Editors Used
DCK, Doom Builder, WadAuthor, XWE, Doomfont, DETH, BSP, WinTex, Deepsea shareware, The GIMP, DeHackEd, MegaZeux, Hexplorer, and others
Text File
============================================================================
Archive Maintainer : Place in /levels/doom2/megawads
Primary purpose : Single player and cooperative play
============================================================================
Title : Plutonia 2
Filename : PL2.WAD
Release : Version 1.0, December 31, 2008
Author : Plutonia 2 team
Email Address : vincentds AT free . fr (coordinator)
Other Files By Author : Various
Misc. Author Info : The team came together specifically to work on
Plutonia 2. Previously the project was in the
hands of other authors, which gradually dropped
out, led by Sam Woodman (aka Metabolist).
Description : An add-on sequel for Final DOOM's "The Plutonia
Experiment". It emulates Plutonia's design and
gameplay styles and follows from where it left
off.
Additional Credits to : The authors of The Plutonia Experiment, Dario and
Milo Casali.
============================================================================
* What is included *
New levels : 32 (full megawad)
Sounds : No
Music : Yes (mosly contributions by the team musicians)
Graphics : Yes (screens, misc. graphics, textures, and flats)
Dehacked/BEX Patch : Yes (level names, music, and intermission texts)
Demos : Yes (4 Doom v1.9f recordings)
Other : Yes (MAPINFO lump for some source ports)
Other files required : No (but see "Game" below)
* Play Information *
Game : The Plutonia Experiment
Map # : MAP01 to MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only (some levels have DM areas)
Other game styles : Not really
Difficulty Settings : Yes (for players of all skills)
* Construction *
Base : Levels from scratch, except map32 (based on DOOM
E1M1 and Dwango5 Map01)
New graphics and music mostly from scratch
Build Time : The project began around 2001, died in 2004 and
was picked up again in 2007 by the current team.
Editor(s) used : DCK, Doom Builder, WadAuthor, XWE, Doomfont, DETH,
BSP, WinTex, Deepsea shareware, The GIMP, DeHackEd,
MegaZeux, Hexplorer, and others
Known Bugs : In Doom2 save game overflows might occur in the
larger levels, and a few HOMs may appear in some
sections
May Not Run With : Should run with any Doom engine
Tested With : Doom2 v1.9f, ZDoom v2.1+, PrBoom v2.4+
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification
or reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. The team has
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.rabotik.nl/pluto2.html (official site)
FTP sites: http://www.doomworld.com/idgames/ (search for pl2)