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doom

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Sub Category  
The levels in these subdirectories are all made specifically for the game DOOM and won't run under DOOM2, Heretic, Hexen or Strife without modifications. Some of these files also contain new sounds and graphics, and some are in fact large compilations that replace all the episodes of DOOM and Ultimate DOOM. They are split up into alphabetical groups. The 'deathmatch' directory contains deathmatch-only levels and is itself split up alphabetically. The 'megawads' directory contains files that contain a large scale replacement of 15 or more levels, but which don't qualify for the themes/ directory. DM-only megawads are in the 'deathmatch/megawads' directory. To create your own addon levels, try the editors in the 'utils/level_edit' directory. Questions? Contact idgmaint AT gamers.org .

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  • File Reviews

    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
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