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Petersen Station

   (10 reviews)
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Guest

6 Screenshots

About This File

Another rejected map from the "Doom: the way ID did" project, this level replace e2m9...

Anyway, the aim of this level is joining the e2 official style with the earlier Alpha layouts choice of mr. Tom Hall


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Guest

Unknown date

  
Cool map. The chaingun should have came availible earlier imo. The two small rooms near the red key are tagged as a secret, which I found to be unnecessary. I missed the souldsphere secret. Probably your best map so far. 4/5 DD

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Guest

Unknown date

  
Decent oldschoolish map. Design is a bit jumbled, as expected from Daimon, but not bad. Quite a few secrets. 3.5/5 - ZZ

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Guest

Unknown date

  
The map is not so bad, but it gave me an impression of randomness in both texturing (like to many Hall levels in one) and progression. The teleporters didn't help in the latter respect. Spacing was not that great either, and it felt somewhat cramped in places, bigger areas notwithstanding. The outside dark area also seemed a bit artificial. To the inbred hick flailing about in an attempt to correct the first guy's spelling, get yourself a half decent dictionary (as an education would be too much to ask.)

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Guest

Unknown date

  
Random mashup from various mostly recognizeable areas of the second episode. Secrets are not obvious but very intuitive and half of them are known from E2. Gameplay is OK but it is more E1 style than E2 style because there are almost no hard mosters (two or three cacodemons and a lone baron) and cool weapons (you only get shotgun at the start and a chaingun at the end). It's not bad but there are reasons why it was rejected. 3/5 P.S. Did you notice that body hanging in the air in the dark outside area?

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Guest

Unknown date

  
4/5 Really like it - a little bit confusing. The different visual themes are great.

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Guest

Unknown date

  
Nice job, I play this wad and feel so fun. I like the original old-school feel in it. :D 4/5 -playerlin

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Guest

Unknown date

  
It's a decent map, where everything seems to work correctly, and Petersen has even been spelt correctly. Neither of those ought to be worth mentioning, except that they so often do not apply. The map is a bit overammoed (health is pretty much OK), and short on life-threatening traps, and some wall-humping or good guesswork is needed to find all the secrets. But overall OK.

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Guest

Unknown date

  
Good map Walter. Probably your best work to date. A nice oldschool 1994 style map. 4 out of 5 for me.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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