Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Petersen Station

   (10 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Another rejected map from the "Doom: the way ID did" project, this level replace e2m9...

Anyway, the aim of this level is joining the e2 official style with the earlier Alpha layouts choice of mr. Tom Hall


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Cool map. The chaingun should have came availible earlier imo. The two small rooms near the red key are tagged as a secret, which I found to be unnecessary. I missed the souldsphere secret. Probably your best map so far. 4/5 DD

Share this review


Link to review
Guest

Unknown date

  
Decent oldschoolish map. Design is a bit jumbled, as expected from Daimon, but not bad. Quite a few secrets. 3.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
The map is not so bad, but it gave me an impression of randomness in both texturing (like to many Hall levels in one) and progression. The teleporters didn't help in the latter respect. Spacing was not that great either, and it felt somewhat cramped in places, bigger areas notwithstanding. The outside dark area also seemed a bit artificial. To the inbred hick flailing about in an attempt to correct the first guy's spelling, get yourself a half decent dictionary (as an education would be too much to ask.)

Share this review


Link to review
Guest

Unknown date

  
Random mashup from various mostly recognizeable areas of the second episode. Secrets are not obvious but very intuitive and half of them are known from E2. Gameplay is OK but it is more E1 style than E2 style because there are almost no hard mosters (two or three cacodemons and a lone baron) and cool weapons (you only get shotgun at the start and a chaingun at the end). It's not bad but there are reasons why it was rejected. 3/5 P.S. Did you notice that body hanging in the air in the dark outside area?

Share this review


Link to review
Guest

Unknown date

  
4/5 Really like it - a little bit confusing. The different visual themes are great.

Share this review


Link to review
Guest

Unknown date

  
Nice job, I play this wad and feel so fun. I like the original old-school feel in it. :D 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
It's a decent map, where everything seems to work correctly, and Petersen has even been spelt correctly. Neither of those ought to be worth mentioning, except that they so often do not apply. The map is a bit overammoed (health is pretty much OK), and short on life-threatening traps, and some wall-humping or good guesswork is needed to find all the secrets. But overall OK.

Share this review


Link to review
Guest

Unknown date

  
Good map Walter. Probably your best work to date. A nice oldschool 1994 style map. 4 out of 5 for me.

Share this review


Link to review
  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
×