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Doomguy's FORCED and PAINFUL Chocolate Shotgun.

   (46 reviews)
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About This File

Doomguy gains a special attack by using special super laxative pills, which cause his behind to violently erupt with the power of 4 SSG blasts, at the cost of some of his health. Great as a closer quarters surprise weapon! Compatible with all Doom games (using ZDoom 2.5.0 and later).


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Maes

  
There actually is a fart sound superposed to the SSG sounds, only that it's hard to hear. Meh.

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Guest

  
Guess DoomGuy ended up with a royal case of dying rear.

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Doomkid

  
This is delicious!

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Guest

Unknown date

  
i wonder what will it be like in reality.

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Guest

Unknown date

  
Maes: the new chris-chan. The coding and execution of this (using stock SSG sounds for a shitting attack instead of even a single fart sound effect is bullshit lazy) is just as abysmal as Sonichu, if not even worse.

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Unknown date

  
You should have just jizzed your enemies with leprechauns that deal splash damage and roam around for about 5 seconds, just saiyan.

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Unknown date

  
BLOW IT OUT YOUR ASS

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Unknown date

  
Very...uhm....intere sting approach at a custom weapon. It would be more interesting if coupled with some specially made levels for it. Think about it: an overpowered weapon which however hurts the player and is tricky to aim and thus would have to be used with a strategy. 4/5 from me -Reverend Poop Everett

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Guest

Unknown date

  
Best mod ever

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Unknown date

  
this was funny. hah its a joke, this mod isn't funny at all.

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Guest

Unknown date

  
nice idea, poor execution

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Unknown date

  
Perfectly good idea, but just executed bad. Made my little brother laugh, but i didn't Meh. -Scout

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Unknown date

  
Noting could make this worth the download, not even Doom music.

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Unknown date

  
Better than GVH

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Unknown date

  
wow. toilet humor. just... wow.

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Unknown date

  
Doesn't even work in the latest versions of ZDoom.

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Unknown date

  
I personally wouldn't have rated this mediocre overpowered weapon sow low had Maes not constantly paraded it around on the forums like a 4-year-old when he made his first crappy clay ashtray or finger painting as if he had actually made something of any worth at all. As it stands, it's not even a fun joke weapon either as the aiming system is so clunky and poorly thought out that it gives me a right nasty throbbing migraine every time I use it.

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Unknown date

  
That bitch Maes is invulnerable: he likes being forced, and it's not the least painful to him, quite the opposite. :/

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Unknown date

  
I'm pretty sure this is original, challenging, and refreshing. 0/5

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Unknown date

  
More like "Maes' FORCED and PAINFUL meme."

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Unknown date

  
I can't understand...where is 3rd weapon?

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Unknown date

  
You should try this. It's a splash of fresh novelty.

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Guest

Unknown date

  
It's definitely pumping out something brown and sticky, but it sure ain't chocolate.

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Unknown date

  
Hahaha this is genius, i actually played with this whilst on the toilet

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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