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Petersen Station

   (10 reviews)
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6 Screenshots

About This File

Another rejected map from the "Doom: the way ID did" project, this level replace e2m9...

Anyway, the aim of this level is joining the e2 official style with the earlier Alpha layouts choice of mr. Tom Hall


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Guest

Unknown date

  
Cool map. The chaingun should have came availible earlier imo. The two small rooms near the red key are tagged as a secret, which I found to be unnecessary. I missed the souldsphere secret. Probably your best map so far. 4/5 DD

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Guest

Unknown date

  
Decent oldschoolish map. Design is a bit jumbled, as expected from Daimon, but not bad. Quite a few secrets. 3.5/5 - ZZ

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Guest

Unknown date

  
The map is not so bad, but it gave me an impression of randomness in both texturing (like to many Hall levels in one) and progression. The teleporters didn't help in the latter respect. Spacing was not that great either, and it felt somewhat cramped in places, bigger areas notwithstanding. The outside dark area also seemed a bit artificial. To the inbred hick flailing about in an attempt to correct the first guy's spelling, get yourself a half decent dictionary (as an education would be too much to ask.)

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Guest

Unknown date

  
Random mashup from various mostly recognizeable areas of the second episode. Secrets are not obvious but very intuitive and half of them are known from E2. Gameplay is OK but it is more E1 style than E2 style because there are almost no hard mosters (two or three cacodemons and a lone baron) and cool weapons (you only get shotgun at the start and a chaingun at the end). It's not bad but there are reasons why it was rejected. 3/5 P.S. Did you notice that body hanging in the air in the dark outside area?

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Guest

Unknown date

  
4/5 Really like it - a little bit confusing. The different visual themes are great.

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Guest

Unknown date

  
Nice job, I play this wad and feel so fun. I like the original old-school feel in it. :D 4/5 -playerlin

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Guest

Unknown date

  
It's a decent map, where everything seems to work correctly, and Petersen has even been spelt correctly. Neither of those ought to be worth mentioning, except that they so often do not apply. The map is a bit overammoed (health is pretty much OK), and short on life-threatening traps, and some wall-humping or good guesswork is needed to find all the secrets. But overall OK.

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Guest

Unknown date

  
Good map Walter. Probably your best work to date. A nice oldschool 1994 style map. 4 out of 5 for me.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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