The levels in these subdirectories are all made specifically
for the game DOOM and won't run under DOOM2, Heretic, Hexen
or Strife without modifications. Some of these files also
contain new sounds and graphics, and some are in fact large
compilations that replace all the episodes of DOOM and Ultimate
They are split up into alphabetical groups. The 'deathmatch'
directory contains deathmatch-only levels and is itself split
The 'megawads' directory contains files that contain a large
scale replacement of 15 or more levels, but which don't
qualify for the themes/ directory. DM-only megawads are in
the 'deathmatch/megawads' directory.
To create your own addon levels, try the editors in the
Questions? Contact idgmaint AT gamers.org .
More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.
Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo. Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review. Some HOM bugs.