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Petersen Station

   (10 reviews)
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6 Screenshots

About This File

Another rejected map from the "Doom: the way ID did" project, this level replace e2m9...

Anyway, the aim of this level is joining the e2 official style with the earlier Alpha layouts choice of mr. Tom Hall


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Guest

Unknown date

  
Cool map. The chaingun should have came availible earlier imo. The two small rooms near the red key are tagged as a secret, which I found to be unnecessary. I missed the souldsphere secret. Probably your best map so far. 4/5 DD

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Guest

Unknown date

  
Decent oldschoolish map. Design is a bit jumbled, as expected from Daimon, but not bad. Quite a few secrets. 3.5/5 - ZZ

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Guest

Unknown date

  
The map is not so bad, but it gave me an impression of randomness in both texturing (like to many Hall levels in one) and progression. The teleporters didn't help in the latter respect. Spacing was not that great either, and it felt somewhat cramped in places, bigger areas notwithstanding. The outside dark area also seemed a bit artificial. To the inbred hick flailing about in an attempt to correct the first guy's spelling, get yourself a half decent dictionary (as an education would be too much to ask.)

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Unknown date

  
Random mashup from various mostly recognizeable areas of the second episode. Secrets are not obvious but very intuitive and half of them are known from E2. Gameplay is OK but it is more E1 style than E2 style because there are almost no hard mosters (two or three cacodemons and a lone baron) and cool weapons (you only get shotgun at the start and a chaingun at the end). It's not bad but there are reasons why it was rejected. 3/5 P.S. Did you notice that body hanging in the air in the dark outside area?

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Unknown date

  
4/5 Really like it - a little bit confusing. The different visual themes are great.

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Guest

Unknown date

  
Nice job, I play this wad and feel so fun. I like the original old-school feel in it. :D 4/5 -playerlin

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Unknown date

  
It's a decent map, where everything seems to work correctly, and Petersen has even been spelt correctly. Neither of those ought to be worth mentioning, except that they so often do not apply. The map is a bit overammoed (health is pretty much OK), and short on life-threatening traps, and some wall-humping or good guesswork is needed to find all the secrets. But overall OK.

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Guest

Unknown date

  
Good map Walter. Probably your best work to date. A nice oldschool 1994 style map. 4 out of 5 for me.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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