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Doomguy's FORCED and PAINFUL Chocolate Shotgun.

   (46 reviews)
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About This File

Doomguy gains a special attack by using special super laxative pills, which cause his behind to violently erupt with the power of 4 SSG blasts, at the cost of some of his health. Great as a closer quarters surprise weapon! Compatible with all Doom games (using ZDoom 2.5.0 and later).


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Maes

  
There actually is a fart sound superposed to the SSG sounds, only that it's hard to hear. Meh.

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Guest

  
Guess DoomGuy ended up with a royal case of dying rear.

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Doomkid

  
This is delicious!

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Guest

Unknown date

  
i wonder what will it be like in reality.

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Guest

Unknown date

  
Maes: the new chris-chan. The coding and execution of this (using stock SSG sounds for a shitting attack instead of even a single fart sound effect is bullshit lazy) is just as abysmal as Sonichu, if not even worse.

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Unknown date

  
You should have just jizzed your enemies with leprechauns that deal splash damage and roam around for about 5 seconds, just saiyan.

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Unknown date

  
BLOW IT OUT YOUR ASS

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Unknown date

  
Very...uhm....intere sting approach at a custom weapon. It would be more interesting if coupled with some specially made levels for it. Think about it: an overpowered weapon which however hurts the player and is tricky to aim and thus would have to be used with a strategy. 4/5 from me -Reverend Poop Everett

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Guest

Unknown date

  
Best mod ever

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Unknown date

  
this was funny. hah its a joke, this mod isn't funny at all.

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Guest

Unknown date

  
nice idea, poor execution

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Unknown date

  
Perfectly good idea, but just executed bad. Made my little brother laugh, but i didn't Meh. -Scout

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Unknown date

  
Noting could make this worth the download, not even Doom music.

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Unknown date

  
Better than GVH

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Unknown date

  
wow. toilet humor. just... wow.

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Unknown date

  
Doesn't even work in the latest versions of ZDoom.

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Unknown date

  
I personally wouldn't have rated this mediocre overpowered weapon sow low had Maes not constantly paraded it around on the forums like a 4-year-old when he made his first crappy clay ashtray or finger painting as if he had actually made something of any worth at all. As it stands, it's not even a fun joke weapon either as the aiming system is so clunky and poorly thought out that it gives me a right nasty throbbing migraine every time I use it.

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Unknown date

  
That bitch Maes is invulnerable: he likes being forced, and it's not the least painful to him, quite the opposite. :/

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Unknown date

  
I'm pretty sure this is original, challenging, and refreshing. 0/5

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Unknown date

  
More like "Maes' FORCED and PAINFUL meme."

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Unknown date

  
I can't understand...where is 3rd weapon?

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Unknown date

  
You should try this. It's a splash of fresh novelty.

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Unknown date

  
It's definitely pumping out something brown and sticky, but it sure ain't chocolate.

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Unknown date

  
Hahaha this is genius, i actually played with this whilst on the toilet

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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