find that one useless health vial that they missed. While I do agree that UV Max is definitely a misnomer, changing the rules now will retroactively make all of the submitted demos invalid (unless, the rules wouldn't be applied retroactively, don't know.)
  10. Amaruψ

    WADs focused on 100% item completion

    I'd like to add that the auto-map is a bit of an anomaly when it comes to powerups. Unlike any other powerup in the game, you can't pick one up if you're already carrying one. This means if a map has more than one auto-map to pick up, you can't achieve 100% items. This is, unless you're playing cooperative (since each person can pick up individual auto-maps) or if you're using a source port such as the ZDoom derived ports that allow you to pick up more than one.
  11. Amaruψ

    maps you find too hard/unfair to revisit

    Arch-Vile vomits can easily get out of hand if you aren't paying attention to them. I recall Demonic Hordes from AV becoming a nightmare for me since I left two of them unattended in the courtyard. I came back from the church area to see that the gates were now blocked by an army of revenants and hell nobles. If only two arch-viles can make your life a living hell like that, a vomit left unattended will... unsurprisingly dispose of your ammo surplus.
  12. Amaruψ

    maps you find too hard/unfair to revisit

    There's no God in Doom community, the last stage of ascension is Zero-Master.
  13. Amaruψ

    maps you find too hard/unfair to revisit

    In my opinion, this sort of progression tends to stem from both the inexperience of the early map makers, plus their attempts to incorporate something into the game that it doesn't natively support, adding to the confusion in the progress when it doesn't translate well. For example, the first secret map of Eternal Doom. Alright, I'd say that turning on the TV with the remote and going through it is a neat gimmick, but knowing how to summon the remote and that you've to actually walk over it for it to activate and then you have to walk in through the TV to progress is... a bit much for someone who's more experienced with typical Doom progressions. Hell, it's a bit too obscure for those who're seasoned in this area of expertise. And no, the more time I spend finding out how something works, the less desirable it becomes for me to revisit it.
  14. Amaruψ

    maps you find too hard/unfair to revisit

    There aren't any particular maps that I've come across that feel unfair when it comes to difficulty, but I do have come across a few where the difficulty doesn't actually come from the enemies themselves, but instead from the map's layout and "puzzles". People love to take a dump on Hexen for its obtuse progression and obscure switches, but Jim Flynn puts Guardian of Steel to absolute shame. The amount of effort the man put in his maps to make them as confusing as possible requires a round of applause. Seriously, "WTF AM I MEANT TO DO" is an unadulterated, genuine description of any of his content. Apart his maps, another one that comes to mind is Eternal Doom's map 20. Quite possibly the worst map in the entire wad, solely because of the switches disguised as walls (without any sort of indication that they are, mind you) paired with decorations acting as "switches". It took me about 3 hours or so to get across the map just because of this. Even when I was just a hair too close to finishing the wad, I simply threw away every intention of finishing it once I learned that the last map's author was the same as Map 20. Sorry if this wasn't the intent of this thread, but I suppose that map layout themselves can contribute to a lot of frustration and cruelty too. Plus, when was I going to be able to channel my bottled up frustration about this anyways.
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