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Doomguy's FORCED and PAINFUL Chocolate Shotgun.

   (46 reviews)
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About This File

Doomguy gains a special attack by using special super laxative pills, which cause his behind to violently erupt with the power of 4 SSG blasts, at the cost of some of his health. Great as a closer quarters surprise weapon! Compatible with all Doom games (using ZDoom 2.5.0 and later).


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Maes

  
There actually is a fart sound superposed to the SSG sounds, only that it's hard to hear. Meh.

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Guest

  
Guess DoomGuy ended up with a royal case of dying rear.

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Doomkid

  
This is delicious!

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Guest

Unknown date

  
i wonder what will it be like in reality.

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Guest

Unknown date

  
Maes: the new chris-chan. The coding and execution of this (using stock SSG sounds for a shitting attack instead of even a single fart sound effect is bullshit lazy) is just as abysmal as Sonichu, if not even worse.

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Guest

Unknown date

  
You should have just jizzed your enemies with leprechauns that deal splash damage and roam around for about 5 seconds, just saiyan.

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Guest

Unknown date

  
BLOW IT OUT YOUR ASS

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Unknown date

  
Very...uhm....intere sting approach at a custom weapon. It would be more interesting if coupled with some specially made levels for it. Think about it: an overpowered weapon which however hurts the player and is tricky to aim and thus would have to be used with a strategy. 4/5 from me -Reverend Poop Everett

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Guest

Unknown date

  
Best mod ever

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Guest

Unknown date

  
this was funny. hah its a joke, this mod isn't funny at all.

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Guest

Unknown date

  
nice idea, poor execution

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Unknown date

  
Perfectly good idea, but just executed bad. Made my little brother laugh, but i didn't Meh. -Scout

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Unknown date

  
Noting could make this worth the download, not even Doom music.

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Guest

Unknown date

  
Better than GVH

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Guest

Unknown date

  
wow. toilet humor. just... wow.

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Guest

Unknown date

  
Doesn't even work in the latest versions of ZDoom.

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Unknown date

  
I personally wouldn't have rated this mediocre overpowered weapon sow low had Maes not constantly paraded it around on the forums like a 4-year-old when he made his first crappy clay ashtray or finger painting as if he had actually made something of any worth at all. As it stands, it's not even a fun joke weapon either as the aiming system is so clunky and poorly thought out that it gives me a right nasty throbbing migraine every time I use it.

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Unknown date

  
That bitch Maes is invulnerable: he likes being forced, and it's not the least painful to him, quite the opposite. :/

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Unknown date

  
I'm pretty sure this is original, challenging, and refreshing. 0/5

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Guest

Unknown date

  
More like "Maes' FORCED and PAINFUL meme."

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Unknown date

  
I can't understand...where is 3rd weapon?

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Guest

Unknown date

  
You should try this. It's a splash of fresh novelty.

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Guest

Unknown date

  
It's definitely pumping out something brown and sticky, but it sure ain't chocolate.

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Unknown date

  
Hahaha this is genius, i actually played with this whilst on the toilet

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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