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The West Wing

   (7 reviews)
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2 Screenshots

About This File

This map is full of interesting places. You'll be able to see the exit and the key you need very soon after you begin - but you won't be getting to them for quite some time. You will also come to a dead end fairly soon on your journey. The way out will be clearly marked, although you may not understand how it will help.


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Guest

Unknown date

  
gameplay: 60% of review 2/5, music: 25% of review, 4/5, design: 15% of review, 4/5, nice effects +1 rating 3/5 +1/5 =4/5

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Guest

Unknown date

  
Superlative wad! Not particularly difficult but the fun in this one lies in exploration and ferreting those secrets out as well as killing monsters. For sheer enjoyability I give it 4/5.

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Guest

Unknown date

  
A smart level by Eudy, which shows his tendency to make the player think as he progresses without making navigation really confusing. I played his Clinic level before this, and being for DOOM, this one is (as expected) easier, although I would say it also looks better in general. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Use more SUPPORT1 (or 2) textures. They make nice detail. Try to make ceiling more often higher and downer. You used nicely Monsters and barrels on the map. Nice work on that. Nice Doom1 style. Nice work, keep Doom alive! :D

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Unknown date

  
Another good wad from Kevin Eudy who's maps have all seemingly been reuploaded to the internet after his website at geocities went down. Technically this looks and plays well, with good monster placement and even one room early on that requires you to blow up barrels to trigger the lift. However the map is not anything all that special and lacks excitement, not to say that this ruins the map though as it simply gives it a different kind of atmosphere that works 3/5.

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Unknown date

  
5/5. fantastic maze amuses me.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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