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Doomguy's FORCED and PAINFUL Chocolate Shotgun.

   (46 reviews)
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About This File

Doomguy gains a special attack by using special super laxative pills, which cause his behind to violently erupt with the power of 4 SSG blasts, at the cost of some of his health. Great as a closer quarters surprise weapon! Compatible with all Doom games (using ZDoom 2.5.0 and later).


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Maes

  
There actually is a fart sound superposed to the SSG sounds, only that it's hard to hear. Meh.

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Guest

  
Guess DoomGuy ended up with a royal case of dying rear.

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Doomkid

  
This is delicious!

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Guest

Unknown date

  
i wonder what will it be like in reality.

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Guest

Unknown date

  
Maes: the new chris-chan. The coding and execution of this (using stock SSG sounds for a shitting attack instead of even a single fart sound effect is bullshit lazy) is just as abysmal as Sonichu, if not even worse.

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Unknown date

  
You should have just jizzed your enemies with leprechauns that deal splash damage and roam around for about 5 seconds, just saiyan.

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Unknown date

  
BLOW IT OUT YOUR ASS

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Unknown date

  
Very...uhm....intere sting approach at a custom weapon. It would be more interesting if coupled with some specially made levels for it. Think about it: an overpowered weapon which however hurts the player and is tricky to aim and thus would have to be used with a strategy. 4/5 from me -Reverend Poop Everett

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Guest

Unknown date

  
Best mod ever

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Unknown date

  
this was funny. hah its a joke, this mod isn't funny at all.

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Guest

Unknown date

  
nice idea, poor execution

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Unknown date

  
Perfectly good idea, but just executed bad. Made my little brother laugh, but i didn't Meh. -Scout

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Unknown date

  
Noting could make this worth the download, not even Doom music.

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Unknown date

  
Better than GVH

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Unknown date

  
wow. toilet humor. just... wow.

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Unknown date

  
Doesn't even work in the latest versions of ZDoom.

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Unknown date

  
I personally wouldn't have rated this mediocre overpowered weapon sow low had Maes not constantly paraded it around on the forums like a 4-year-old when he made his first crappy clay ashtray or finger painting as if he had actually made something of any worth at all. As it stands, it's not even a fun joke weapon either as the aiming system is so clunky and poorly thought out that it gives me a right nasty throbbing migraine every time I use it.

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Unknown date

  
That bitch Maes is invulnerable: he likes being forced, and it's not the least painful to him, quite the opposite. :/

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Unknown date

  
I'm pretty sure this is original, challenging, and refreshing. 0/5

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Unknown date

  
More like "Maes' FORCED and PAINFUL meme."

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Unknown date

  
I can't understand...where is 3rd weapon?

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Unknown date

  
You should try this. It's a splash of fresh novelty.

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Unknown date

  
It's definitely pumping out something brown and sticky, but it sure ain't chocolate.

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Unknown date

  
Hahaha this is genius, i actually played with this whilst on the toilet

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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