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Doom Guns Amplified

   (11 reviews)
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About This File

Sometimes we just want Doom guns to be more... POWERFUL, dammit! This simple little mod takes all of the standard guns and amplifies their performance to make them much more deadly (this is obviously cheating and intended for fun).


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Guest

Unknown date

  
That was actually better than I expected with doom weaps. Ok, fast punch is fun, quad shotgun with graphics replacement lol, plasma riffle that follows enemies, bfg that shoots rays (like in later doom 3 I think). 4/5 - Optimus

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Guest

Unknown date

  
This was already done officially and (in)famously 4 times before: P0wer Weap0ns(id=12394), 0verp0wer Weap0ns (id=12792), Extra 0verpowered Weapons (id=13434), and the Sopmod series (id=16295 & id=16312); god knows how many people have done this without uploading the disaster to the archives. So, we can all tell that your modding career is waning dangerously fast. There's hardly anything new anyway. I'm sick of intentionally overpowered weapons. 1/5

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Guest

Unknown date

  
^Agreed. I was bored ages ago...

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Guest

Unknown date

  
weapons are powerful..but not charming..

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Guest

Unknown date

  
3 stars for the quad shotty alone, otherwise...meh

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Guest

Unknown date

  
boring. been there done that.

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Guest

Unknown date

  
What I do I do for myself. As if I care about what you think of my 'modding career' or what other mods other people have made :) And idgames is nice place to store wads :) So don't waste time. -Jekyll Grim Payne

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Guest

Unknown date

  
LOL FOUR BARRELS

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Guest

Unknown date

  
You sure do like perkristian's graphics a little too much. You've basically used them into the oblivion of dullness because of this mod and bdoom. And here I used to like the gfx.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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