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4 files

  1. Super Sonic DooM - Playable Demo

    This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nature, so I decided that getting feedback would be important, as it could help improve the megamod, and iron out any potential problems, particularly in the gameplay.

    53 downloads

       (53 reviews)

    Submitted

  2. Sonic Doom

    Ok, here it is. FINALLY the honest to goodness working version of sonic doom! This one "actually" has ALL the right files, and runs fine. I don't have to you it's a patch that turns troopers into sonic. You probably already know that.........

    6 downloads

       (3 reviews)

    Submitted

  3. SONIC THE HEDGEHOG DOOM

    That's right. Now Sonic makes a journey through hell, armed with all the fire power he needs to toast some serious demon. Graphics, textures, sounds and even music were replaced with indicia from the Sonic games in this wad. (And yes, I painstakingly did all the MIDI arrangements of themes from the Sonic games, and recorded the sound effects off my own Genesis.) Coming soon: The enemies will be replaced with Robotnik and his goons. Look forward to seeing Dr. R. as the Spider Mastermind, and Metal Sonic in place of the Cyberdemon, in a future release!

    38 downloads

       (11 reviews)

    Submitted

  4. Tails-FW.EXE

    Hey out there in computer-land
    This is a quality (I hope) graphics patch for Doom I or Doom II, it shouldn't jam your machine up, at least it didnt jam mine
    This is a COMPLETE patch, no cheezy drawings i made with Paint for Windows, I didnt do any of the art on this patch, actuall real-life-do-it-for-a-job type people did this, like the people from Sega in this case

    This patch will change the Imp's in Doom into Tails (That orange fox thing from Sonic 2)

    9 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
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